Renewal
.:Renewal Combo Item Database:.
 



{ bonus bCritAtkRate,5; bonus
bCritical,10; .@r =
getequiprefinerycn ...

{ bonus bHealPower,10; }

{ bonus bSPrecovRate,3; }

{ bonus bAspdRate,3; bonus
bVariableCastrate,3; }

{ bonus bInt,3; bonus bStr,3;
bonus bMdef,10; bonus
bDefEle,Ele_Fire ...


{ bonus bBaseAtk,5; if
(getequiprefinerycnt(EQI_SHADOW_AC
C_R)+getequ ...

{ autobonus2 "{ bonus2
bAddDefMonster,1026,-100;
}",20,5000,BF_SHORT ...

{ bonus2
bMagicAtkEle,Ele_Water,10; bonus2
bSubDefEle,Ele_Fire,10; }

{ bonus bInt,8; bonus bStr,8; }

{ bonus bInt,-3; bonus
bSPrecovRate,-20; bonus
bMaxSP,150; }

{ bonus bVit,-3; bonus
bHPrecovRate,-20; bonus
bMaxHP,1000; }

{ bonus bVit,-3; bonus
bHPrecovRate,-20; bonus
bMaxHP,1000; bonus bInt,-3; bonus
bSPrecovRate,-20; bon ...

{ bonus2 bExpAddRace,RC_Brute,3; }


{ bonus bLongAtkRate,25; }

{ bonus bLongAtkRate,20; bonus2
bSubEle,Ele_Fire,-10; if
(getequiprefinerycnt(EQI_HAND_R)
>= 10) bonus ...


{ bonus2 bExpAddRace,RC_Plant,3; }

{ .@r =
getequiprefinerycnt(EQI_HEAD_TOP);
if( .@r >= 7 ){ bonus bAt ...

{ .@r =
getequiprefinerycnt(EQI_HEAD_TOP);
if( .@r >= 7 ){ bonus2 bM ...

{ bonus bNoCastCancel2; bonus
bVariableCastrate,40-(getequiprefi
nerycnt(EQI_SHADOW_ACC_R)+getequip
refi ...

{ .@r =
getequiprefinerycnt(EQI_SHADOW_SHO
ES)+getequiprefinerycnt(EQI_SHADOW
_SHIELD)+getequiprefineryc ...

{ .@r =
getequiprefinerycnt(EQI_SHADOW_SHO
ES)+getequiprefinerycnt(EQI_SHADOW
_SHIELD)+getequiprefineryc ...

{ .@r =
getequiprefinerycnt(EQI_HEAD_TOP);
bonus bFixedCast,-300; if ...

{ bonus bInt,1; bonus
bCritAtkRate,5 + (BaseClass ==
Job_Archer ? 15 ...

{ bonus bCritical,4; bonus
bCritAtkRate,40; bonus
bMaxHPRate,-10; }

{ bonus
bMatkRate,getequiprefinerycnt(EQI_
HEAD_TOP)/2; }

{ bonus
bBaseAtk,getequiprefinerycnt(EQI_H
AND_R)*10; }


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