Renewal
.:Renewal Combo Item Database:.
 


{ bonus bAspd,1; bonus bFlee2,3; }

{ bonus2 bAddRace,RC_Dragon,5; }

{ bonus2 bExpAddRace,RC_Dragon,3;
}

{ if
(getequiprefinerycnt(EQI_HAND_R)
>= 7) { autobonus "{ bonus bIg ...


{ bonus bLongAtkRate,20; bonus2
bAddEff,Eff_Stone,-1000; if
(getequiprefinerycnt(EQI_HAND_R)
>= 10) bo ...


{ bonus bLongAtkRate,25; bonus2
bAddEff,Eff_Stone,1000; }


{ bonus2
bSubRace,RC_Fish,(10+getequiprefin
erycnt(EQI_ARMOR)); }

{ bonus bMaxHP,1000; bonus
bMaxSP,100; bonus2
bExpAddRace,RC_Fish,20; bonus2
bMagicAddRace,RC_Fish,50; bonus2
bSubEle,Ele_Water,50; }

{ .@r =
getequiprefinerycnt(EQI_GARMENT);
bonus2 bSPGainRace,RC_Fish ...

{ bonus2
bCriticalAddRace,RC_Fish,(10+geteq
uiprefinerycnt(EQI_SHOES) ...


{ bonus bMaxHPrate,25; bonus
bMaxSPrate,15; bonus
bHealPower,30; skill
"AL_HEAL",9,1; }

{ bonus bMaxHPrate,30; bonus
bMaxSPrate,9; bonus2
bSkillAtk,"SU_LUNATICCARROTBEAT",2
00; }

{ bonus bMaxHP,4000; bonus
bNoCastCancel; bonus
bFixedCastrate,-25-(getequiprefine
rycnt(EQI_ARMOR)+get ...

{ bonus5
bAutoSpell,"MG_FIREBALL",max(5,get
skilllv("MG_FIREBALL")),50,BF_MAGI
C,1; autobonus3 "{ bonus ...

{ bonus2 bSubRace,RC_All,-200;
bonus2 bSubRace,RC_DemiHuman,200;
bonus2 bSubRace,RC_Player,200;
bonus ...

{ bonus2 bSubRace,RC_All,-200;
bonus2 bSubRace,RC_DemiHuman,200;
bonus2 bSubRace,RC_Player,200;
bonus ...

{ bonus2 bSubRace,RC_All,-200;
bonus2 bSubRace,RC_DemiHuman,200;
bonus2 bSubRace,RC_Player,200;
bonus ...

{ bonus bLongAtkRate,50; }

{ bonus bUseSPrate,-3; }

{ bonus bUseSPrate,-3; }

{ bonus2
bMagicAtkEle,Ele_Water,60; bonus2
bMagicAtkEle,Ele_Wind,-60; bonus2
bSubEle,Ele_Wind,-50; }

{ bonus2 bMagicAtkEle,Ele_Fire,60;
bonus2 bMagicAtkEle,Ele_Water,-60;
bonus2 bSubEle,Ele_Water,-50; }

{ bonus2
bMagicAtkEle,Ele_Earth,60; bonus2
bMagicAtkEle,Ele_Fire,-60; bonus2
bSubEle,Ele_Fire,-50; }

{ bonus2 bMagicAtkEle,Ele_Wind,60;
bonus2 bMagicAtkEle,Ele_Earth,-60;
bonus2 bSubEle,Ele_Earth,-50; }

{ bonus bHealPower,45; bonus2
bSkillUseSP,"AL_HEAL",-50; bonus3
bAutoSpellWhenHit,"AB_SILENTIUM",1
,100; bonus2
bSkillCooldown,"AB_CLEARA ...

{ bonus
bAspdRate,getequiprefinerycnt(EQI_
HAND_R); }


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