.:Renewal Item Database:.
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Type
Armor
Class
Armor
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Weight
120 Defense
110 Required Lvl 170 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Every Job |
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Description | You can feel the power of the dragon just by wearing this armor that has been accumulated for a long time. STR +12, MaxHP +15%, MaxSP +10%. For each 2 refine levels, ATK +2%. For each 3 refine levels: Increases physical damage against Dragon monsters by 7%. Refine Level +11: Increases physical damage against Medium and Large sized monsters by 10%. Decreases fixed cast time by 0.2 seconds. When equipped with Dragon Scale Boots and Dragon Scale Hood: DEF +50, MDEF +8, ATK +5%. For each 15 base STR, ATK +15. Recieving physical or magical damage has a chance to activate Dragon's Force: Increases ATK by additional 10% for 10 seconds. If base STR is at least 120: Increases the chance to activate Dragon's Force and additional ATK +15% to the Dragon's Force effect. If total refine level of entire set at least +33: Increases Attack Speed (Decreases after attack delay by 20%). Decreases after skill cast delay of all skills by 25%. [iRO Description] An armor imbued with immense draconic energy accumulated over a long time. Just wearing it makes you feel draconic power. STR +2. MaxHP +600, MaxSP +40, DEF +40, MDEF +4. When refined to +7 or higher, Additional STR +2. When refined to +9 or higher, ATK +30. If equipped with Dragon Scale Boots, Dragon Scale Hood, and Dragon Ring, MaxHP +300, MaxSP +30. CRIT +3. ATK +8 for every 15 base STR. If Red Dragon Plate, Dragon Scale Boots, and Dragon Scale Hood's combined refine levels are 27 or higher, increased ASPD (ASPD +10%). Fixed Cast Time -15%. Incoming Physical/Magic damage creates a chance to cast Dragon's Strength. [Dragon's Strength] Incoming Physical/Magic damage creates a chance of gaining ATK +3% for 7 sec. If base STR is 90 or higher, increases the chance of casting and additional ATK +4%. Class: Armor DEF: 80 Required Level: 80 Job: All Jobs |
Item Script | { .@r = getrefine(); bonus bMaxHPrate,15; bonus bMaxSPrate,10; bonus bStr,12; bonus bAtkRate,2*(.@r/2); bonus2 bAddRace,RC_Dragon,7*(.@r/3); if (.@r>=11) { bonus bFixedCast,-200; bonus2 bAddSize,Size_Medium,10; bonus2 bAddSize,Size_Large,10; } },{},{} |
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