.:Renewal Combo Item Database:. | ||
{ bonus bMatk,5;
if(getequiprefinerycnt(EQI_SHADOW_ WEAPON)+getequiprefinerycnt(EQI_SH ADOW_ACC_R)+geteq ... { bonus bMatk,5;
if(getequiprefinerycnt(EQI_SHADOW_ WEAPON)+getequiprefinerycnt(EQI_SH ADOW_ACC_R)+geteq ... { bonus bMatk,5;
if(getequiprefinerycnt(EQI_SHADOW_ WEAPON)+getequiprefinerycnt(EQI_SH ADOW_ACC_R)+geteq ... { bonus bMatk,5;
if(getequiprefinerycnt(EQI_SHADOW_ WEAPON)+getequiprefinerycnt(EQI_SH ADOW_ACC_R)+geteq ... { bonus bMatk,5;
if(getequiprefinerycnt(EQI_SHADOW_ WEAPON)+getequiprefinerycnt(EQI_SH ADOW_ACC_R)+geteq ... { bonus bAgi,5; bonus bStr,5;
bonus bAspdRate,5; bonus bSpeedRate,25; bonus bSPDrainValue,1; if(BaseClass==Job_Thief) bonus bNoGemStone,0; } { bonus bBaseAtk,10; }
{ bonus
bBaseAtk,2*getequiprefinerycnt(EQI _ARMOR); } { bonus2 bAddSize,Size_Large,8;
bonus bHit,getequiprefinerycnt(EQI_H ... { bonus2 bAddSize,Size_Medium,8;
bonus bAspdRate,getequiprefinerycnt ... { bonus2 bAddRace,RC_All,1; bonus
bMaxHPrate,1; if (getequiprefinery ... { bonus bAspdRate,10; bonus
bShortWeaponDamageReturn,5; } { bonus
bEquipmentMatk,10*getequiprefinery cnt(EQI_HAND_R); bonus bVa ... { bonus
bAspd,getequiprefinerycnt(EQI_HAND _L)/3; } { bonus bHPrecovRate,5; bonus
bMaxHPrate,10; } { bonus bBaseAtk,5; if
(getequiprefinerycnt(EQI_SHADOW_AC C_R)+getequ ... { bonus bMaxHP,100; .@r =
getrefine(); if(.@r>=7) bonus bMaxHP,100; ... { bonus2 bSubSize,Size_All,5;
bonus bHit,25; bonus2 bAddSize,Size_Al ... { bonus2
bSkillAtk,"CG_ARROWVULCAN",200; bonus2 bSkillUseSP,"CG_ARRO ... { bonus2 bSubEle,Ele_Earth,2; }
{ bonus bMaxHPRate,14; bonus2
bSubEle,Ele_Neutral,10; bonus2 bSkillAtk,"RK_HUNDREDSPEAR",50; skill "CR_AUTOGUARD",1; bonus bUseSPrate,10 ... { .@r =
getequiprefinerycnt(EQI_HEAD_TOP); if(.@r>=7) bonus bCritAtk ... { .@r =
getequiprefinerycnt(EQI_ARMOR); bonus2 bIgnoreDefRaceRate,RC ... { .@r =
getequiprefinerycnt(EQI_ARMOR); .@val = 10; bonus bVit,(5+.@ ... { bonus2 bSubEle,Ele_Neutral,-50;
bonus2 bSubEle,Ele_Water,50; bonus2 bSubEle,Ele_Earth,50; bonus2 bSu ... { bonus bAllStats,1; }
{ bonus
bDef,2-getequiprefinerycnt(EQI_HAN D_L)-getequiprefinerycnt(EQI_HEAD_ TOP); bonus bMdef,5+getequ ... { bonus bMaxHP,500; bonus
bMaxSP,300; bonus bBaseAtk,10; bonus bDef,10; } { bonus bMaxHPrate,4; bonus
bMaxSPrate,4; } { bonus bInt,8; bonus
bMaxSPrate,5;} back to top |
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