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Temporal Vit Manteau [1]   [Garment]   Item ID# 20965 (Temporal_M_Vit)
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
40
Defense
38
Required Lvl
100
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
It must have been made a long time ago, but it is a mysterious cloak that has never been worn or worn out.
Has the ability to strengthen your stamina.

Every 2 refine levels: ATK + 10, MaxHP +400.
Every 4 refine levels: Max HP +3%.

Refine Level +7: ATK + 7%.

Refine Level +9:
Pierces 20% physical and magic defense of Brute and Demon monsters.

Refine Level +11:
Pierces additional 10% physical and magic defense of Brute and Demon monsters.

When equipped with Temporal VIT Boots or Modified Temporal VIT Boots:
Reduces after skill delay by 5%.
If refine level of Temporal VIT Boots or Modified Temporal VIT Boots is +10 or higher:
Pierces 30% physical and magic defense of Brute and Demon monsters.

[iRO Description]
A curious manteau that was obviously made a long time ago but has no wear and tear.
It boosts the power of VIT.

Atk + 10 and MaxHP + 400 per 2 refine rate.
MaxHP + 3% per 4 refine rate.
If refine rate is 7 or higher, additional Atk + 7%.
If refine rate is 9 or higher, ignores physical and magical defense of brute and demon race monsters by 20%.
If refine rate is 11 or higher, ignores physical and magical defense of brute and demon race monsters by additional 10%.

When equipped with Temporal Vit Boots [1] or Modified Vit Boots [1],
reduces delay after skill by 5%, if refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%.
Class: Garment Defense: 38
Required Lv: 100
Jobs: All
Item Script
expand to view script
{ .@r = getrefine(); bonus bBaseAtk,10*(.@r/2); bonus bMaxHP,400*(.@r/2); bonus bMaxHPrate,3*(.@r/4); if (.@r>=7) { bonus bAtkRate,7; } if (.@r>=9) { bonus2 bIgnoreDefRaceRate,RC_Demon,20; bonus2 bIgnoreMDefRaceRate,RC_Demon,20; bonus2 bIgnoreDefRaceRate,RC_Brute,20; bonus2 bIgnoreMDefRaceRate,RC_Brute,20; } if (.@r>=11) { bonus2 bIgnoreDefRaceRate,RC_Demon,10; bonus2 bIgnoreMDefRaceRate,RC_Demon,10; bonus2 bIgnoreDefRaceRate,RC_Brute,10; bonus2 bIgnoreMDefRaceRate,RC_Brute,10; } },{},{}
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