.:Renewal Item Database:.
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Type
Weapon
Class
Two-handed Axe
Buy
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Weight
500 Attack
350 Required Lvl 170 Weapon Lvl 4 Slot 2 | |
Applicable Jobs | Mechanic |
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Description | This saw, originally used for cutting metal, improved as a weapon for combat purposes. Every time you swing, the sound of the engine will crush your enemies. ATK + 10%. Increases damage of Arm Cannon by 10%. Indestructible in battle Refine Level +7: ATK +60. Decreases variable cast time by 10%. Refine Level +9: Increases long ranged physical damage by 10%. Physical attacks have a chance to increases physical damage against all size enemies by 15% for 5 seconds. Refine Level +11: Decreases after skill cast delay of all skills by 20%. [iRO Description] A weapon modified from a metal-cutting saw to a battle axe. The sound of the engine reverberating every time the wielder swings makes enemies cower in fear. ATK +10%, indestructible. Arm Cannon damage +10%. When refined to +7 or higher, ATK +60, Variable Cast Time -10%. When refined to +9 or higher, Long-ranged DMG +10%. When physically attacking, create a chance to gain additional DMG +15% on enemies of all sizes for 5 sec. When refined to +11 or higher, After-cast delay -20%. Class: Two-handed Axe ATK: 350 Weapon Level: 4 Required Level: 170 Job: Mechanic Classes |
Item Script |
expand to view script{ .@r = getrefine(); bonus bAtkRate,10; bonus bUnbreakableWeapon; bonus2 bSkillAtk,"NC_ARMSCANNON",10; if (.@r>=7) { bonus bVariableCastrate,-10; bonus bBaseAtk,60; } if (.@r>=9) { bonus bLongAtkRate,10; autobonus "{ bonus2 bAddSize,Size_All,15; }",1,5000,BF_WEAPON; } if (.@r>=11) { bonus bDelayrate,-20; } },{},{} |
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