.:Renewal Item Database:.
Items Listed From A-Z
Type
Ammunition
Class
Throw Weapon
Buy
100z
Sell
50z
Weight
4 Required Lvl 99 Property Neutral | |
Applicable Jobs | Genetic |
---|---|
Description | A remodeled SP increase potion for throwing. Increases Max SP, SP recovery +4%. Duration: 500 seconds. |
Item Script | { /* Item bonus in source because of BaseLevel check */ },{},{} |
Dropped By | No Result |
Type
Ammunition
Class
Throw Weapon
Buy
100z
Sell
50z
Weight
2 Required Lvl 99 Property Neutral | |
Applicable Jobs | Genetic |
---|---|
Description | A remodeled SP increase potion for throwing. Increases Max SP, SP recovery +2%. Duration: 500 seconds. |
Item Script | { /* Item bonus in source because of BaseLevel check */ },{},{} |
Dropped By | No Result |
Type
Ammunition
Class
Throw Weapon
Buy
100z
Sell
50z
Weight
5 Required Lvl 99 Property Neutral | |
Applicable Jobs | Genetic |
---|---|
Description | A refined Manaplus for throwing. Increases magic attack power. |
Item Script | { sc_start SC_MANA_PLUS,500000,50; },{},{} |
Dropped By | No Result |
Type
Ammunition
Class
Throw Weapon
Buy
100z
Sell
50z
Weight
5 Required Lvl 99 Property Neutral | |
Applicable Jobs | Genetic |
---|---|
Description | A remodeled Minor Stew for throwing. Increases VIT. |
Item Script | { sc_start SC_MINOR_BBQ,300000,20; },{},{} |
Dropped By | No Result |
Type
Ammunition
Class
Throw Weapon
Buy
100z
Sell
50z
Weight
1 Required Lvl 99 Property Neutral | |
Applicable Jobs | Genetic |
---|---|
Description | A remodeled Muramura M for throwing. Increases max HP. |
Item Script | { sc_start SC_MUSTLE_M,500000,5; },{},{} |
Dropped By | No Result |
Type
Ammunition
Class
Throw Weapon
Buy
100z
Sell
50z
Weight
5 Required Lvl 99 Property Neutral | |
Applicable Jobs | Genetic |
---|---|
Description | A remodeled Petite Tail Soup for Throwing. Increases LUK. |
Item Script | { sc_start SC_PUTTI_TAILS_NOODLES,300000,20; },{},{} |
Dropped By | No Result |
Type
Ammunition
Class
Throw Weapon
Buy
100z
Sell
50z
Weight
5 Required Lvl 99 Property Neutral | |
Applicable Jobs | Genetic |
---|---|
Description | A remodeled Savage Full Roast for throwing. Increases STR. |
Item Script | { sc_start SC_SAVAGE_STEAK,300000,20; },{},{} |
Dropped By | No Result |
Type
Ammunition
Class
Throw Weapon
Buy
100z
Sell
50z
Weight
5 Required Lvl 99 Property Neutral | |
Applicable Jobs | Genetic |
---|---|
Description | A remodeled Siroma Iced Tea for throwing. Increases DEX. |
Item Script | { sc_start SC_SIROMA_ICE_TEA,300000,20; },{},{} |
Dropped By | No Result |
Type
Ammunition
Class
Throw Weapon
Buy
100z
Sell
50z
Weight
5 Required Lvl 99 Property Neutral | |
Applicable Jobs | Genetic |
---|---|
Description | A remodeled Vitata500 for throwing. Recovers a large amount of SP, increases Max SP by 5% and boosts natural SP recovery by 20%. Duration: 500 seconds. |
Item Script | { sc_start2 SC_VITATA_500,500000,20,5; itemheal 0,200; },{},{} |
Dropped By | No Result |
Thunder Bow [2] [Two Handed] Item ID# 18133 (Bow_of_Trust) Thunderclap Bow | |
Type
Weapon
Class
Bow
Buy
n/a
Sell
n/a
Weight
150 Attack
120 Required Lvl 50 Weapon Lvl 3 Slot 2 Range 5 | |
Applicable Jobs | Archer Thief Hunter Rogue Bard / Dancer |
---|---|
Description | A bow with the power of lightning. It is said that the original performance can be exhibited by regaining the power of the wind. Grants arrows the Wind element for 180 minutes. Increases physical damage against Fish monsters by 15%. Increases physical damage against Water elemental monsters by 15%. Refine Level +7: Increases physical damage against Fish monsters by additional 10%. Increases physical damage against Water elemental monsters by additional 10%. Refine Level +9: Increases physical damage against Fish monsters by additional 15%. Increases physical damage against Water elemental monsters by additional 15%. When equipped with Thunder Ring: Increases physical and magical damage against Fish monsters by additional 20%. Increases physical and magical damage against Water elemental monsters by additional 20%. |
Item Script | { .@r = getrefine(); bonus bAtkEle,Ele_Wind; if (.@r>=7) { .@val = 10; if (.@r>=9) .@val += 15; bonus2 bAddEle,Ele_Water,.@val; bonus2 bAddRace,RC_Fish,.@val; } },{},{} |
Dropped By | No Result |
Thunder Gun [2] [Two Handed] Item ID# 13130 (Gun_of_Trust) Thunderbolt | |
Type
Weapon
Class
Revolver
Buy
n/a
Sell
n/a
Weight
100 Attack
60 Required Lvl 50 Weapon Lvl 3 Slot 2 Range 7 | |
Applicable Jobs | Gunslinger Rebellion |
---|---|
Description | A gun with the power of lightning. It is said that the original performance can be exhibited by regaining the power of the wind. Grants bullets the Wind element for 180 minutes. Refine Level +7: Increases physical damage against Fish monsters by 10%. Increases physical damage against Water elemental monsters by 10%. Refine Level +9: Increases physical damage against Fish monsters by additional 15%. Increases physical damage against Water elemental monsters by additional 15%. When equipped with Thunder Ring: Increases physical damage against Fish monsters by additional 20%. Increases physical damage against Water elemental monsters by additional 20%. |
Item Script | { .@r = getrefine(); bonus bAtkEle,Ele_Wind; if (.@r>=7) { .@val = 10; if (.@r>=9) .@val += 15; bonus2 bAddEle,Ele_Water,.@val; bonus2 bAddRace,RC_Fish,.@val; } },{},{} |
Dropped By | No Result |
Thunder Hammer [3] [One Hand] Item ID# 16049 (Mace_of_Trust) Thunderclap Hammer | |
Type
Weapon
Class
Mace
Buy
n/a
Sell
n/a
Weight
200 Attack
130 Required Lvl 50 Weapon Lvl 3 Slot 3 | |
Applicable Jobs | Novice Swordman Acolyte Merchant Knight Priest Blacksmith Supernovice Crusader Monk Alchemist |
---|---|
Description | Hammer imbued with the power of lightning. It is said that the original performance can be demonstrated by regaining the power of the gale. Refine Level +7: Increases physical damage against Fish monsters by 10%. Increases physical damage against Water monsters by 10%. Refine Level +9: Increases physical damage against Fish monsters by additional 15%. Increases physical damage against Water monsters by additional 15%. |
Item Script | { .@r = getrefine(); bonus bAtkEle,Ele_Wind; bonus bUnbreakableWeapon; if (.@r>=7) { .@val = 10; if (.@r>=9) .@val += 15; bonus2 bAddEle,Ele_Water,.@val; bonus2 bAddRace,RC_Fish,.@val; } },{},{} |
Dropped By | No Result |