.:Renewal Item Database:.
Items Listed From A-Z
Type
Shadow Gear
Class
Shadow Shield
Buy
n/a
Sell
n/a
Weight
0 | |
Applicable Jobs | Every Job |
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Description | A small shield worn on the arm for additional defense. Can be equipped alone but needs a complete set to have bonus effect. VIT +1. DEF +1 per 1 refine level. When equipped with Vital Shadow Shoes VIT +1. More Information on Combo: |
Item Script | { bonus bVit,1; .@r = getrefine(); bonus bMaxHP,.@r*10; bonus bDef,.@r; },{},{} |
Dropped By | No Result |
Type
Shadow Gear
Class
Shadow Footgear
Buy
n/a
Sell
n/a
Weight
0 | |
Applicable Jobs | Every Job |
---|---|
Description | Shoes worn on top of normal shoes for additional defense. Can be equipped alone but needs a set to have any effect. VIT +1. Refined to +7 or higher, VIT +1. Refined to +9 or higher, VIT +1. +Vital Shadow Shield VIT +1. More Information on Combo: |
Item Script | { bonus bVit,1; .@r = getrefine(); bonus bMaxHP,.@r*10; if (.@r>6) { bonus bVit,1; } if (.@r>=9) { bonus bVit,1; } },{},{} |
Dropped By | No Result |
Type
Armor
Class
Footgear
Buy
20z
Sell
10z
Weight
50 Defense
16 Required Lvl 60 Armor Lvl 1 Slot 0 | |
Applicable Jobs | Every Rebirth Job except High Novice & Supernovice |
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Description | A woven shoe crafted from the wood of the tree of life. The shoes are incredibly comfortable and the power of life spreads throughout your whole body. MaxHP + 10% Recover 30 HP every 10 seconds. Increases recovery from the heal skill and recovery items by 5%. MDEF + 3, VIT + 2 |
Item Script | { bonus bMaxHPrate,10; bonus2 bHPRegenRate,30,10000; bonus bHealpower2,5; bonus bAddItemHealRate,5; bonus bMdef,3; bonus bVit,2; },{},{} |
Dropped By |
Vital Tree Shoes [1] [Footgear] Item ID# 2487 (Vital_Tree_Shoes_) | |
Type
Armor
Class
Footgear
Buy
20z
Sell
10z
Weight
50 Defense
16 Required Lvl 60 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Every Job except Novice & Supernovice |
---|---|
Description | A shoes made from stem of tree of life. VIT +2 MDEF +3, MaxHP +10% HP recovery speed increases by 5%. Recover 30 HP every 10 seconds. HP Recovery and Heal skill on the wearer increased by 5%. |
Item Script | { bonus bVit,2; bonus bMdef,3; },{},{} |
Dropped By | No Result |
Type
Card
Class
Enchant
Buy
n/a
Sell
n/a
Weight
0 | |
Description | MaxHP +10% When equipped with The General's Spirit: Decreases after skill cast delay by 10%. MaxHP +10% |
---|---|
Item Script | { bonus bMaxHPrate,10; },{},{} |
Dropped By | No Result |
Type
Shadow Gear
Class
Shadow Pendant
Buy
10z
Sell
5z
Weight
0 | |
Applicable Jobs | Every Job |
---|---|
Description | A sacred earring which is believed to protect it's wearer. It also draws the wearer's potential abilities. DEF +1. Each refine add resistance against Bleeding status by 1%. When equipped with Stability Shadow Shield + Vitality Shadow Set(earring, pendant): DEF +5. If the refine levels of the entire set is +20 or higher, gains immunity to the Bleeding status. More Information on Combo: |
Item Script | { .@r = getrefine(); bonus bMaxHP,.@r*10; bonus bDef,1; bonus2 bResEff,Eff_Bleeding,.@r; },{},{} |
Dropped By | No Result |
Type
Shadow Gear
Class
Shadow Pendant
Buy
n/a
Sell
n/a
Weight
0 | |
Applicable Jobs | Every Job |
---|---|
Description | A sacred Earring which is believed to protect its wearer. It also draws the wearer's potential abilities. DEF +1. For each refine level, increases resistance against Bleeding status by 1%. [Vitality Shadow II set: Vitality Shadow Earring II, Stability Shadow Shield] DEF +50. If total refine level of entire set at least +15: Prevents Bleeding status. |
Item Script | { .@r = getrefine(); bonus bMaxHP,.@r*10; bonus bDef,1; bonus2 bResEff,Eff_Bleeding,100*.@r; },{},{} |
Dropped By | No Result |
Type
Shadow Gear
Class
Shadow Earring
Buy
10z
Sell
5z
Weight
0 | |
Applicable Jobs | Every Job |
---|---|
Description | A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities. DEF +1. Each refine add increases resistance against Bleeding status by 1%. When equipped with Stability Shadow Shield + Vitality Shadow Set(earring, pendant): DEF +5. If the refine levels of the entire set is +20 or higher, gains immunity to the Bleeding status. More Information on Combo: |
Item Script | { .@r = getrefine(); bonus bMaxHP,.@r*10; bonus bDef,1; bonus2 bResEff,Eff_Bleeding,.@r; },{},{} |
Dropped By | No Result |
Type
Cash Shop Item
Class
n/a
Buy
n/a
Sell
n/a
Weight
1 | |
Description | Box that contain 5 VIT Reduction Potion. |
---|---|
Item Script | { getitem 22704,5; /* VIT Soul Potion */ },{},{} |
Dropped By | No Result |
Type
Healing Item
Class
n/a
Buy
10z
Sell
5z
Weight
5 | |
Description | A popular healthy drink. Heal: 200 SP Effect: Natural SP regeneration +20%, MaxSP +5% Duration: 500 seconds |
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Item Script | { sc_start2 SC_VITATA_500,500000,20,5; itemheal 0,200; },{},{} |
Dropped By | No Result |
Type
Card
Class
Accessory Card
Buy
20z
Sell
10z
Weight
1 Pre/Suffix Healing | |
Description | Enables use of Level 1 Heal. Increases SP consumption of all skills by 25%. |
---|---|
Item Script | { skill "AL_HEAL",1; bonus bUseSPrate,25; },{},{} |
Dropped By | |
Obtainable From | Old Card Album |
Type
Weapon
Class
Bow
Buy
n/a
Sell
n/a
Weight
150 Attack
230 Required Lvl 210 Weapon Lvl 5 Slot 2 Range 5 | |
Applicable Jobs | Wind Hawk |
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Description | A aiming bow reborn with the power of true faith through a ritual of purification. Increases damage of Aimed Bolt by 10%. For each 3 Refine Levels: ATK +18 Refine Level +7: Increases damage of Aimed Bolt by additional 20%. Refine Level +9: Decreases after skill cast delay by 10%. Refine Level +11: Increases damage of Aimed Bolt by additional 25%. Refine Level +12: Increases ranged physical damage by 15%. [Bonus by Grade] [Grade D]: Refine Level +11: Physical Damage against enemies of every element +15%. [Grade C]: Damage of Aimed Bolt +15%. [Grade B]: ATK +7%. [Grade A]: POW +1, P.ATK +1 per 3 Refine Levels. |
Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus2 bSkillAtk,"RA_AIMEDBOLT",10; bonus bBaseAtk,18*(.@r/3); if (.@r>=7) { bonus2 bSkillAtk,"RA_AIMEDBOLT",20; if (.@r>=9) { bonus bDelayrate,-10; if (.@r>=11) { bonus2 bSkillAtk,"RA_AIMEDBOLT",25; if (.@r>=12) { bonus bLongAtkRate,15; } } } } if (.@g >= ENCHANTGRADE_D) { if (.@r>=11) { bonus2 bAddEle,Ele_All,15; } } if (.@g >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"RA_AIMEDBOLT",15; if (.@g >= ENCHANTGRADE_B) { bonus bAtkRate,7; if (.@g >= ENCHANTGRADE_A) { bonus bPAtk,(.@r/3); bonus bPow,(.@r/3); } } } },{},{} |
Dropped By | No Result |