.:Renewal Item Database:.
Items Listed From A-Z
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
0 Defense
10 Required Lvl 170 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Kagerou / Oboro |
---|---|
Description | A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. For each 2 refine levels: ATK +15 For each 3 refine levels: ASPD +2% (Decreases after attack delay by 2%). Increases damage of Cross Slash and Kunai Explosion by 20%. For each 4 refine levels: Increases physical damage against all size enemies by 2%. Refine Level +11: ATK +5%. |
Item Script | { .@r = getrefine(); bonus bBaseAtk,15*(.@r/2); bonus bAspdRate,2*(.@r/3); bonus2 bSkillAtk,"KO_BAKURETSU",20*(.@r/3); bonus2 bSkillAtk,"KO_JYUMONJIKIRI",20*(.@r/3); bonus2 bAddSize,Size_All,2*(.@r/4); if (.@r>=11) { bonus bAtkRate,5; } },{},{} |
Dropped By | No Result |
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
0 Defense
10 Required Lvl 170 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Mechanic |
---|---|
Description | A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. For each 2 refine levels: ATK +15. For each 3 refine levels: ASPD +2% (Decreases after attack delay by 2%). Increases damage of Arm Cannon and Vulcan Boost by 10%. For each 4 refine levels: Increases long range physical damage by 5%. Refine Level +11: Decreases after skill cast delay of all skills by 5%. |
Item Script | { .@r = getrefine(); bonus bBaseAtk,15*(.@r/2); bonus bAspdRate,2*(.@r/3); bonus2 bSkillAtk,"NC_BOOSTKNUCKLE",10*(.@r/3); bonus2 bSkillAtk,"NC_ARMSCANNON",10*(.@r/3); bonus bLongAtkRate,5*(.@r/4); if (.@r>=11) { bonus bDelayrate,-5; } },{},{} |
Dropped By | No Result |
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
0 Defense
10 Required Lvl 170 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Kagerou / Oboro |
---|---|
Description | A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. For each 2 refine levels: MATK +15. For each 3 refine levels: ASPD +2% (Decreases after attack delay by 2%). Increases damage of Wind Blade and Freezing Spear by 30%. For each 4 refine levels: Increases Wind and Water elemental magic damage by 5%. Refine Level +11: MATK +5%. |
Item Script |
expand to view script{ .@r = getrefine(); bonus bMatk,15*(.@r/2); bonus bAspdRate,2*(.@r/3); bonus2 bSkillAtk,"NJ_HYOUSENSOU",30*(.@r/3); bonus2 bSkillAtk,"NJ_HUUJIN",30*(.@r/3); bonus2 bMagicAtkEle,Ele_Wind,5*(.@r/4); bonus2 bMagicAtkEle,Ele_Water,5*(.@r/4); if (.@r>=11) { bonus bMatkRate,5; } },{},{} |
Dropped By | No Result |
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
0 Defense
10 Required Lvl 170 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Ranger |
---|---|
Description | A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. For each 2 refine levels: ATK +15. For each 3 refine levels: Increases critical damage by 5%. Increases damage of Arrow Storm and Aimed Bolt by 20%. For each 4 refine levels: Increases long range physical damage by 5%. Refine Level +11: Decreases Arrow Storm skill cooldown by 1 second. |
Item Script |
expand to view script{ .@r = getrefine(); bonus bBaseAtk,15*(.@r/2); bonus bCritAtkRate,5*(.@r/3); bonus2 bSkillAtk,"RA_ARROWSTORM",20*(.@r/3); bonus2 bSkillAtk,"RA_AIMEDBOLT",20*(.@r/3); bonus bLongAtkRate,5*(.@r/4); if (.@r>=11) { bonus2 bSkillCooldown,"RA_ARROWSTORM",-1000; } },{},{} |
Dropped By | No Result |
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
0 Defense
10 Required Lvl 170 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Rebellion |
---|---|
Description | A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. For each 2 refine levels: ATK +15. For each 3 refine levels: ASPD +2% (Decreases after attack delay by 2%). Increases damage of Round Trip and Banishing Buster by 20%. For each 4 refine levels: Increases long range physical damage by 5%. Refine Level +11: Decreases after skill cast delay of all skills by 5%. |
Item Script | { .@r = getrefine(); bonus bBaseAtk,15*(.@r/2); bonus bAspdRate,2*(.@r/3); bonus2 bSkillAtk,"RL_BANISHING_BUSTER",20*(.@r/3); bonus2 bSkillAtk,"RL_R_TRIP",20*(.@r/3); bonus bLongAtkRate,5*(.@r/4); if (.@r>=11) { bonus bDelayrate,-5; } },{},{} |
Dropped By | No Result |
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
0 Defense
10 Required Lvl 170 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Royal Guard |
---|---|
Description | A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. For each 2 refine levels: ATK +15. For each 3 refine levels: ASPD +2% (Decreases after attack delay by 2%). Increases damage of Banishing Point and Cannon Spear by 15%. For each 4 refine levels: Increases long range physical damage by 5%. Refine Level +11: ATK +5% |
Item Script | { .@r = getrefine(); bonus bBaseAtk,15*(.@r/2); bonus bAspdRate,2*(.@r/3); bonus2 bSkillAtk,"LG_BANISHINGPOINT",15*(.@r/3); bonus2 bSkillAtk,"LG_CANNONSPEAR",15*(.@r/3); bonus bLongAtkRate,5*(.@r/4); if (.@r>=11) { bonus bAtkRate,5; } },{},{} |
Dropped By | No Result |
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
0 Defense
10 Required Lvl 170 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Rune Knight |
---|---|
Description | A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. For each 2 refine levels: MaxHP +250. For each 3 refine levels: MaxSP +2%. Increases damage of Dragon Breath and Dragon Breath - Water by 15%. For each 4 refine levels: Increases long range physical damage by 5%. Refine Level +11: Decreases after skill cast delay of all skills by 5%. |
Item Script | { .@r = getrefine(); bonus bMaxHP,250*(.@r/2); bonus bMaxSPrate,2*(.@r/3); bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",15*(.@r/3); bonus2 bSkillAtk,"RK_DRAGONBREATH",15*(.@r/3); bonus bLongAtkRate,5*(.@r/4); if (.@r>=11) { bonus bDelayrate,-5; } },{},{} |
Dropped By | No Result |
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
0 Defense
10 Required Lvl 170 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Shadow Chaser |
---|---|
Description | A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. For each 2 refine levels: ATK +15. For each 3 refine levels: ASPD +2% (Decreases after attack delay by 2%). Increases damage of Fatal Menace and Feint Bomb by 30%. For each 4 refine levels: ATK +2%. Refine Level +11: Decreases after skill cast delay of all skills by 5%. |
Item Script | { .@r = getrefine(); bonus bBaseAtk,15*(.@r/2); bonus bAspdRate,2*(.@r/3); bonus2 bSkillAtk,"SC_FATALMENACE",30*(.@r/3); bonus2 bSkillAtk,"SC_FEINTBOMB",30*(.@r/3); bonus bAtkRate,2*(.@r/4); if (.@r>=11) { bonus bDelayrate,-5; } },{},{} |
Dropped By | No Result |
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
0 Defense
10 Required Lvl 170 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Sorcerer |
---|---|
Description | A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. For each 2 refine levels: MATK +15. For each 3 refine levels: Decreases variable cast time by 3%. Increases damage of Psychic Wave and Diamond Dust by 20%. For each 4 refine levels: Increases Neutral and Water elemental magic damage by 5%. Refine Level +11: MATK +5%. |
Item Script |
expand to view script{ .@r = getrefine(); bonus bMatk,15*(.@r/2); bonus bVariableCastrate,-3*(.@r/3); bonus2 bSkillAtk,"SO_DIAMONDDUST",20*(.@r/3); bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",20*(.@r/3); bonus2 bMagicAtkEle,Ele_Neutral,5*(.@r/4); bonus2 bMagicAtkEle,Ele_Water,5*(.@r/4); if (.@r>=11) { bonus bMatkRate,5; } },{},{} |
Dropped By | No Result |
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
0 Defense
10 Required Lvl 170 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Soul Reaper |
---|---|
Description | A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. For each 2 refine levels: MATK +15. For each 3 refine levels: Decreases variable cast time of all skills by 5%. Increases damage of Curse Explosion and Eswhoo by 20%. For each 4 refine levels: Increases Shadow elemental magic damage by 7%. Refine Level +11: MATK +5%. |
Item Script | { .@r = getrefine(); bonus bMatk,15*(.@r/2); bonus bVariableCastrate,-5*(.@r/3); bonus2 bSkillAtk,"SP_CURSEEXPLOSION",20*(.@r/3); bonus2 bSkillAtk,"SP_SWHOO",20*(.@r/3); bonus2 bMagicAtkEle,Ele_Dark,7*(.@r/4); if (.@r>=11) { bonus bMatkRate,5; } },{},{} |
Dropped By | No Result |
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
0 Defense
10 Required Lvl 170 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Star Emperor |
---|---|
Description | A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. For each 2 refine levels: ATK +15. For each 3 refine levels: ASPD +2% (Decreases after attack delay by 2%). Increases damage of Falling Star by 30%. For each 4 refine levels: Increases physical damage against all size enemies by 2%. Refine Level +11: ATK +5%. |
Item Script | { .@r = getrefine(); bonus bBaseAtk,15*(.@r/2); bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK",30*(.@r/3); bonus2 bAddSize,Size_All,2*(.@r/4); if (.@r>=11) { bonus bAtkRate,5; } },{},{} |
Dropped By | No Result |
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
0 Defense
10 Required Lvl 170 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Summoner Spirit Handler |
---|---|
Description | A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. For each 2 refine levels: ATK +15. For each 3 refine levels: ASPD +2% (Decreases after attack delay by 2%). Increases damage of Catnip Meteor and Picky Peck by 20%. For each 4 refine levels: Increases long range physical damage by 5%. Increases Neutral elemental magic damage by 7%. Refine Level +11: Decreases after skill cast delay of all skills by 5%. |
Item Script | { .@r = getrefine(); bonus bBaseAtk,15*(.@r/2); bonus bAspdRate,2*(.@r/3); bonus2 bSkillAtk,"SU_CN_METEOR",20*(.@r/3); bonus2 bSkillAtk,"SU_PICKYPECK",20*(.@r/3); bonus2 bMagicAtkEle,Ele_Neutral,7*(.@r/4); if (.@r>=11) { bonus bDelayrate,-5; } },{},{} |
Dropped By | No Result |