.:Renewal Item Database:.
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Type
Armor
Class
Shield
Buy
n/a
Sell
n/a
Weight
300 Defense
150 Required Lvl 100 Armor Lvl 1 Slot 0 Refineable No | |
Applicable Jobs | Rune Knight Arch Bishop Warlock Mechanic Ranger Guillotine Cross Royal Guard Shura Sorcerer Shadow Chaser Genetic Minstrel / Wanderer |
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Description | A shield named after Hervor, the valkyrie who ensures victory for her warriors. It's now endowed with greater power. VIT +20, MDEF +10 Reduce damage from all monsters by 30%. When you receive melee physical damage, this shield creates a chance of casting Protective Light for 60 seconds. Protective Light immediately cancels Stun, Sleep, Curse, Stone Curse, Poison, Blind, Silence, Bleeding, Confusion, and Frost then protects the user against such effects for a set duration. Unrefineable Indestructible [iRO Description] A shield named after Hervor, the valkyrie who ensures victory for her warriors. It's now endowed with greater power. VIT + 20, MDEF + 10. -30% damage received from other adventurers. When you receive Melee Physical damage, this item creates a chance of casting Protective Light. Protective Light immediately cancels Stun, Sleep, Curse, Petrification, Poison, Blind, Silence, Bleeding, Chaos, and Frost, and protects the user against such effects for a set duration. Cannot be Upgraded. Indestructible. Class : Shield Defense : 150 Required level : 100 Job: 3rd Classes |
Item Script |
expand to view script{ bonus bMdef,10; bonus bVit,20; bonus2 bSubRace,RC_All,30; bonus bUnbreakableShield; /*todo instead of autobonus2 bonus4 bAutoSpellWhenHit,"ALL_RAY_OF_PROTECTION",1,50,0;*/ autobonus2 "{ sc_end SC_STUN; sc_end SC_SLEEP; sc_end SC_CURSE; sc_end SC_STONE; sc_end SC_POISON; sc_end SC_BLIND; sc_end SC_SILENCE; sc_end SC_BLEEDING; sc_end SC_CONFUSION; sc_end SC_FREEZE; bonus2 bResEff,Eff_Stun,10000; bonus2 bResEff,Eff_Sleep,10000; bonus2 bResEff,Eff_Curse,10000; bonus2 bResEff,Eff_Stone,10000; bonus2 bResEff,Eff_Poison,10000; bonus2 bResEff,Eff_Blind,10000; bonus2 bResEff,Eff_Silence,10000; bonus2 bResEff,Eff_Bleeding,10000; bonus2 bResEff,Eff_Confusion,10000; bonus2 bResEff,Eff_Freeze,10000; }",50,60000,BF_SHORT; },{},{} |
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