.:Renewal Item Database:.
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Crown of Good and Evil (Imperial Guard) [1] [Upper Head] Item ID# 400375 (GoodnEvil_Circlet_IG) Crown of Good and Evil(Imperial Guard) | |
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
10 Defense
10 Required Lvl 215 Armor Lvl 2 Slot 1 | |
Applicable Jobs | Imperial Guard |
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Description | A helmet that resonates with the power of heroes and calamities. It has the effect of amplifying the Goodwill and Evil Weapons. For each 3 Refine Levels: Increases Physical Damage against enemies of every race by 5%. Increases Magical Damage against enemies of every race by 5%. For each 4 Refine Levels: Increases melee physical damage by 7%. Increases Magical Damage with Holy element by 7%. Refine Level +7: RES +50 Refine Level +9: Decreases variable cast time by 5%. ASPD +5% (Decreases after attack delay by 5%). Refine Level +11: ATK +5%, MATK +5% Decreases fixed cast time by 0.3 seconds. When equipped with Devil Guardian Sword: For each 3 Refine Levels of Devil Guardian Sword: Increases damage of Cross Rain by 4%. Increases Magical Damage with Holy element by additional 5%. If Devil Guardian Sword's Grade is B or higher: Increases damage of Cross Rain by additional 10%. When equipped with Evil Spell: Increases damage of Cross Rain by additional 15%. Increases Magical Damage with Holy element by additional 20%. When equipped with Holy Light Spear: For each 3 Refine Levels of Holy Light Spear: Increases damage of Overslash by 4%. Increases melee physical damage by additional 5%. If Holy Light Spear's Grade is B or higher: Increases damage of Overslash by additional 10%. When equipped with Goodwill Spell: Increases damage of Overslash by additional 15%. Increases melee physical damage by additional 20%. [Bonus by Grade] [Grade D]: MaxHP +5% [Grade C]: P.ATK +3, S.MATK +3 [Grade B]: S.MATK +2, S.MATK +2, POW +2, SPL +2 [Grade A]: RES +50, MRES +50, Refine Level +12: fixed cast time -0.2 seconds. |
Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus2 bAddRace,RC_All,5*(.@r/3); bonus2 bMagicAddRace,RC_All,5*(.@r/3); bonus bShortAtkRate,7*(.@r/4); bonus2 bMagicAtkEle,Ele_Holy,7*(.@r/4); if (.@r>=7) { bonus bRes,50; if (.@r>=9) { bonus bAspdRate,5; bonus bVariableCastrate,-5; if (.@r>=11) { bonus bFixedCast,-300; bonus bMatkRate,5; bonus bAtkRate,5; } } } if (.@g>=ENCHANTGRADE_D) { bonus bMaxHPrate,5; if (.@g>=ENCHANTGRADE_C) { bonus bPAtk,3; bonus bSMatk,3; if (.@g>=ENCHANTGRADE_B) { bonus bPAtk,2; bonus bSMatk,2; bonus bPow,2; bonus bSpl,2; if (.@g>=ENCHANTGRADE_A) { bonus bMRes,50; bonus bRes,50; if (.@r>=12) { bonus bFixedCast,-200; } } } } } },{},{} |
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