Renewal
.:Renewal Combo Item Database:.
 






{ bonus bInt,3; bonus bMaxSP,100;
bonus bMatkRate,5; }


{ bonus2 bSubEle,Ele_Neutral,2; }

{ bonus2 bAddClass,Class_All,4;
bonus bDef,2; }


{ .@r =
getequiprefinerycnt(EQI_SHADOW_ARM
OR)+getequiprefinerycnt(EQI_SHADOW
_WEAPON)+getequiprefinerycnt(EQI_S
HADOW_SHIELD)+getequiprefinerycnt(
EQI_SHADOW_SHOES)+getequiprefinery
cnt(EQI_SHADOW_ACC_R)+gete ...

{ bonus2
bExpAddRace,RC_All,((getequiprefin
erycnt(EQI_SHADOW_SHOES)+ ...

{ bonus2
bIgnoreDefRaceRate,RC_Formless,50;
bonus2 bIgnoreDefRaceRat ...

{ bonus2
bIgnoreMdefRaceRate,RC_Demon,50; }

{ bonus2
bAddEffWhenHit,Eff_Blind,600; }


{ if (readparam(bAgi) > 120) bonus
bAspd,2; /* Confirm: Bonus value ...

{ bonus bHit,5; bonus bMatk,5;
bonus2
bSkillUseSP,"SC_ENERVATION",20 ...

{ bonus bInt,1; bonus bMatkRate,2;
}




{ bonus bAgi,2; bonus bFlee,5; }




{ bonus bAgi,2; bonus bFlee,5; }

{ bonus bMaxHPRate,15; bonus
bFlee2,20; bonus2
bSkillAtk,"RA_CLUSTERBOMB",20;
bonus bLongAtkRate,-30; bonus
bAspd,-7; }

{
if(getequiprefinerycnt(EQI_SHADOW_
ACC_R)+getequiprefinerycnt(EQI_S ...

{ bonus bFlee,5; if
(getequiprefinerycnt(EQI_SHADOW_SH
OES)+getequipr ...

{ bonus2
bSkillAtk,"CG_ARROWVULCAN",200; }


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