.:Renewal Skill Analysis:.
State - Condition
Chance
Cast Time
Cast Delay
Target
Can Cancel
![](images/circle.gif)
attack - HP lower than 70 percent
20%
0 sec
30 sec
target
![](images/circle.gif)
attack - HP lower than 50 percent
100%
1 sec
35 sec
target
![](images/circle.gif)
attack - HP lower than 95 percent
10%
0 sec
5 sec
target
attack - always
100%
0 sec
30 sec
target
![](images/circle.gif)
attack - always
20%
1 sec
20 sec
self
chase - always
100%
0 sec
30 sec
self
![](images/circle.gif)
attack - HP lower than 30 percent
100%
10 sec
180 sec
self
chase - HP lower than 30 percent
100%
10 sec
180 sec
self
![](images/circle.gif)
attack - HP lower than 15 percent
5%
0 sec
25 sec
target
![](images/circle.gif)
chase - HP lower than 50 percent
5%
0 sec
120 sec
target
idle - HP lower than 50 percent
5%
0 sec
120 sec
target
chase - always
100%
0 sec
30 sec
target
![](images/circle.gif)
attack - HP lower than 75 percent
100%
1 sec
15 sec
target
![](images/circle.gif)
idle - Slave amount <= 3
100%
1 sec
10 sec
self
idle - On Spawn
100%
1 sec
10 sec
self
attack - Slave amount <= 3
100%
1 sec
10 sec
self
![](images/circle.gif)
idle - rude attacked
30%
10 sec
10 sec
self
walk - rude attacked
30%
10 sec
10 sec
self
idle - HP lower than 60 percent
100%
120 sec
30 sec
self
![](images/circle.gif)
attack - HP lower than 50 percent
100%
7 sec
25 sec
self
chase - HP lower than 50 percent
100%
7 sec
25 sec
self
![](images/circle.gif)
chase - HP lower than 40 percent
20%
1 sec
5 sec
target
idle - HP lower than 40 percent
20%
1 sec
5 sec
target
![](images/circle.gif)
chase - always
100%
0 sec
120 sec
self
idle - always
100%
0 sec
120 sec
self
attack - always
100%
0 sec
120 sec
self
attack - always
20%
1 sec
10 sec
target
![](images/circle.gif)
attack - HP lower than 15 percent
60%
0 sec
60 sec
self
![](images/circle.gif)
attack - always
20%
10 sec
40 sec
self
attack - HP lower than 28 percent
100%
1 sec
120 sec
target
chase - HP lower than 28 percent
100%
1 sec
5 sec
target
![](images/circle.gif)
idle - always
100%
0 sec
30 sec
self
attack - always
100%
0 sec
30 sec
self
![](images/circle.gif)
attack - HP lower than 70 percent
100%
0 sec
60 sec
self
![](images/circle.gif)
chase - HP lower than 3 percent
100%
3 sec
300 sec
self
attack - HP lower than 3 percent
100%
3 sec
300 sec
self
![](images/circle.gif)
attack - HP lower than 75 percent
100%
1 sec
25 sec
self
chase - HP lower than 75 percent
100%
1 sec
25 sec
self
![](images/circle.gif)
attack - HP lower than 40 percent
100%
0 sec
60 sec
self
chase - HP lower than 40 percent
100%
0 sec
60 sec
self
![](images/circle.gif)
attack - HP lower than 95 percent
300%
1 sec
20 sec
self
chase - HP lower than 95 percent
100%
3 sec
20 sec
self