.:Renewal Item Database:.
Items Listed From A-Z
Scorpius Scroll Item ID# 16691 (Scorpio_Scroll) | |
Type
Usable Item
Class
n/a
Buy
20z
Sell
10z
Weight
1 | |
Applicable Jobs | Every Job |
---|---|
Description | Not Available [iRO Description] Not Available |
Item Script | {},{},{} |
Dropped By | No Result |
Type
Card
Class
Shield Card
Buy
20z
Sell
10z
Weight
1 Pre/Suffix Strong Willed | |
Description | Reduces physical and magical damage from Small and Medium size monsters by 5%. |
---|---|
Item Script | { bonus2 bSubSize,Size_Small,5; bonus2 bSubSize,Size_Medium,5; },{},{} |
Dropped By |
Type
Weapon
Class
Grenade Launcher
Buy
n/a
Sell
n/a
Weight
320 Attack
350 Required Lvl 200 Weapon Lvl 5 Slot 2 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | A weapon made crudely by collecting various scrap metals and etel powder. New abilities that had not been discovered before began to emerge. For each 2 Refine Levels: Increases damage of Wild Fire by 6%. For each 4 Refine Levels: Increases ranged physical damage by 3%. |
Item Script | { .@r = getrefine(); bonus2 bSkillAtk,"NW_WILD_FIRE",6*(.@r/2); bonus bLongAtkRate,3*(.@r/4); },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Bow
Buy
n/a
Sell
n/a
Weight
170 Attack
210 Required Lvl 200 Weapon Lvl 5 Slot 2 Range 5 | |
Applicable Jobs | Wind Hawk |
---|---|
Description | A weapon made crudely by collecting various scrap metals and etel powder. New abilities that had not been discovered before began to emerge. For each 2 refine levels: Increases damage of Gale Storm by 5%. For each 4 refine levels: Increases ranged physical damage by 2%. |
Item Script | { .@r = getrefine(); bonus2 bSkillAtk,"WH_GALESTORM",5*(.@r/2); bonus bLongAtkRate,2*(.@r/4); },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Knuckle
Buy
n/a
Sell
n/a
Weight
130 Attack
210 Required Lvl 200 Weapon Lvl 5 Slot 2 | |
Applicable Jobs | Inquisitor |
---|---|
Description | A weapon made crudely by collecting various scrap metals and etel powder. New abilities that had not been discovered before began to emerge. For each 2 Refine Levels: Increases damage of Second Judgement and Second Faith by 5%. For each 4 Refine Levels: Increases melee physical damage by 2%. |
Item Script | { .@r = getrefine(); bonus2 bSkillAtk,"IQ_SECOND_FAITH",5*(.@r/2); bonus2 bSkillAtk,"IQ_SECOND_JUDGEMENT",5*(.@r/2); bonus bShortAtkRate,2*(.@r/4); },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Musical Instrument
Buy
n/a
Sell
n/a
Weight
125 Attack
205 Required Lvl 200 Weapon Lvl 5 Slot 2 Gender Male Only | |
Applicable Jobs | Troubadour / Trouvere |
---|---|
Description | A weapon made crudely by collecting various scrap metals and etel powder. New abilities that had not been discovered before began to emerge. For each 2 refine levels: Increases damage of Rose Blossom by 5%. For each 4 refine levels: Increases ranged physical damage by 2%. |
Item Script | { .@r = getrefine(); bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",5*(.@r/2); bonus bLongAtkRate,2*(.@r/4); },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Rifle
Buy
n/a
Sell
n/a
Weight
160 Attack
280 Required Lvl 200 Weapon Lvl 5 Slot 2 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | A weapon made crudely by collecting various scrap metals and etel powder. New abilities that had not been discovered before began to emerge. For each 2 Refine Levels: Increases damage of Spiral Shooting by 6%. For each 4 Refine Levels: Increases ranged physical damage by 3%. |
Item Script | { .@r = getrefine(); bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",6*(.@r/2); bonus bLongAtkRate,3*(.@r/4); },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Revolver
Buy
n/a
Sell
n/a
Weight
130 Attack
230 Required Lvl 200 Weapon Lvl 5 Slot 2 Range 7 | |
Applicable Jobs | Rebellion |
---|---|
Description | A weapon made crudely by collecting various scrap metals and etel powder. New abilities that had not been discovered before began to emerge. For each 2 Refine Levels: Increases damage of Only One Bullet by 6%. For each 4 Refine Levels: Increases ranged physical damage by 3%. |
Item Script | { .@r = getrefine(); bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",6*(.@r/2); bonus bLongAtkRate,3*(.@r/4); },{},{} |
Dropped By | No Result |
Type
Card
Class
Garment Card
Buy
20z
Sell
10z
Weight
1 Pre/Suffix Tempur | |
Description | Reduces physical and magical damage taken from Formless monsters by 10%. If compounded garment refined to +7: Increases damage reduction by 5%. Adds a chance a defeated monster will drop various Accessories. |
---|---|
Item Script | { if (getrefine()<7) bonus2 bSubRace,RC_Formless,10; else { bonus2 bSubRace,RC_Formless,15; bonus2 bAddMonsterDropItem,7317,10; bonus2 bAddMonsterDropItem,998,5; bonus2 bAddMonsterDropItem,7319,3; bonus2 bAddMonsterDropItem,7095,3; } },{},{} |
Dropped By |
Type
Weapon
Class
Shotgun
Buy
n/a
Sell
n/a
Weight
200 Attack
310 Required Lvl 200 Weapon Lvl 5 Slot 2 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | A weapon made crudely by collecting various scrap metals and etel powder. New abilities that had not been discovered before began to emerge. For each 2 Refine Levels: Increases damage of The Vigilante at Night by 6%. For each 4 Refine Levels: Increases ranged physical damage by 3%. |
Item Script | { bonus bLongAtkRate,3*(getrefine()/4); },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Fuuma Shuriken
Buy
n/a
Sell
n/a
Weight
220 Attack
340 Required Lvl 200 Weapon Lvl 5 Slot 2 | |
Applicable Jobs | Kagerou / Oboro |
---|---|
Description | A weapon made crudely by collecting various scrap metals and etel powder. New abilities that had not been discovered before began to emerge. Indestructible in battle For each 2 Refine Levels: Increases damage of Huuma Shuriken - Grasp by 5%. For each 4 Refine Levels: Increases ranged physical damage by 3%. |
Item Script | { .@r = getrefine(); bonus bUnbreakableWeapon; bonus2 bSkillAtk,"SS_FUUMASHOUAKU",5*(.@r/2); bonus bLongAtkRate,3*(.@r/4); },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Gatling Gun
Buy
n/a
Sell
n/a
Weight
240 Attack
270 Required Lvl 200 Weapon Lvl 5 Slot 2 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | A weapon made crudely by collecting various scrap metals and etel powder. New abilities that had not been discovered before began to emerge. For each 2 Refine Levels: Increases damage of Magazine for One by 6%. For each 4 Refine Levels: Increases ranged physical damage by 3%. |
Item Script | { .@r = getrefine(); bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",6*(.@r/2); bonus bLongAtkRate,3*(.@r/4); },{},{} |
Dropped By | No Result |