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Enforcer Shoes [0]   [Footgear]   Item ID# 22134 (Enforcer_Shoes)
Type
Armor
Class
Footgear
Buy
20z
Sell
10z
Weight
40
Defense
12
Required Lvl
100
Armor Lvl
1
Slot
0
Applicable Jobs
Every Job
Description
These blood soaked shoes releases a terrible aura.
MaxHP +3%, MaxSP +3%, MDEF +10.
Enables use of Level 1 Maximize Power.
Reduces SP cost of Meteor Assault by 8.

Refine Level +5:
MaxHP +7%, MaxSP +7%.
Every base level: Increases Meteor Assault damage by 1%.

Refine Level +7:
MaxHP +10%, MaxSP +10%.
Every base level: Increases Meteor Assault damage by 1%.

Every learned level of Poison React:
Increases Meteor Assault damage by 30%.

Every learned level of Weapon Blocking:
Reduces skill cooldown of Hallucination Walk by 5 seconds.

Every learned level of Weapon Crush:
ATK +4%.

Every learned level of Counter Slash:
Pierces physical defense of all monsters by 20%.

Every learned level of Weapon Blocking, Weapon Crush and Counter Slash:
Reduces variable cast time of Meteor Assault by 7%.

[iRO Description]
These blood soaked shoes releases a terrible aura.
Class: Shoes
Defense: 12
Requires Level: 100
Usable By: All Jobs
Max HP + 3%
Max SP + 3%
Mdef + 10
Atk + 4% per level of Weapon Crush known.
Reduces the variable casting time of Meteor Assault by 7% per level of Counter Slash, Weapon Blocking and Weapon Crush known.
Reduces the cooldown of Hallucination Walk by 5 seconds per level of Weapon Blocking known.
Bypass 20% of hard defense of normal monsters, boss monsters and players when performing a physical attack per level of Counter Slash known.
Enables Level 1 Power Maximize.
Reduces the SP cost of Meteor Assault by 8.
If upgrade level is +5 or higher,
Additional Max HP + 7%
Additional Max SP + 7%
Increases the damage of Meteor Assault by 1% for every base level.
If upgrade level is +7 or higher,
Additional Max HP + 10%
Additional Max SP + 10%
Increases the damage of Meteor Assault by an additional 1% for every base level.
Increases the damage of Meteor Assault by an additional 30% per level of Poison React known.
Item Script
expand to view script
{ .@r = getrefine(); .@hpsp = 3; .@a = getskilllv("GC_WEAPONCRUSH"); .@b = getskilllv("GC_WEAPONBLOCKING"); .@c = getskilllv("GC_COUNTERSLASH"); if (.@r >= 5) { .@hpsp += 7; .@dmg = BaseLevel; if (.@r >= 7) { .@hpsp += 10; .@dmg += BaseLevel + 30*getskilllv("AS_POISONREACT"); } bonus2 bSkillAtk,"ASC_METEORASSAULT",.@dmg; } bonus bMaxHPrate,.@hpsp; bonus bMaxSPrate,.@hpsp; bonus bMdef,10; skill "BS_MAXIMIZE",1; bonus2 bSkillUseSP,"ASC_METEORASSAULT",8; bonus bAtkRate,4*.@a; bonus2 bSkillCooldown,"GC_HALLUCINATIONWALK",-5000*.@b; bonus2 bIgnoreDefRaceRate,RC_All,20*.@c; bonus2 bVariableCastrate,"ASC_METEORASSAULT",-7*(.@a+.@b+.@c); },{},{}
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