Renewal
.:Combo Item Database:.
 


{ bonus2 bAddRace,RC_Dragon,5; }

{ bonus3
bAutoSpellWhenHit,"HP_ASSUMPTIO",2,5; }

{ bonus2 bAddClass,Class_All,4; bonus
bDef,2; }

{ bonus2 bAddClass,Class_All,4; bonus
bDef,2; }

{ bonus2 bAddClass,Class_All,4; bonus
bDef,2; }

{ bonus3
bAutoSpellWhenHit,"HP_ASSUMPTIO",2,5; }

{ bonus bMatkRate,6; bonus bDex,2; bonus
bCastrate,-getequiprefinerycnt(EQI_HEAD ...

{ bonus bMatkRate,6; bonus bDex,2; bonus
bCastrate,-getequiprefinerycnt(EQI_HAND ...

{ bonus bMatkRate,6; bonus bDex,2; bonus
bCastrate,-getequiprefinerycnt(EQI_HEAD ...

{ bonus bMatkRate,6; bonus bDex,2; bonus
bCastrate,-getequiprefinerycnt(EQI_HAND ...

{ bonus2 bAddRace,RC_Dragon,5; }

{ bonus2 bResEff,Eff_Confusion,9500; }

{ bonus2 bResEff,Eff_Confusion,9500; }

{ bonus bBreakArmorRate,900; bonus
bBreakWeaponRate,900; }

{ bonus bInt,5; bonus bMaxHP,700; bonus
bAspdRate,5; }

{ bonus bMdef,8; bonus bMaxSPRate,10;
bonus bInt,4; }

{ bonus bMdef,8; bonus bMaxSPRate,10;
bonus bInt,4; }

{ bonus bInt,5; bonus bMaxHP,700; bonus
bAspdRate,5; }

{ bonus
bMatk,10*getequiprefinerycnt(EQI_HAND_R)
; bonus bCastRate,-10; }

{ bonus bSpeedRate,25; }

{ bonus bMaxHP,300; bonus
bMatkRate,min(5,
getequiprefinerycnt(EQI_HAND_R)-5); b ...

{ bonus bMatkRate,5; bonus2
bSubEle,Ele_Neutral,25; }

{ bonus bMaxHP,300; bonus
bMatkRate,getequiprefinerycnt(EQI_HAND_R
)-5; if(getequ ...

{ bonus bMatkRate,5; bonus2
bSubEle,Ele_Neutral,25; }

{ bonus bDex,2; bonus bInt,2; bonus
bSPrecovRate,5; bonus
bMatkRate,getequiprefi ...

{ bonus2 bSkillAtk,"PR_MAGNUS",20;
bonus3
bAutoSpellWhenHit,"PR_TURNUNDEAD",1,20 ...

{ bonus
bMatk,10*getequiprefinerycnt(EQI_HAND_R)
; bonus bCastRate,-10; }

{ bonus bDex,1; bonus bMaxSP,50; bonus
bSPrecovRate,10; }

{ bonus bLongAtkRate,25; }

{ bonus bLongAtkRate,25; }

{ bonus bLongAtkRate,25; bonus2
bAddEff,Eff_Stone,1000; }

{ bonus bLongAtkRate,25; bonus3
bAutoSpell,"NJ_HUUJIN",5,100;
if(readparam(bInt) ...

{ bonus bLongAtkRate,50; }

{ bonus bAtk,25; bonus3
bAddEff,Eff_Curse,200,ATF_WEAPON|ATF_LON
G|ATF_TARGET; }

{ bonus bMatkRate,10; bonus bDex,2;
bonus2 bSubRace,RC_Demon,10; bonus2
bSubRace ...

{ bonus bMatkRate,10; bonus bDex,2;
bonus2 bSubRace,RC_Demon,10; bonus2
bSubRace ...

{ bonus bHPrecovRate,15; bonus
bSPrecovRate,15; bonus bMatkRate,7; }

{ bonus bStr,2; bonus bDef,5; bonus
bMdef,5; if(BaseClass==Job_Swordman)
bonus bDef,6; }

{ bonus
bDef,2-getequiprefinerycnt(EQI_HAND_L)-g
etequiprefinerycnt(EQI_HEAD_TOP); bonus
bMdef,5+getequiprefinerycnt(EQI_ ...

{ bonus bMaxHP,900; bonus bMaxSP,100;
bonus3
bAutoSpellWhenHit,"HP_ASSUMPTIO",1,30; }

{ bonus bHPrecovRate,15; bonus
bSPrecovRate,15; bonus bMatkRate,7; }


{ bonus bAspdRate,10; bonus
bShortWeaponDamageReturn,5; }

{ bonus2 bAddEff,Eff_Blind,500;
autobonus "{ bonus bFlee,20;
}",200,10000,BF_WEA ...

{ bonus
bDef,2-getequiprefinerycnt(EQI_HAND_L)-g
etequiprefinerycnt(EQI_HEAD_TOP); bonus
bMdef,5+getequiprefinerycnt(EQI_ ...

{ bonus2 bAddMonsterDropItem,12192,1; }

{ bonus bFlee,10; bonus2
bAddEff,Eff_Stun,1000; }

{ bonus bUseSPrate,-3; }

{ bonus bDef,5; bonus bMaxHP,150; }

{ bonus bDef,5; bonus bMaxHP,150; }

{ bonus bUseSPrate,-20; bonus
bMaxHP,300; }

{ bonus bAgi,5; bonus bFlee,10; }

{ bonus bAgi,5; bonus bFlee,10; }

{ bonus bAgi,3; bonus bMaxHPrate,5;
bonus bMaxSPrate,5; }

{ bonus bVit,5; bonus bHPrecovRate,10;
bonus bSPrecovRate,10; }

{ if(readparam(bDex)>69) bonus
bUseSPrate,-10; }

{ if(readparam(bDex)>69) bonus
bUseSPrate,-10; }

{ bonus bVit,5; bonus bMaxHPrate,15;
bonus bMaxSPrate,5; bonus bDef,5; bonus
bMdef,15; bonus2 bSubEle,Ele_Water,10;
bonus2 bSubEle,Ele_Earth,10; bonus2
bSubEle, ...


{ bonus bLuk,6; bonus bFlee,5; bonus
bInt,2; }

{ bonus bUseSPrate,-20; bonus
bMaxHP,300; }

{ bonus bAgi,5; bonus bFlee,10; }

{ bonus bAgi,5; bonus bFlee,10; }

{ bonus2 bAddClass,Class_All,3; bonus
bMatkRate,3; }

{ bonus2 bAddClass,Class_All,3; bonus
bMatkRate,3; }

{ bonus2 bSubRace,RC_All,-300; bonus2
bSubRace,RC_DemiHuman,300; bonus2
bSubRace,RC_Player,300; bonus bVit,3;
bonus bMax ...

{ bonus2 bSubRace,RC_All,-300; bonus2
bSubRace,RC_DemiHuman,300; bonus2
bSubRace,RC_Player,300; bonus bStr,3;
bonus bMax ...

{ bonus2 bSubRace,RC_All,-300; bonus2
bSubRace,RC_DemiHuman,300; bonus2
bSubRace,RC_Player,300; bonus bAgi,3;
bonus bMax ...

{ bonus2 bSubRace,RC_All,-300; bonus2
bSubRace,RC_DemiHuman,300; bonus2
bSubRace,RC_Player,300; bonus bInt,3;
bonus bMax ...

{ bonus2 bSubRace,RC_All,-300; bonus2
bSubRace,RC_DemiHuman,300; bonus2
bSubRace,RC_Player,300; bonus bInt,3;
bonus bMax ...

{ bonus2 bSubRace,RC_All,-300; bonus2
bSubRace,RC_DemiHuman,300; bonus2
bSubRace,RC_Player,300; bonus bDex,3;
bonus bMax ...

{ bonus2 bSubRace,RC_All,-300; bonus2
bSubRace,RC_DemiHuman,300; bonus2
bSubRace,RC_Player,300; bonus bDex,3;
bonus bMax ...

{ bonus bMaxHPrate,7; bonus
bMaxSPrate,7; bonus bCastrate,-3; bonus
bDelayrate,-15; }


{ bonus2 bAddClass,Class_All,5; bonus
bMatkRate,5; bonus2
bResEff,Eff_Freeze,10000; bonus2
bSkillHeal2,"AM_POTIONPITCHER ...

{ bonus bAgi,5; bonus bFlee,15; }

{ bonus bBaseAtk,50; bonus2
bAddDefMonster,1196,20; bonus2
bAddDefMonster,1197,2 ...

{ bonus bHPrecovRate,5; bonus
bMaxHPrate,10; }









{ bonus bInt,5; bonus bMdef,11; bonus
bMaxSPrate,20; bonus bNoCastCancel;
bonus bCastrate,25; }

{ bonus bStr,2; bonus bLuk,9; bonus
bCritical,13; bonus bBaseAtk,18; bonus
bFlee2,13; }

{ bonus2 bAddRace,RC_Dragon,5; }

{ bonus2 bSkillAtk,"AL_HEAL",50; bonus2
bSkillAtk,"PR_MAGNUS",30; bonus bSPrecov ...

{ bonus2 bSkillAtk,"AL_HEAL",50; bonus2
bSkillAtk,"PR_MAGNUS",30; bonus bSPrecov ...

{ bonus2 bSkillAtk,"AL_HEAL",50; bonus2
bSkillAtk,"PR_MAGNUS",30; bonus bSPrecov ...

{ bonus2 bSkillAtk,"AL_HEAL",50; bonus2
bSkillAtk,"PR_MAGNUS",30; bonus bSPrecov ...

{ bonus2 bSkillAtk,"AL_HEAL",50; bonus2
bSkillAtk,"PR_MAGNUS",30; bonus bSPrecov ...

{ bonus2 bSkillAtk,"AL_HEAL",50; bonus2
bSkillAtk,"PR_MAGNUS",30; bonus bSPrecov ...

{ bonus2 bAddSize,Size_Medium,8; bonus
bAspdRate,getequiprefinerycnt(EQI_HAND_R
) ...

{ bonus2 bAddSize,Size_Large,8; bonus
bHit,getequiprefinerycnt(EQI_HAND_R)/2;
bo ...

{ bonus2 bSkillAtk,"AL_HEAL",50; bonus2
bSkillAtk,"PR_MAGNUS",30; bonus bSPrecov ...

{ bonus2 bSkillAtk,"AL_HEAL",50; bonus2
bSkillAtk,"PR_MAGNUS",30; bonus bSPrecov ...

{ bonus2 bSkillAtk,"AL_HEAL",50; bonus2
bSkillAtk,"PR_MAGNUS",30; bonus bSPrecov ...

{ bonus4
bAutoSpell,"MO_EXTREMITYFIST",1,3,1;
bonus3 bAutoSpell,"PR_LEXAETERNA", ...

{ bonus2 bAddClass,Class_All,5; bonus
bMatkRate,3; bonus bHealPower,5; }

{ bonus2 bAddClass,Class_All,5; bonus
bMatkRate,3; bonus bHealPower,5; }

{ bonus2 bAddClass,Class_All,5; bonus
bMatkRate,3; bonus bHealPower,5; }

{ bonus2 bAddClass,Class_All,5; bonus
bMatkRate,3; bonus bHealPower,5; }

{ bonus2 bAddClass,Class_All,5; bonus
bMatkRate,3; bonus bHealPower,5; }

{ bonus2 bAddClass,Class_All,5; bonus
bMatkRate,3; bonus bHealPower,5; }

{ bonus bUseSPrate,-25; }

{ bonus2 bAddClass,Class_All,5; bonus
bMatkRate,3; bonus bHealPower,5; }

{ bonus bMaxHP,300; bonus bMatkRate,5;
bonus2 bSubEle,Ele_Neutral,5; }

{ bonus bMatkRate,10; bonus bInt,5;
bonus2 bSubRace,RC_Angel,10; }

{ bonus bMatkRate,10; bonus bInt,5;
bonus2 bSubRace,RC_Angel,10; }


{ bonus bFlee,18; }


{ bonus bFlee,18; }

{ bonus bFlee,18; }

{ bonus2 bAddEffWhenHit,Eff_Sleep,600; }

{ bonus bStr,3; }


{ bonus bDef,3; bonus bVit,3; }

{ bonus bStr,4; bonus bMaxHPrate,7;
bonus bMaxSPrate,7; bonus2
bSkillAtk,"MC_MAMMONITE",20; bonus
bSPDrainValue,1;
if(BaseJob==Job_Alchemist) { bonus3
bAutoSpell,"BS_ADRENALINE",1,10; bonus2
bAddMonst ...

{ bonus bStr,6; bonus bAgi,4; bonus2
bSkillAtk,"RG_BACKSTAP",10;
if(getskilllv("RG_STRIPARMOR")==5)
bonus3 bAutoSpell,"RG_STRIPARMOR",5,50;
if(BaseJob==Job_Rogue) { bonus
bUseSPrate,-20; bonus3 bAutoS ...

{ bonus2 bAddEffWhenHit,Eff_Blind,600; }


{ bonus bPerfectHitAddRate,20; }

{ bonus2 bAddEffWhenHit,Eff_Curse,600; }

{ bonus3
bAddMonsterDropItem,544,RC_Fish,3000;
bonus2 bAddEle,Ele_Water,30; }

{ bonus bMaxHPrate,20; bonus
bMaxSPrate,20; bonus bCastrate,-10; }

{ bonus bAgi,5; bonus bStr,5; bonus
bAspdRate,5; bonus bSpeedRate,25; bonus
bSPDrainValue,1;
if(BaseClass==Job_Thief) bonus
bNoGemStone; }

{ bonus bAgi,5; bonus bDex,3; bonus
bLongAtkRate,20; bonus
bPerfectHitAddRate,20;
if(BaseClass==Job_Archer) { bonus2
bExpAddRace,RC_Brute,5; bonus2
bComaRace,RC_Brute,100; } }

{ bonus bDex,5; bonus2
bSkillAtk,"CG_ARROWVULCAN",5; bonus2
bSkillAtk,"DC_THROWARROW",10; bonus2
bSkillAtk,"BA_MUSICALSTRIKE",10;
if(BaseJob==Job_Bard||BaseJob==Job_Dance
r) bonus3 bAutoSpellWhenHit,"C ...

{ bonus bVit,10; bonus bCastrate,-10;
bonus bUseSPRate,-10;
if(BaseClass==Job_Acolyte) { bonus2
bExpAddRace,RC_Undead,5; bonus2
bExpAddRace,RC_Demon,5; bonus2
bSubRace,RC_Undead,30; bonus2
bSubRace,RC ...

{ bonus bStr,3; bonus bMaxSP,80; bonus
bBaseAtk,25; bonus3
bAutoSpell,"AL_CRUCIS",5,10; bonus2
bSkillAtk,"MO_EXTREMITYFIST",10;
if(BaseJob==Job_Monk) { bonus bU ...

{ bonus bLuk,10; bonus bSPDrainValue,2;
bonus2 bSkillAtk,42,20;
if(BaseClass==Job_Merchant) { bonus2
bAddMonsterDropItem,617,5; bonus
bMagicDamageReturn,20; } }

{ bonus bMaxHP,500; bonus bDef,5; bonus
bMdef,5; bonus2 bSkillAtk,14,10; bonus2
bSkillAtk,19,10; bonus2 bSkillAtk,20,10;
if(BaseClass==Job_Mage) { bonus
bMatkRate,3; bonus bCastrate,-15; } }

{ bonus bMaxHP,300; bonus bMaxSP,60; }

{ bonus bInt,3; bonus2
bSkillAtk,"WZ_HEAVENDRIVE",10; bonus2
bSkillAtk,"MG_THUNDERSTORM",10;
if(BaseJob==Job_Sage) { bonus
bMagicDamageReturn,20; bonus2
bAddMonsterDropItem,716,100; bonus2
bAddMonster ...

{ bonus bHPrecovRate,30; bonus
bSPrecovRate,30; bonus bVit,4; bonus
bInt,4; }

{ bonus bStr,10; bonus bMaxHPrate,20;
bonus bHPrecovRate,50; bonus3
bAutoSpell,"BS_WEAPONPERFECT",1,3;
bonus2 bAddMonsterDropItem,501,500;
if(BaseClass==Job_Swordman) bonus2
bAddItemGroupHealRate,IG_P ...


{ bonus3
bAutoSpell,"MG_LIGHTNINGBOLT",5,20; }

{ bonus bBaseAtk,20; bonus bLuk,3; }

{ bonus bInt,1; bonus bStr,1; bonus
bDef,2; bonus bSPrecovRate,10; bonus2
bSkillAtk,"PA_SHIELDCHAIN",10; bonus2
bSkillAtk,"PA_SACRIFICE",10; bonus
bCastrate,-10 ...

{ bonus3
bAutoSpell,"MG_FROSTDIVER",3,250; }

{ bonus2 bSPGainRace,RC_DemiHuman,2;
bonus2 bSPGainRace,RC_Player,2; }

{ bonus bAspdRate,3; bonus bCastrate,3;
}

{ bonus bStr,1; bonus bAtkRate,5; }

{ bonus bStr,1; bonus bAspdRate,2; }

{ bonus2 bAddMonsterDropItem,12192,1;
bonus2 bAddMonsterDropItem,538,1; bonus2
b ...

{ bonus bAspdRate,5; autobonus "{ bonus
bAtk,50; }",5,10000,0,"{ specialeffect2 ...

{ bonus bAgi,1; bonus bFlee,3; }

{ bonus bInt,1; bonus bMatkRate,2; }

{ bonus bMaxSP,20; bonus bMaxHPRate,5;
bonus bHit,10; bonus2
bAddSize,Size_Large ...

{ bonus bUseSPrate,-3; }

bonus2 bSubRace,RC_DemiHuman,10; bonus2
bSubRace,RC_Player,10; bonus
bMaxHPrate,20; bonus2
bResEff,Eff_Freeze,10000; skill
"WZ_FROSTNOVA",10;


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