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.:Combo Item Database:. | ![]() |
{ bonus2 bAddRace,RC_Dragon,5; }
{ bonus3
bAutoSpellWhenHit,"HP_ASSUMPTIO",2,5; } { bonus2 bAddClass,Class_All,4; bonus
bDef,2; } { bonus2 bAddClass,Class_All,4; bonus
bDef,2; } { bonus2 bAddClass,Class_All,4; bonus
bDef,2; } { bonus3
bAutoSpellWhenHit,"HP_ASSUMPTIO",2,5; } { bonus bMatkRate,6; bonus bDex,2; bonus
bCastrate,-getequiprefinerycnt(EQI_HEAD ... { bonus bMatkRate,6; bonus bDex,2; bonus
bCastrate,-getequiprefinerycnt(EQI_HAND ... { bonus bMatkRate,6; bonus bDex,2; bonus
bCastrate,-getequiprefinerycnt(EQI_HEAD ... { bonus bMatkRate,6; bonus bDex,2; bonus
bCastrate,-getequiprefinerycnt(EQI_HAND ... { bonus2 bAddRace,RC_Dragon,5; }
{ bonus2 bResEff,Eff_Confusion,9500; }
{ bonus2 bResEff,Eff_Confusion,9500; }
{ bonus bBreakArmorRate,900; bonus
bBreakWeaponRate,900; } { bonus bInt,5; bonus bMaxHP,700; bonus
bAspdRate,5; } { bonus bMdef,8; bonus bMaxSPRate,10;
bonus bInt,4; } { bonus bMdef,8; bonus bMaxSPRate,10;
bonus bInt,4; } { bonus bInt,5; bonus bMaxHP,700; bonus
bAspdRate,5; } { bonus
bMatk,10*getequiprefinerycnt(EQI_HAND_R) ; bonus bCastRate,-10; } { bonus bSpeedRate,25; }
{ bonus bMaxHP,300; bonus
bMatkRate,min(5, getequiprefinerycnt(EQI_HAND_R)-5); b ... { bonus bMatkRate,5; bonus2
bSubEle,Ele_Neutral,25; } { bonus bMaxHP,300; bonus
bMatkRate,getequiprefinerycnt(EQI_HAND_R )-5; if(getequ ... { bonus bMatkRate,5; bonus2
bSubEle,Ele_Neutral,25; } { bonus bDex,2; bonus bInt,2; bonus
bSPrecovRate,5; bonus bMatkRate,getequiprefi ... { bonus2 bSkillAtk,"PR_MAGNUS",20;
bonus3 bAutoSpellWhenHit,"PR_TURNUNDEAD",1,20 ... { bonus
bMatk,10*getequiprefinerycnt(EQI_HAND_R) ; bonus bCastRate,-10; } { bonus bDex,1; bonus bMaxSP,50; bonus
bSPrecovRate,10; } { bonus bLongAtkRate,25; }
{ bonus bLongAtkRate,25; }
{ bonus bLongAtkRate,25; bonus2
bAddEff,Eff_Stone,1000; } { bonus bLongAtkRate,25; bonus3
bAutoSpell,"NJ_HUUJIN",5,100; if(readparam(bInt) ... { bonus bLongAtkRate,50; }
{ bonus bAtk,25; bonus3
bAddEff,Eff_Curse,200,ATF_WEAPON|ATF_LON G|ATF_TARGET; } { bonus bMatkRate,10; bonus bDex,2;
bonus2 bSubRace,RC_Demon,10; bonus2 bSubRace ... { bonus bMatkRate,10; bonus bDex,2;
bonus2 bSubRace,RC_Demon,10; bonus2 bSubRace ... { bonus bHPrecovRate,15; bonus
bSPrecovRate,15; bonus bMatkRate,7; } { bonus bStr,2; bonus bDef,5; bonus
bMdef,5; if(BaseClass==Job_Swordman) bonus bDef,6; } { bonus
bDef,2-getequiprefinerycnt(EQI_HAND_L)-g etequiprefinerycnt(EQI_HEAD_TOP); bonus bMdef,5+getequiprefinerycnt(EQI_ ... { bonus bMaxHP,900; bonus bMaxSP,100;
bonus3 bAutoSpellWhenHit,"HP_ASSUMPTIO",1,30; } { bonus bHPrecovRate,15; bonus
bSPrecovRate,15; bonus bMatkRate,7; } { bonus bCastrate,-10; }
{ bonus bAspdRate,10; bonus
bShortWeaponDamageReturn,5; } { bonus2 bAddEff,Eff_Blind,500;
autobonus "{ bonus bFlee,20; }",200,10000,BF_WEA ... { bonus
bDef,2-getequiprefinerycnt(EQI_HAND_L)-g etequiprefinerycnt(EQI_HEAD_TOP); bonus bMdef,5+getequiprefinerycnt(EQI_ ... { bonus2 bAddMonsterDropItem,12192,1; }
{ bonus bFlee,10; bonus2
bAddEff,Eff_Stun,1000; } { bonus bUseSPrate,-3; }
{ bonus bDef,5; bonus bMaxHP,150; }
{ bonus bDef,5; bonus bMaxHP,150; }
{ bonus bUseSPrate,-20; bonus
bMaxHP,300; } { bonus bAgi,5; bonus bFlee,10; }
{ bonus bAgi,5; bonus bFlee,10; }
{ bonus bAgi,3; bonus bMaxHPrate,5;
bonus bMaxSPrate,5; } { bonus bVit,5; bonus bHPrecovRate,10;
bonus bSPrecovRate,10; } { if(readparam(bDex)>69) bonus
bUseSPrate,-10; } { if(readparam(bDex)>69) bonus
bUseSPrate,-10; } { bonus bVit,5; bonus bMaxHPrate,15;
bonus bMaxSPrate,5; bonus bDef,5; bonus bMdef,15; bonus2 bSubEle,Ele_Water,10; bonus2 bSubEle,Ele_Earth,10; bonus2 bSubEle, ... { bonus bAllStats,1; }
{ bonus bLuk,6; bonus bFlee,5; bonus
bInt,2; } { bonus bUseSPrate,-20; bonus
bMaxHP,300; } { bonus bAgi,5; bonus bFlee,10; }
{ bonus bAgi,5; bonus bFlee,10; }
{ bonus2 bAddClass,Class_All,3; bonus
bMatkRate,3; } { bonus2 bAddClass,Class_All,3; bonus
bMatkRate,3; } { bonus2 bSubRace,RC_All,-300; bonus2
bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player,300; bonus bVit,3; bonus bMax ... { bonus2 bSubRace,RC_All,-300; bonus2
bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player,300; bonus bStr,3; bonus bMax ... { bonus2 bSubRace,RC_All,-300; bonus2
bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player,300; bonus bAgi,3; bonus bMax ... { bonus2 bSubRace,RC_All,-300; bonus2
bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player,300; bonus bInt,3; bonus bMax ... { bonus2 bSubRace,RC_All,-300; bonus2
bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player,300; bonus bInt,3; bonus bMax ... { bonus2 bSubRace,RC_All,-300; bonus2
bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player,300; bonus bDex,3; bonus bMax ... { bonus2 bSubRace,RC_All,-300; bonus2
bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player,300; bonus bDex,3; bonus bMax ... { bonus bMaxHPrate,7; bonus
bMaxSPrate,7; bonus bCastrate,-3; bonus bDelayrate,-15; } { bonus bFlee2,5; }
{ bonus2 bAddClass,Class_All,5; bonus
bMatkRate,5; bonus2 bResEff,Eff_Freeze,10000; bonus2 bSkillHeal2,"AM_POTIONPITCHER ... { bonus bAgi,5; bonus bFlee,15; }
{ bonus bBaseAtk,50; bonus2
bAddDefMonster,1196,20; bonus2 bAddDefMonster,1197,2 ... { bonus bHPrecovRate,5; bonus
bMaxHPrate,10; } { bonus bFlee,10; }
{ bonus bFlee,10; }
{ bonus bFlee,10; }
{ bonus bMaxHPRate,6; }
{ bonus bFlee,10; }
{ bonus bFlee,10; }
{ bonus bFlee,10; }
{ bonus bFlee,5; }
{ bonus bInt,5; bonus bMdef,11; bonus
bMaxSPrate,20; bonus bNoCastCancel; bonus bCastrate,25; } { bonus bStr,2; bonus bLuk,9; bonus
bCritical,13; bonus bBaseAtk,18; bonus bFlee2,13; } { bonus2 bAddRace,RC_Dragon,5; }
{ bonus2 bSkillAtk,"AL_HEAL",50; bonus2
bSkillAtk,"PR_MAGNUS",30; bonus bSPrecov ... { bonus2 bSkillAtk,"AL_HEAL",50; bonus2
bSkillAtk,"PR_MAGNUS",30; bonus bSPrecov ... { bonus2 bSkillAtk,"AL_HEAL",50; bonus2
bSkillAtk,"PR_MAGNUS",30; bonus bSPrecov ... { bonus2 bSkillAtk,"AL_HEAL",50; bonus2
bSkillAtk,"PR_MAGNUS",30; bonus bSPrecov ... { bonus2 bSkillAtk,"AL_HEAL",50; bonus2
bSkillAtk,"PR_MAGNUS",30; bonus bSPrecov ... { bonus2 bSkillAtk,"AL_HEAL",50; bonus2
bSkillAtk,"PR_MAGNUS",30; bonus bSPrecov ... { bonus2 bAddSize,Size_Medium,8; bonus
bAspdRate,getequiprefinerycnt(EQI_HAND_R ) ... { bonus2 bAddSize,Size_Large,8; bonus
bHit,getequiprefinerycnt(EQI_HAND_R)/2; bo ... { bonus2 bSkillAtk,"AL_HEAL",50; bonus2
bSkillAtk,"PR_MAGNUS",30; bonus bSPrecov ... { bonus2 bSkillAtk,"AL_HEAL",50; bonus2
bSkillAtk,"PR_MAGNUS",30; bonus bSPrecov ... { bonus2 bSkillAtk,"AL_HEAL",50; bonus2
bSkillAtk,"PR_MAGNUS",30; bonus bSPrecov ... { bonus4
bAutoSpell,"MO_EXTREMITYFIST",1,3,1; bonus3 bAutoSpell,"PR_LEXAETERNA", ... { bonus2 bAddClass,Class_All,5; bonus
bMatkRate,3; bonus bHealPower,5; } { bonus2 bAddClass,Class_All,5; bonus
bMatkRate,3; bonus bHealPower,5; } { bonus2 bAddClass,Class_All,5; bonus
bMatkRate,3; bonus bHealPower,5; } { bonus2 bAddClass,Class_All,5; bonus
bMatkRate,3; bonus bHealPower,5; } { bonus2 bAddClass,Class_All,5; bonus
bMatkRate,3; bonus bHealPower,5; } { bonus2 bAddClass,Class_All,5; bonus
bMatkRate,3; bonus bHealPower,5; } { bonus bUseSPrate,-25; }
{ bonus2 bAddClass,Class_All,5; bonus
bMatkRate,3; bonus bHealPower,5; } { bonus bMaxHP,300; bonus bMatkRate,5;
bonus2 bSubEle,Ele_Neutral,5; } { bonus bMatkRate,10; bonus bInt,5;
bonus2 bSubRace,RC_Angel,10; } { bonus bMatkRate,10; bonus bInt,5;
bonus2 bSubRace,RC_Angel,10; } { bonus bFlee,18; }
{ bonus bFlee,18; }
{ bonus bFlee,18; }
{ bonus bFlee,18; }
{ bonus bFlee,18; }
{ bonus2 bAddEffWhenHit,Eff_Sleep,600; }
{ bonus bStr,3; }
{ bonus bFlee,18; }
{ bonus bDef,3; bonus bVit,3; }
{ bonus bStr,4; bonus bMaxHPrate,7;
bonus bMaxSPrate,7; bonus2 bSkillAtk,"MC_MAMMONITE",20; bonus bSPDrainValue,1; if(BaseJob==Job_Alchemist) { bonus3 bAutoSpell,"BS_ADRENALINE",1,10; bonus2 bAddMonst ... { bonus bStr,6; bonus bAgi,4; bonus2
bSkillAtk,"RG_BACKSTAP",10; if(getskilllv("RG_STRIPARMOR")==5) bonus3 bAutoSpell,"RG_STRIPARMOR",5,50; if(BaseJob==Job_Rogue) { bonus bUseSPrate,-20; bonus3 bAutoS ... { bonus2 bAddEffWhenHit,Eff_Blind,600; }
{ bonus bAllStats,1; }
{ bonus bPerfectHitAddRate,20; }
{ bonus2 bAddEffWhenHit,Eff_Curse,600; }
{ bonus3
bAddMonsterDropItem,544,RC_Fish,3000; bonus2 bAddEle,Ele_Water,30; } { bonus bMaxHPrate,20; bonus
bMaxSPrate,20; bonus bCastrate,-10; } { bonus bAgi,5; bonus bStr,5; bonus
bAspdRate,5; bonus bSpeedRate,25; bonus bSPDrainValue,1; if(BaseClass==Job_Thief) bonus bNoGemStone; } { bonus bAgi,5; bonus bDex,3; bonus
bLongAtkRate,20; bonus bPerfectHitAddRate,20; if(BaseClass==Job_Archer) { bonus2 bExpAddRace,RC_Brute,5; bonus2 bComaRace,RC_Brute,100; } } { bonus bDex,5; bonus2
bSkillAtk,"CG_ARROWVULCAN",5; bonus2 bSkillAtk,"DC_THROWARROW",10; bonus2 bSkillAtk,"BA_MUSICALSTRIKE",10; if(BaseJob==Job_Bard||BaseJob==Job_Dance r) bonus3 bAutoSpellWhenHit,"C ... { bonus bVit,10; bonus bCastrate,-10;
bonus bUseSPRate,-10; if(BaseClass==Job_Acolyte) { bonus2 bExpAddRace,RC_Undead,5; bonus2 bExpAddRace,RC_Demon,5; bonus2 bSubRace,RC_Undead,30; bonus2 bSubRace,RC ... { bonus bStr,3; bonus bMaxSP,80; bonus
bBaseAtk,25; bonus3 bAutoSpell,"AL_CRUCIS",5,10; bonus2 bSkillAtk,"MO_EXTREMITYFIST",10; if(BaseJob==Job_Monk) { bonus bU ... { bonus bLuk,10; bonus bSPDrainValue,2;
bonus2 bSkillAtk,42,20; if(BaseClass==Job_Merchant) { bonus2 bAddMonsterDropItem,617,5; bonus bMagicDamageReturn,20; } } { bonus bMaxHP,500; bonus bDef,5; bonus
bMdef,5; bonus2 bSkillAtk,14,10; bonus2 bSkillAtk,19,10; bonus2 bSkillAtk,20,10; if(BaseClass==Job_Mage) { bonus bMatkRate,3; bonus bCastrate,-15; } } { bonus bMaxHP,300; bonus bMaxSP,60; }
{ bonus bInt,3; bonus2
bSkillAtk,"WZ_HEAVENDRIVE",10; bonus2 bSkillAtk,"MG_THUNDERSTORM",10; if(BaseJob==Job_Sage) { bonus bMagicDamageReturn,20; bonus2 bAddMonsterDropItem,716,100; bonus2 bAddMonster ... { bonus bHPrecovRate,30; bonus
bSPrecovRate,30; bonus bVit,4; bonus bInt,4; } { bonus bStr,10; bonus bMaxHPrate,20;
bonus bHPrecovRate,50; bonus3 bAutoSpell,"BS_WEAPONPERFECT",1,3; bonus2 bAddMonsterDropItem,501,500; if(BaseClass==Job_Swordman) bonus2 bAddItemGroupHealRate,IG_P ... { bonus bDef,3; bonus bMdef,3; }
{ bonus3
bAutoSpell,"MG_LIGHTNINGBOLT",5,20; } { bonus bBaseAtk,20; bonus bLuk,3; }
{ bonus bInt,1; bonus bStr,1; bonus
bDef,2; bonus bSPrecovRate,10; bonus2 bSkillAtk,"PA_SHIELDCHAIN",10; bonus2 bSkillAtk,"PA_SACRIFICE",10; bonus bCastrate,-10 ... { bonus3
bAutoSpell,"MG_FROSTDIVER",3,250; } { bonus2 bSPGainRace,RC_DemiHuman,2;
bonus2 bSPGainRace,RC_Player,2; } { bonus bAspdRate,3; bonus bCastrate,3;
} { bonus bStr,1; bonus bAtkRate,5; }
{ bonus bStr,1; bonus bAspdRate,2; }
{ bonus2 bAddMonsterDropItem,12192,1;
bonus2 bAddMonsterDropItem,538,1; bonus2 b ... { bonus bAspdRate,5; autobonus "{ bonus
bAtk,50; }",5,10000,0,"{ specialeffect2 ... { bonus bAgi,1; bonus bFlee,3; }
{ bonus bInt,1; bonus bMatkRate,2; }
{ bonus bMaxSP,20; bonus bMaxHPRate,5;
bonus bHit,10; bonus2 bAddSize,Size_Large ... { bonus bUseSPrate,-3; }
bonus2 bSubRace,RC_DemiHuman,10; bonus2
bSubRace,RC_Player,10; bonus bMaxHPrate,20; bonus2 bResEff,Eff_Freeze,10000; skill "WZ_FROSTNOVA",10; back to top |
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