.:Renewal Item Database:.
Items Listed From A-Z
Wicked Nymph Scroll Item ID# 12627 (Wicked_Nymph_Scroll) | |
Type
Usable Item
Class
n/a
Buy
20z
Sell
10z
Weight
1 | |
Applicable Jobs | Every Job |
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Description | The scroll can summon mercenary monster 'Wicked Nymph'. |
Item Script | { mercenary_create 2214,1800000; },{},{} |
Dropped By | No Result |
Type
Weapon
Class
One-handed Staff
Buy
n/a
Sell
n/a
Weight
180 Attack
210 / MATK 220 Required Lvl 220 Weapon Lvl 5 Slot 2 | |
Applicable Jobs | Summoner Spirit Handler |
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Description | A one-handed staff equipped with unholy energy concentrated on the clock tower parts. It is more difficult to handle than the existing Relapse Plant. Indestructible in battle MATK +220 For each 2 Refine Levels: Increases damage of Howling of Chulho and Hyunrok Breeze by 6%. For each 3 Refine Levels: Increases damage of Hogogong Strike and Hyunrok Cannon by 7%. For each 4 Refine Levels: Increases ranged physical damage and magical damage with every element by 4%. [Bonus by Grade] [Grade D]: POW +1, SPL +1. [Grade C]: Damage of Howling of Chulho and Hyunrok Breeze +10%. [Grade B]: P.ATK +1, S.MATK +1. |
Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus bUnbreakableWeapon; bonus2 bSkillAtk,"SH_HYUN_ROKS_BREEZE",6*(.@r/2); bonus2 bSkillAtk,"SH_HOWLING_OF_CHUL_HO",6*(.@r/2); bonus2 bSkillAtk,"SH_HOGOGONG_STRIKE",7*(.@r/3); bonus2 bSkillAtk,"SH_HYUN_ROK_CANNON",7*(.@r/3); bonus2 bMagicAtkEle,Ele_All,4*(.@r/4); bonus bLongAtkRate,4*(.@r/4); if (.@g >= ENCHANTGRADE_D) { bonus bSpl,1; if (.@g >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"SH_HYUN_ROKS_BREEZE",10; bonus2 bSkillAtk,"SH_HOWLING_OF_CHUL_HO",10; if (.@g >= ENCHANTGRADE_B) { bonus bPAtk,1; bonus bSmatk,1; } } } },{},{} |
Dropped By | No Result |
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
20 Required Lvl 15 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Every Job |
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Description | The shell of evil energy with the wings of the devil. When I wear it, it seems that only some bad thoughts come to mind. ASPD +2% (Decreases after attack delay by 2%). |
Item Script | { bonus bAspdRate,2; },{},{} |
Dropped By | No Result |
Wicket marching Hat SynthesisBox Item ID# 23825 (Bs_Item_M_S_43) Evil Marching Hat Combination Scroll | |
Type
Delayed-Consumable
Class
n/a
Buy
n/a
Sell
n/a
Weight
1 | |
Description | Evil Marching Hat combination method is explained in this Combination Scroll. [Required materials] Osiris Doll 30 ea. Zelunium 10 ea. [Evil Marching Hat(1)] Black marching hat with wickedness. STR +2, MDEF +1, ATK +2%. Refine Level +7: Increases critical damage by 10%. Refine Level +9: ATK +5%. Increases ranged physical attack by 5%. |
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Item Script | { laphine_synthesis(); },{},{} |
Dropped By | No Result |
Type
Pet Armor
Class
n/a
Buy
20z
Sell
10z
Weight
0 | |
Description | A multi-colored wig usually worn by clowns. Applicable Pet : Dokebi |
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Item Script | {},{},{} |
Dropped By | |
Obtainable From | Old Blue Box, Old Violet Box |
Type
Miscellaneous
Class
n/a
Buy
20z
Sell
10z
Weight
1 | |
Description | RO together with Wii! Wii raffle ticket. |
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Item Script | {},{},{} |
Dropped By | No Result |
Wild Beast [1] [Upper Head] Item ID# 400409 (aegis_400409) | |
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
50 Required Lvl 200 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Every Job |
---|---|
Description | Not Available [iRO Description] Not Available |
Item Script | { .@r = getrefine(); bonus2 bSubClass,Class_Boss,20; bonus2 bSubClass,Class_Normal,20; bonus2 bAddEle,Ele_All,3*.@r; bonus2 bMagicAddEle,Ele_All,3*.@r; },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Katar
Buy
20z
Sell
10z
Weight
145 Attack
160 Required Lvl 55 Weapon Lvl 4 Slot 1 | |
Applicable Jobs | Assassin Cross |
---|---|
Description | A katar crafted from the body of a huge beast and the wounds it inflicts are very difficult to heal. Random chance to inflict Level 1 Critical Wound status to enemy when dealing physical damage. Critical Wound reduces the effect of Heal, Sanctuary, Potion Pitcher and other recovery items by 20%. Refine Level +9, decreases healing effects by 40% instead. |
Item Script | { bonus3 bAutoSpell,"NPC_CRITICALWOUND",(getrefine()>=9?2:1),100; },{},{} |
Dropped By |
Type
Card
Class
Enchant
Buy
n/a
Sell
n/a
Weight
0 | |
Description | Increases damage of Wild Fire by 5%. [Bonus by Weapon Grade] [Grade D]: Damage of Wild Fire +3%. [Grade C]: Physical Damage against enemies of every size +10%. [Grade B]: Damage of Wild Fire +4%. [Grade A]: Damage of Wild Fire +6%. |
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Item Script |
expand to view script{ .@g = getenchantgrade(); bonus2 bSkillAtk,"NW_WILD_FIRE",5; if (.@g >= 1) { bonus2 bSkillAtk,"NW_WILD_FIRE",3; if (.@g >= 2) { bonus2 bAddSize,Size_All,10; if (.@g >= 3) { bonus2 bSkillAtk,"NW_WILD_FIRE",4; if (.@g >= 4) { bonus2 bSkillAtk,"NW_WILD_FIRE",6; } } } } },{},{} |
Dropped By | No Result |
Type
Pet Armor
Class
n/a
Buy
20z
Sell
10z
Weight
0 | |
Description | A wildflower whose scent is so nice that even the most savage of warriors will admit to enjoy its fragrance. Applicable Pet : Orc Warrior |
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Item Script | {},{},{} |
Dropped By | No Result |
Obtainable From | Old Blue Box, Old Violet Box |
Type
Card
Class
Weapon Card
Buy
20z
Sell
10z
Weight
1 Pre/Suffix Honey | |
Description | ATK +5 |
---|---|
Item Script | { bonus bBaseAtk,5; },{},{} |
Dropped By |
Wild Poring Rider [1] [Upper Head] Item ID# 19108 (Wild_Poring_Rider) | |
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
100 Defense
9 Required Lvl 30 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Every Job |
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Description | A hat resemble the Wild Rider. When equipped by Super Novice: Adds certain chance of dropping 'Old Candy' when killing a monster. When equipped by Knight: Adds certain chance of dropping 'Rune stone ingredients' when killing a monster. When equipped by Crusader: Adds certain chance of dropping 'Ice Cream', 'Carrot Juice', 'Banana Juice' or 'Apple Juice' when killing a monster. When equipped by Wizard: Adds certain chance of dropping Yellow, Blue or Red Gemstone when killing a monster. When equipped by Sage: Adds certain chance of dropping Elemental Converter ingredints when killing a monster. When equipped by Hunter: Adds certain chance of dropping 'Elemental Quiver' or 'Sharp Quiver' when killing a monster. When equipped by Bard and Dancer: Adds certain chance of dropping 'Elemental Quiver; or 'Silence Quiver' when killing a monster. When equipped by Priest: Adds certain chance of dropping 'Holy Water' when killing a monster. When equipped by Monk: Adds certain chance of dropping 'Anodyne' when killing a monster. When equipped by Assassin: Adds certain chance of dropping 'Guillotine cross poison ingredients' when killing a monster. When equipped by Rogue: Adds certain chance of dropping 'Surface Paint Box' or 'Face Paint Box' when killing a monster. When equipped by Blacksmith: Adds certain chance of dropping 'Steel', 'Iron' or 'Brigan' when killing a monster. When equipped by Alchemist: Adds certain chance of dropping 'Herbs', 'Mole Whiskers', 'Witched Starsand' or 'Cactus Needle' when killing a monster. When equipped by Star Gladiator: Adds certain chance of dropping 'Enchanted stone' when killing a monster. When equipped by Soul Linker: Adds certain chance of dropping 'Witherless Rose', '3 carat Diamond' or 'Immortal Heart' when killing a monster. When equipped by Ninja: Adds certain chance of dropping 'Dried Squid Box', 'Flying Fish Box' or 'Starfish Box' when killing a monster. When equipped by Gunslinger: Adds certain chance of dropping 'Silver Bullet Ammo Case', 'Gong Bug Pocket' or 'Blood Ammo Case' when killing a monster. When equipped by class higher than classes listed above, adds certain chance of dropping 'Mastela Fruit' when killing a monster. |
Item Script |
expand to view script{ if ((eaclass()&EAJ_UPPERMASK) == EAJ_KNIGHT) bonus2 bAddMonsterDropItemGroup,IG_RUNE_CRAFT_MATERIALS,100; else if ((eaclass()&EAJ_UPPERMASK) == EAJ_CRUSADER) bonus2 bAddMonsterDropItemGroup,IG_JUICE,100; else if ((eaclass()&EAJ_UPPERMASK) == EAJ_PRIEST) bonus2 bAddMonsterDropItem,523,100; else if ((eaclass()&EAJ_UPPERMASK) == EAJ_MONK) bonus2 bAddMonsterDropItem,605,100; else if ((eaclass()&EAJ_UPPERMASK) == EAJ_WIZARD) bonus2 bAddMonsterDropItemGroup,IG_GEMSTONE,100; else if ((eaclass()&EAJ_UPPERMASK) == EAJ_SAGE) bonus2 bAddMonsterDropItemGroup,IG_ELEMENTAL_CONVERTER,100; else if ((eaclass()&EAJ_UPPERMASK) == EAJ_ASSASSIN) bonus2 bAddMonsterDropItemGroup,IG_POISONS,100; else if ((eaclass()&EAJ_UPPERMASK) == EAJ_ROGUE || (eaclass()&EAJ_UPPERMASK) == EAJ_SUPER_NOVICE) bonus2 bAddMonsterDropItem,23660,100; else if ((eaclass()&EAJ_UPPERMASK) == EAJ_HUNTER || (eaclass()&EAJ_UPPERMASK) == EAJ_BARDDANCER) bonus2 bAddMonsterDropItemGroup,IG_QUIVER,100; else if ((eaclass()&EAJ_UPPERMASK) == EAJ_BLACKSMITH) bonus2 bAddMonsterDropItemGroup,IG_BLACKSMITH,100; else if ((eaclass()&EAJ_UPPERMASK) == EAJ_ALCHEMIST) bonus2 bAddMonsterDropItemGroup,IG_POTION_CRAFT_MATERIALS,100; else if ((eaclass()&EAJ_UPPERMASK) == EAJ_NINJA) bonus2 bAddMonsterDropItemGroup,IG_KUNAI_BOX,100; else if ((eaclass()&EAJ_UPPERMASK) == EAJ_GUNSLINGER) bonus2 bAddMonsterDropItemGroup,IG_BULLET_CASE,100; else if ((eaclass()&EAJ_UPPERMASK) == EAJ_SOUL_LINKER) bonus2 bAddMonsterDropItemGroup,IG_SOUL_LINKER,100; else if ((eaclass()&EAJ_UPPERMASK) == EAJ_STAR_GLADIATOR) bonus2 bAddMonsterDropItemGroup,IG_ELEMENTAL_STONES,100; else bonus2 bAddMonsterDropItem,522,100; },{},{} |
Dropped By | No Result |