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Survivor's Shoes [0]   [Footgear]   Item ID# 22170 (Shoes_Of_Servival)
Type
Armor
Class
Footgear
Buy
10z
Sell
5z
Weight
50
Defense
15
Required Lvl
100
Armor Lvl
1
Slot
0
Applicable Jobs
Every Job
Description
A pair of shoes that automatically protects its owner.
MaxHP +3%, MaxSP +3%, MATK +2%, MDEF +15.
Increases Earth and Wind elemental magic attacks by 2%.
Reduces damage taken from Demihuman monsters by 5%.

Refine Level +5:
MaxHP +7%, MaxSP +7%, MATK +3%.
Increases Earth and Wind elemental magic attacks by 3%.

Refine Level +7:
MaxHP +10%, MaxSP +10%, MATK +5%.
Increases Earth and Wind elemental magic attacks by 5%.

When combined with Survival Circlet:
MATK +10%.
If Survival Circlet Refine Level +7:
Increases Earth and Wind elemental magic attacks by 10%.
If Survival Circlet Refine Level +9:
Increases Earth and Wind elemental magic attacks by 10%.

When combined with Manteau of Survival:
MATK +10%.
If Manteau of Survival Refine Level +7:
Reduces damage taken from Earth and Wind elemental attack by 15%.
If Manteau of Survival Refine Level +9:
Reduces damage taken from Earth and Wind elemental attack by 15%.

When combined with Orbs of Survival:
VIT +5, INT +5.
Reduces damage taken from Demihuman monsters by 3%.

When combined with Staff of Survival [1]:
Reduces damage taken from Demihuman monsters by 10%.
Ignores magical defense of all monsters by 50%.

If Staff of Survival [1] Refine Level +10:
Reduces cooldown time of Earth Strain by 2.4 seconds.
Reduces cooldown time of Chain Lightning by 1 seconds.
Increases magical damage inflicted on Demihuman monsters by 20%.
Increases Neutral elemental magic attacks by 80%.
Randomly increases Chain Lightning damage by 100% for 5 seconds when dealing magical attack.
Item Script
expand to view script
{ .@r = getrefine(); if (.@r >= 7) { .@hpsp = 20; .@dmg = 10; } else if (.@r >= 5) { .@hpsp = 10; .@dmg = 5; } else { .@hpsp = 3; .@dmg = 2; } bonus bMdef,15; bonus2 bSubRace,RC_DemiHuman,5; bonus bMaxHPrate,.@hpsp; bonus bMaxSPrate,.@hpsp; bonus bMatkRate,.@dmg; bonus2 bMagicAtkEle,Ele_Wind,.@dmg; bonus2 bMagicAtkEle,Ele_Earth,.@dmg; },{},{}
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