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Temporal Luk Manteau [1]   [Garment]   Item ID# 20968 (Temporal_M_Luk)
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
40
Defense
38
Required Lvl
100
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
It must have been made a long time ago, but it is a mysterious cloak that has never been worn or worn out.
Has the ability to strengthen your luck.

Every 2 refine levels: CRIT +3, increases critical damage by 3%
Every 4 refine levels: Decreases after attack delay by 5%.

Refine Level +7: ATK + 7%.

Refine Level +9:
Pierces 20% physical and magic defense of Brute and Demon monsters.

Refine Level +11:
Pierces additional 10% physical and magic defense of Brute and Demon monsters.

When equipped with Temporal LUK Boots or Modified Temporal LUK Boots:
ASPD + 1.
If refine level of Temporal LUK Boots or Modified Temporal LUK Boots is +10 or higher:
Pierces 30% physical and magic defense of Brute and Demon monsters.

[iRO Description]
A curious manteau that was obviously made a long time ago but has no wear and tear.
It boosts the power of LUK

Cri + 3 and increases critical damage by 3% per 2 refine rate.
Increases attack speed (reduces delay after attack by 5%) per 4 refine rate.
If refine rate is 7 or higher, additional Atk + 7%.
If refine rate is 9 or higher, ignores physical and magical defense of brute and demon race monsters by 20%.
If refine rate is 11 or higher, ignores physical and magical defense of brute and demon race monsters by additional 10%.

When equipped with Temporal Luk Boots [1] or Modified Luk Boots [1],
ASPD + 1, if refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%.
Class: Garment Defense: 38
Required Lv: 100
Jobs: All
Item Script
expand to view script
{ .@r = getrefine(); bonus bCritAtkRate,3*(.@r/2); bonus bCritical,3*(.@r/2); bonus bAspdRate,5*(.@r/4); if (.@r>=7) { bonus bAtkRate,7; } if (.@r>=9) { bonus2 bIgnoreDefRaceRate,RC_Demon,20; bonus2 bIgnoreMDefRaceRate,RC_Demon,20; bonus2 bIgnoreDefRaceRate,RC_Brute,20; bonus2 bIgnoreMDefRaceRate,RC_Brute,20; } if (.@r>=11) { bonus2 bIgnoreDefRaceRate,RC_Demon,10; bonus2 bIgnoreMDefRaceRate,RC_Demon,10; bonus2 bIgnoreDefRaceRate,RC_Brute,10; bonus2 bIgnoreMDefRaceRate,RC_Brute,10; } },{},{}
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