.:Renewal Item Database:.
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Dragon Emperor's Wing [0] [Middle Head] Item ID# 19104 (YDragon_SkyWing) Yellow Dragon Skywing | |
Type
Armor
Class
Middle Headgear
Buy
n/a
Sell
n/a
Weight
10 Defense
7 Required Lvl 50 Armor Lvl 1 Slot 0 Refineable No | |
Applicable Jobs | Every Job |
---|---|
Description | A decorative item created from wings of ancient imperial dragon. When equipped by Swordman classes: Decreases damage taken from Medium size monsters by 3% and Large size monsters by 5%. When equipped by Magician classes: Decreases damage taken from all elemental attacks by 5%. When equipped by Archer classes: Decreases ranged physical damage by 10%. When equipped with Yellow Scarf: Increases ranged physical damage by 10%. When equipped by Acolyte classes: Increases Healing skills effectiveness by 10%. When equipped by Thief classes: FLEE +10, Perfect Dodge +3. When equipped by Merchant classes: Decreases damage taken from Normal monsters by 3% and Boss class by 5%. When equipped by Novice, Taekwon, Ninja and Gunslinger classes: MaxHP +1000, MaxSP +100. [iRO Description] When equipped by swordsman classes, reduce incoming damage from large size monsters by 5%, reduce incoming damage from medium size monsters by 3%, When equipped by magician classes, Increase all resistance by 5%, When equipped by thief classes, Increase perfect dodge by 3, Flee +10 When equipped by merchant classes, reduce incoming damage from boss monsters by 5%, reduce incoming damage from normal monsters by 3%, When equipped by archer classes, Increase resistance of ranged attacks by 10% When equipped with Yellow Scarf, the effect of Yellow Dragon's Skywing does not activate. When equipped by acolyte classes, Increase heals by 10% When equipped by Novice or Expanded classes, MAX HP +1000, MAX SP +100 Type : Helm Defense : 7 Required Level : 50 Class : All |
Item Script |
expand to view script{ if (BaseClass == Job_Swordman) { bonus2 bSubSize,Size_Medium,3; bonus2 bSubSize,Size_Large,5; } else if (BaseClass == Job_Mage) bonus2 bSubEle,Ele_All,5; else if (BaseClass == Job_Archer) bonus bLongAtkDef,10; else if (BaseClass == Job_Acolyte) bonus bHealPower,10; else if (BaseClass == Job_Thief) { bonus bFlee,10; bonus bFlee2,3; } else if (BaseClass == Job_Merchant) { bonus2 bSubClass,Class_Normal,3; bonus2 bSubClass,Class_Boss,5; } else if (BaseClass == Job_Novice || BaseClass == Job_Taekwon || Class == Job_Ninja || Class == Job_Gunslinger) { bonus bMaxHP,1000; bonus bMaxSP,100; } },{},{} |
Dropped By | No Result |