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Glorious Morning Star [0]   [One Hand]   Item ID# 1546 (Krieger_Onehand_Mace1)
Type
Weapon
Class
Mace
Buy
20z
Sell
10z
Weight
0
Attack
130
Required Lvl
80
Weapon Lvl
4
Slot
0
Applicable Jobs
Novice
Swordman
Acolyte
Merchant
Knight
Priest
Blacksmith
Supernovice
Crusader
Monk
Alchemist
Description
Increases physical attack against DemiHuman monster by 75%.
Ignores phsyical defense of Demihuman monster by 20%.
Indestructible (except in upgrade attempts).

[Refine Rate +6 or higher]
Ignores phsyical defense of Demihuman monster by 5%.
ASPD +5%.
[Slaughter] Lv 1 [(Refine-4) * (Refine-4) % physical damage bonus on DemiHuman targets, applies up to +14.]

[Refine Rate +9 or higher]
Adds a chance to Stun opponents when dealing physical damage.
ASPD +5%.

[iRO Description]
A weapon that has been designed specifically for battles against humans.
Account Bound
Class: Mace
Attack: 130
Property: Neutral
Weapon Level: 4
Requires Level: 80
Usable By: Novice Jobs, Swordman Jobs, Merchant Jobs, Acolyte Jobs
Increases physical damage on Demi-Human race targets by 75%.
Bypass 25% of hard defense of Demi-Human race targets when performing a physical attack.
Increases physical damage on Human Player race targets by 75%.
Bypass 25% of hard defense of Human Player race targets when performing a physical attack.
This item is indestructible in battle.
If upgrade level is +6 or higher,
Aspd + 5%
Bypass an additional 5% of hard defense of Demi-Human race targets when performing a physical attack.
Bypass an additional 5% of hard defense of Human Player race targets when performing a physical attack.
Enables Level 1 Slaughter.
If upgrade level is +9 or higher,
Additional Aspd + 5%
Adds a 20% chance of inflicting Stun on the target when performing a physical attack.
Item Script
expand to view script
{ bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player_Human,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; bonus bUnbreakableWeapon; .@r = getrefine(); if (.@r>5) { bonus2 bAddRace,RC_DemiHuman,pow(min(14,.@r)-4,2); bonus2 bAddRace,RC_Player_Human,pow(min(14,.@r)-4,2); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player_Human,5; bonus bAspdRate,5; } if (.@r>8) { bonus2 bAddEff,Eff_Stun,2000; bonus bAspdRate,5; } },{},{}
Dropped By No Result
Obtainable FromBattleground

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