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Storm Muffler [0]   [Garment]   Item ID# 480064 (Storm_Muffler)
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
0
Defense
12
Required Lvl
100
Armor Lvl
1
Slot
0
Applicable Jobs
Every Job
Description
Not Available

[iRO Description]
Increase resistance against Human players and Doram Players by 5%
MaxHP + 2%
MaxSP + 2%,
Increase ranged attack damage to all enemies by 2%.

When refined to +7 or higher
MaxHP + 3%
MaxSP + 3%
Increase ranged attack damage to all enemies by 3%

When refined to 11 or higher
MaxHP + 5%
MaxSP + 5%
increase ranged attack damage to all enemies by 5%

When Infinite Humming Lv5, increase change to guide attack by 20%, restore 2SP when performing a hit.
Increase ranged damage to all enemies by 4% and Severe Rainstorm damage by 2% per each skill level of Glommy Slyness learned.
When Gloomy Day Lv5, reduce delay after skill by 10%, reduce Severe Rainstorm's delay after skill by 0.5 sec.

When equipped with fire arrows, increase resistance against fire property damage by 75%.

When equipped with crystal arrows, increase resistance against water property damage by 75%.

When equipped with wind arrows, increase resistance against wind property damage by 75%.

When equipped with stone arrows, increase resistance against earth property damage by 75%.

When equipped with Bow of Storm and Gloomy Day Lv5, decrease Severe Rainstorm's delay after skill by 2 sec.

When equipped with Scaraba +7 and Elven Bow and Gloomy Day Lv5, decrease Sever Rainstorm's delay after skill by 2 sec.

Class: Garment
DEF : 12
Required Level : 100
Usable By: All Jobs
Item Script
expand to view script
{ .@r = getrefine(); .@lvl = getskilllv("WM_FRIGG_SONG"); bonus bMaxHPrate,2; bonus bMaxSPrate,2; bonus2 bSubRace,RC_Player_Human,5; bonus2 bSubRace,RC_Player_Doram,5; bonus bLongAtkRate,2+(4*.@lvl); bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",2*.@lvl; if (.@r>=5) { bonus bMaxHPrate,3; bonus bMaxSPrate,3; bonus bLongAtkRate,3; } if (.@r>=7) { bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus bLongAtkRate,5; } if (getskilllv("WM_UNLIMITED_HUMMING_VOICE") == 5) { bonus bPerfectHitAddRate,20; bonus bSPDrainValue,2; } if (getskilllv("WM_GLOOMYDAY") == 5) { bonus bDelayrate,-10; bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-2000; } },{},{}
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