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.:Renewal Combo Item Database:. | ![]() |
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{ bonus2 bAddSize,Size_All,5;
bonus2 bMagicAddSize,Size_All,5; } { bonus bAspd,2; bonus2
bSkillAtk,"RA_ARROWSTORM",50; bonus bLongAtkRate,30; bonus3 bAutoSpell,"AC_DOUBLE",max(getskil llv("AC_DOUBLE"),3 ... { bonus
bDef,2-getequiprefinerycnt(EQI_HAN D_L)-getequiprefinerycnt(EQI_HEAD_ TOP); bonus bMdef,5+getequ ... { bonus2 bSubRace,RC_Brute,5;
bonus2 bSubRace,RC_Undead,5; bonus2 bI ... { bonus2 bSubRace,RC_Brute,5;
bonus2 bSubRace,RC_Undead,5; bonus2 bI ... { bonus2
bAddEffWhenHit,Eff_Curse,600; } { /* Unofficial chance */ bonus3
bAutoSpellWhenHit,"NPC_WIDESLEEP", 2 ... { bonus bDelayrate,-3; }
{ bonus2
bMagicAddSize,Size_Small,5; bonus2 bMagicAddRace,RC_Brute,5 ... { autobonus "{ bonus bFlee,10;
}",20,5000,BF_SHORT; } { bonus bUseSPrate,-20; bonus
bMaxHP,300; } { bonus bUseSPrate,-20; bonus
bMaxHP,300; } { bonus bMatk,5; bonus bBaseAtk,5;
} { bonus bMaxSP,50; }
{ if(readparam(bDex)>69) bonus
bUseSPrate,-10; } { if(readparam(bDex)>69) bonus
bUseSPrate,-10; } { bonus bAgi,3; bonus
bMaxHPrate,5; bonus bMaxSPrate,5; } { bonus bVit,5; bonus
bHPrecovRate,10; bonus bSPrecovRate,10; } { bonus2 bAddSize,Size_All,5;
bonus2 bMagicAddSize,Size_All,5; } { bonus bCritical,2; bonus
bCritAtkRate,2; } { bonus
bMaxHPrate,(getequiprefinerycnt(EQ I_ARMOR)/3); bonus bMaxSP, ... { bonus bFlee,10; }
{ bonus bFlee,10; bonus2
bAddEff,Eff_Stun,1000; } { bonus bLongAtkRate,50; }
{ bonus2 bSubEle,Ele_Neutral,5;
bonus bFlee,5; } { bonus2 bSubRace,RC_DemiHuman,15;
bonus2 bSubRace,RC_Player,15; } { bonus bHit,15; bonus bFlee,15;
bonus bCritAtkRate,15; } { bonus bVariableCastrate,-10; }
{ bonus bMatkRate,20; }
{ bonus bDelayRate,-15; }
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