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Anemos Shield [1]   [Shield]   Item ID# 28921 (Anemos_Shield)
Type
Armor
Class
Shield
Buy
20z
Sell
10z
Weight
350
Defense
150
Required Lvl
90
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
A shield that contains the power of the wind.
MDEF +15
Increases physical and magical damage inflicted on Wind elemental monsters by 5%.
Reduces damage taken from Wind elemental attack by 10%.
Indestructible

Refine Level +6:
Increases physical and magical damage inflicted on Wind elemental monsters by 10%.
Reduces damage taken from Wind elemental attack by 15%.

Refine Level +8:
If base STR at least 90: ATK +50.
If base AGI at least 90: Reduces after attack delay by 5%.
If base VIT at least 90: Increases restoration gained from Restorative items by 10%.
If base INT at least 90: MATK + 30.
If base DEX at least 90: Reduces variable cast time by 5%.
If base LUK at least 90: Increases critical attack damage by 5%.

[iRO Description]
A shield that contains the power of the wind.
Class: Shield
Defense: 150
Required Level: 90
Required Jobs: All Jobs
Mdef + 15
Increases physical and magical damage on Wind property targets by 5%.
Reduces damage taken from Wind property attacks by 10%.
This item is indestructible in battle.
If upgrade level is +6 or higher,
Increases physical and magical damage on Wind property targets by an additional 10%.
Reduces damage taken from Wind property attacks by an additional 15%.
If upgrade level is +8 or higher,
If the users base Str is 90 or higher,
Atk + 50
If the users base Agi is 90 or higher,
Aspd + 5%
If the users base Vit is 90 or higher,
Increases the recovery rate of recovery items by 10%.
If the users base Int is 90 or higher,
Matk + 30
If the users base Dex is 90 or higher,
Reduces the variable casting time of skills by 5%.
If the users base Luk is 90 or higher,
Increases critical damage on targets by 5%.
Item Script
expand to view script
{ bonus bMdef,15; bonus2 bAddEle,Ele_Wind,5; bonus2 bMagicAddEle,Ele_wind,5; bonus2 bSubEle,Ele_Wind,10; bonus bUnbreakableShield; .@r = getrefine(); if (.@r>=6) { bonus2 bAddEle,Ele_Wind,10; bonus2 bMagicAddEle,Ele_wind,10; bonus2 bSubEle,Ele_Wind,15; } if (.@r>=8) { if (readparam(bStr)>=90) bonus bBaseAtk,50; if (readparam(bAgi)>=90) bonus bAspdRate,5; if (readparam(bVit)>=90) bonus bAddItemHealRate,10; if (readparam(bInt)>=90) bonus bMatk,30; if (readparam(bDex)>=90) bonus bVariableCastrate,-5; if (readparam(bLuk)>=90) bonus bCritAtkRate,5; } },{},{}
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