.:Renewal Combo Item Database:. | ||
{ bonus bInt,3; bonus bMaxSP,100;
bonus bMatkRate,5; } { bonus bCritAtkRate,15; }
{ bonus2 bSubEle,Ele_Neutral,2; }
{ bonus2 bAddClass,Class_All,4;
bonus bDef,2; } { bonus bFlee,5; }
{ .@r =
getequiprefinerycnt(EQI_SHADOW_ARM OR)+getequiprefinerycnt(EQI_SHADOW _WEAPON)+getequiprefinerycnt(EQI_S HADOW_SHIELD)+getequiprefinerycnt( EQI_SHADOW_SHOES)+getequiprefinery cnt(EQI_SHADOW_ACC_R)+gete ... { bonus2
bExpAddRace,RC_All,((getequiprefin erycnt(EQI_SHADOW_SHOES)+ ... { bonus2
bIgnoreDefRaceRate,RC_Formless,50; bonus2 bIgnoreDefRaceRat ... { bonus2
bIgnoreMdefRaceRate,RC_Demon,50; } { bonus2
bAddEffWhenHit,Eff_Blind,600; } { bonus bAspd,1; }
{ if (readparam(bAgi) > 120) bonus
bAspd,2; /* Confirm: Bonus value ... { bonus bHit,5; bonus bMatk,5;
bonus2 bSkillUseSP,"SC_ENERVATION",20 ... { bonus bInt,1; bonus bMatkRate,2;
} { bonus bFlee,10; }
{ bonus bFlee,10; }
{ bonus bFlee,10; }
{ bonus bAgi,2; bonus bFlee,5; }
{ bonus bFlee,10; }
{ bonus bFlee,10; }
{ bonus bFlee,10; }
{ bonus bAgi,2; bonus bFlee,5; }
{ bonus bMaxHPRate,15; bonus
bFlee2,20; bonus2 bSkillAtk,"RA_CLUSTERBOMB",20; bonus bLongAtkRate,-30; bonus bAspd,-7; } {
if(getequiprefinerycnt(EQI_SHADOW_ ACC_R)+getequiprefinerycnt(EQI_S ... { bonus bFlee,5; if
(getequiprefinerycnt(EQI_SHADOW_SH OES)+getequipr ... { bonus2
bSkillAtk,"CG_ARROWVULCAN",200; } back to top |
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