Renewal
.:Renewal Item Database:.
Items Listed From A-Z

Super Corrector    Item ID# 6852 (Super_Neutralizer)
Super Neutralizer
Type
Miscellaneous
Class
n/a
Buy
10z
Sell
5z
Weight
0
Description
A super neutralizer that produced from a corrosive of chemical. A small amount of it can gives great effect.
Item Script
{},{},{}
Dropped By No Result

Super Ignition Booster Saber [0]   [One Hand]   Item ID# 500043 (SI_B_Saber)
Type
Weapon
Class
One-handed Sword
Buy
n/a
Sell
n/a
Weight
0
Attack
190
Required Lvl
100
Weapon Lvl
4
Slot
0
Refineable
No
Applicable Jobs
Novice
Supernovice
Description
A one-handed sword designed to help adventurers grow.

Cannot be refined normally.

Critical +15

For each Refine Level:
ATK +3

For each 15 Base Level:
ATK +3 (Applies up to Base Level 195)

Refine Level +7:
For each Level of Sword Mastery:
ASPD +1% (Decreases after attack delay by 1%).

Refine Level +9:
Increases critical damage by 10%.
Increases damage of Ignition Break by 25%.
Random chance to autocast Level 2 Ignition Break when dealing melee physical attacks.

Refine Level +11:
Critical +15
Increases physical damage against enemies of every size by 15%.

Refine Level +11:
Increases damage of Ignition Break by additional 15%.
Item Script
expand to view script
{ .@r = getrefine(); bonus bCritical,15; bonus bBaseAtk,3*.@r; bonus bBaseAtk,3*(min(BaseLevel,195)/15); if (.@r>=7) { bonus bAspdRate,getskilllv("SM_SWORD"); if (.@r>=9) { bonus bCritAtkRate,10; bonus2 bSkillAtk,"RK_IGNITIONBREAK",25; bonus3 bAutoSpell,"RK_IGNITIONBREAK",2,1; if (.@r>=11) { bonus2 bAddSize,Size_All,15; bonus bCritical,15; if (.@r>=13) { bonus2 bSkillAtk,"RK_IGNITIONBREAK",15; } } } } },{},{}
Dropped By No Result

Super Lucky Clover [0]   [Lower Head]   Item ID# 18751 (Extreme_Luck_Clover)
Lucky Clover
Type
Armor
Class
Lower Headgear
Buy
20z
Sell
10z
Weight
10
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
A legendary clover that will bring luck to its wearer.
Perfect Dodge +2
Item Script
{ bonus bFlee2,2; },{},{}
Dropped By No Result

Super Magic Shadow Armor [Shadow Body]   Item ID# 24617 (S_Super_Magic_Armor)
Type
Shadow Gear
Class
Shadow Armor
Buy
n/a
Sell
n/a
Weight
0
Required Lvl
99
Applicable Jobs
Novice
Supernovice
Description
A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect.

Increases damage of Fire Bolt, Cold Bolt and Lightning Bolt by 10%.

For each 2 refine levels:
Increases damage of Fire Bolt, Cold Bolt and Lightning Bolt by additional 4%.
Item Script
{ .@r = getrefine(); bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",10+4*(.@r/2); bonus2 bSkillAtk,"MG_FIREBOLT",10+4*(.@r/2); bonus2 bSkillAtk,"MG_COLDBOLT",10+4*(.@r/2); },{},{}
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Super Magic Shadow Cube    Item ID# 101015 (S_Super_Magic_Cube)
Type
Usable Item
Class
n/a
Buy
n/a
Sell
n/a
Weight
0
Applicable Jobs
Every Job
Description
Shadow Cube for Super Novices.
All 3 types of Super Magic Shadow Equipments are included.

[Obtainable Items]
Super Magic Shadow Shield
Super Magic Shadow Shoes
Super Magic Shadow Armor
Item Script
{ getgroupitem(IG_S_Super_Magic_Cube); },{},{}
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Super Magic Shadow Shield [Shadow Shield]   Item ID# 24616 (S_Super_Magic_Shield)
Type
Shadow Gear
Class
Shadow Shield
Buy
n/a
Sell
n/a
Weight
0
Required Lvl
99
Applicable Jobs
Novice
Supernovice
Description
A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect.

Increases Neutral, Water, Wind, Earth and Fire elemental magic damage by 5%.

Refine Level +7:
Increases Neutral, Water, Wind, Earth and Fire elemental magic damage by 5%.

Refine Level +9:
Enables the use of Gravitational Field, skill Level based on learned Level of Water Ball.

When combined with Super Magic Shadow Shield and Super Magic Shadow Shoes:
Enables the use of Level 5 Double Casting.

For each Refine Level*2 of entire set:
Increases damage of Fire Bolt, Cold Bolt, Lightning Bolt, Storm Gust, Lord of Vermilion, Heaven's Drive and Meteor Storm by 1%.

When combined with Super Novice Shadow Weapon:
Ignores physical defense of all race monsters, except Players, by 40%.
For each refine level of entire set:
Ignores physical defense of all race monsters, except Players, by additional 1%.
Item Script
expand to view script
{ .@r = getrefine(); .@val = 5; if (.@r>=7) { .@val += 5; } if (.@r>=9) { skill "HW_GRAVITATION",getskilllv("WZ_WATERBALL"); } bonus2 bMagicAtkEle,Ele_Neutral,.@val; bonus2 bMagicAtkEle,Ele_Fire,.@val; bonus2 bMagicAtkEle,Ele_Earth,.@val; bonus2 bMagicAtkEle,Ele_Water,.@val; bonus2 bMagicAtkEle,Ele_Wind,.@val; },{},{}
Dropped By No Result

Super Magic Shadow Shoes [Shadow Footgear]   Item ID# 24618 (S_Super_Magic_Shoes)
Type
Shadow Gear
Class
Shadow Footgear
Buy
n/a
Sell
n/a
Weight
0
Required Lvl
99
Applicable Jobs
Novice
Supernovice
Description
A pair of shoes worn on top of normal shoes for additional defense. Needs a complete set to have bonus effect.

Increases damage of Storm Gust, Lord of Vermillion, Heaven's Drive and Meteor Storm by 10%.

For each 2 refine levels:
Increases damage of Storm Gust, Lord of Vermillion, Heaven's Drive and Meteor Storm by additional 4%.
Item Script
{ .@r = getrefine(); bonus2 bSkillAtk,"WZ_VERMILION",10+4*(.@r/2); bonus2 bSkillAtk,"WZ_HEAVENDRIVE",10+4*(.@r/2); bonus2 bSkillAtk,"WZ_STORMGUST",10+4*(.@r/2); bonus2 bSkillAtk,"WZ_METEOR",10+4*(.@r/2); },{},{}
Dropped By No Result

Super Novice Advanced Paradise Shadow Weapon [Shadow Weapon]   Item ID# 24715 (S_2Para_NV_Weapon)
Type
Shadow Gear
Class
Shadow Weapon
Buy
n/a
Sell
n/a
Weight
0
Required Lvl
100
Refineable
No
Applicable Jobs
Supernovice
Description
A pair of gloves that can draw the wearer's potential ability.

ATK +10, MATK +10.

When equipped with Advanced Paradise Shadow Armor, Advanced Paradise Shadow Shield, Advanced Paradise Shadow Shoes, Advanced Paradise Shadow Earring, Advanced Paradise Shadow Pendant:

Ignores physical and magical defense of all race, except Players, by 50%.
Increases melee physical damage by 15%.
Increases magical damage with every element by 15%.
Decreases variable cast time by 10%.
Decreases after skill cast delay by 15%.
Increases damage of Raid, Backstab, Fire Bolt, Cold Bolt, Lightning Bolt, Fire Ball and Heaven's Drive by 15%.
Item Script
{ bonus bBaseAtk,10; bonus bMatk,10; },{},{}
Dropped By No Result

Super Novice Booster Dagger [0]   [One Hand]   Item ID# 510069 (SN_B_Dagger)
Type
Weapon
Class
Dagger
Buy
n/a
Sell
n/a
Weight
0
Attack
210
Required Lvl
100
Weapon Lvl
4
Slot
0
Refineable
No
Applicable Jobs
Novice
Supernovice
Description
A dagger designed to help adventurers grow.

Cannot be refined normally.

ATK +3%

For each Refine Level:
ATK +3

For each 15 Base Level:
ATK +3 (Applies up to Base Level 195)

Refine Level +7:
For each Level of Sword Mastery:
ASPD +1% (Decreases after attack delay by 1%).

Refine Level +9:
Increases melee and ranged physical damage by 10%.
Increases damage of Backstab and Raid by 15%.

Refine Level +11:
ATK +10%
Increases Physical Damage against enemies of every size by 15%.

Refine Level +13:
Increases damage of Backstab and Raid by additional 25%.
Item Script
expand to view script
{ .@r = getrefine(); bonus bAtkRate,3; bonus bBaseAtk,3*.@r; bonus bBaseAtk,3*(min(BaseLevel,195)/15); if (.@r>=7) { bonus bAspdRate,getskilllv("SM_SWORD"); if (.@r>=9) { bonus bLongAtkRate,10; bonus2 bSkillAtk,"RG_BACKSTAP",15; bonus2 bSkillAtk,"RG_RAID",15; if (.@r>=11) { bonus2 bAddSize,Size_All,15; bonus bAtkRate,10; if (.@r>=13) { bonus2 bSkillAtk,"RG_BACKSTAP",25; bonus2 bSkillAtk,"RG_RAID",25; } } } } },{},{}
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Super Novice Booster Shadow Weapon [Shadow Weapon]   Item ID# 24684 (S_SNV_Weapon)
Type
Shadow Gear
Class
Shadow Weapon
Buy
n/a
Sell
n/a
Weight
0
Required Lvl
100
Refineable
No
Applicable Jobs
Supernovice
Description
A pair of gloves that can draw the wearer's potential ability.

ATK +10
MATK +10

When equipped with Booster Shadow Armor, Booster Shadow Shield, Booster Shadow Shoes, Booster Shadow Earring and Booster Shadow Pendant:
Increases Magical Damage with every element by 15%,
Increases melee and ranged physical damage by 15%,
Enables the use of Level 5 Shield Chain and Level 5 Double Casting.
Increases damage of Back Stab, Raid, Shield Boomerang and Shield Chain by 20%,
Increases damage of Fire Bolt, Cold Bolt and Lightning Bolt by 20%,
Ignores physical and magical defense of every race, except Players, by 70%.

When equipped with Super Novice Booster Dagger, Booster Shadow Armor, Booster Shadow Shield, Booster Shadow Shoes, Booster Shadow Earring and Booster Shadow Pendant:
Enables the use of Level 7 Fatal Menace.
Increases damage of Fatal Menace by 20%.

When equipped with Super Novice Booster Wand, Booster Shadow Armor, Booster Shadow Shield, Booster Shadow Shoes, Booster Shadow Earring and Booster Shadow Pendant:
Enables the use of Level 3 Psychic Wave.
Increases damage of Psychic Wave by 20%.
Item Script
{ bonus bMatk,10; bonus bBaseAtk,10; },{},{}
Dropped By No Result

Super Novice Booster Shadow Weapon [Shadow Weapon]   Item ID# 24744 (S_NV_Weapon)
Type
Shadow Gear
Class
Shadow Weapon
Buy
n/a
Sell
n/a
Weight
0
Required Lvl
100
Refineable
No
Applicable Jobs
Novice
Supernovice
Description
A pair of gloves that can draw the wearer's potential ability.

ATK +10, MATK +10.
MaxHP +1500, MaxSP +300.

When equipped with Booster Shadow Armor, Booster Shadow Shield, Booster Shadow Shoes, Booster Shadow Earring and Booster Shadow Pendant:

Ignores 70% physical and magical defense of all race (Except Players).
Increases magical damage with every element by 15%.
Increases melee physical damage by 15%.
Decreases variable cast time by 10%.
Decreases after skill cast delay by 15%.
Increases damage of Ignition Break and Psychic Wave by 15%.
Item Script
{ bonus bMatk,10; bonus bBaseAtk,10; bonus bMaxHP,1500; bonus bMaxSP,300; },{},{}
Dropped By No Result

Super Novice Booster Wand [0]   [One Hand]   Item ID# 550079 (SN_B_Wand)
Type
Weapon
Class
One-handed Staff
Buy
n/a
Sell
n/a
Weight
0
Attack
130
Required Lvl
100
Weapon Lvl
4
Slot
0
Refineable
No
Applicable Jobs
Novice
Supernovice
Description
A wand designed to help adventurers grow.

Cannot be refined normally.

MATK +2%, MATK +200

For each Refine Level:
MATK +3

For each 15 Base Level:
ATK +3 (Applies up to Base Level 195)

Refine Level +7:
For each Level of Increase SP Recovery:
Decreases variable cast time by 1%.

Refine Level +9:
Increases Magical Damage with every element by 10%.
Increases damage of Fire Bolt, Cold Bolt and Lightning Bolt by 15%.

Refine Level +11:
MATK +10%
Increases Magical Damage against enemies of every size by 15%.

Refine Level +13:
Increases damage of Fire Bolt, Cold Bolt and Lightning Bolt by additional 25%.
Item Script
expand to view script
{ .@r = getrefine(); bonus bUnbreakableWeapon; bonus bMatkRate,2; bonus bMatk,200+3*.@r; bonus bMatk,3*(min(BaseLevel,195)/15); if (.@r>=7) { bonus bVariableCastrate,-getskilllv("MG_SRECOVERY"); if (.@r>=9) { bonus2 bMagicAtkEle,Ele_All,10; bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",15; bonus2 bSkillAtk,"MG_FIREBOLT",15; bonus2 bSkillAtk,"MG_COLDBOLT",15; if (.@r>=11) { bonus2 bMagicAddSize,Size_All,15; bonus bMatkRate,10; if (.@r>=13) { bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",25; bonus2 bSkillAtk,"MG_FIREBOLT",25; bonus2 bSkillAtk,"MG_COLDBOLT",25; } } } } },{},{}
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