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Ring of Pazuzu [1]   [Accessory]   Item ID# 490098 (Ring_of_Pazuzu)
Type
Armor
Class
Accessory
Buy
n/a
Sell
n/a
Weight
10
Required Lvl
100
Armor Lvl
1
Slot
1
Refineable
No
Applicable Jobs
Every Job
Description
A ring with the power of evil spirits of wind and hot air.
It is said that the power of evil spirits overflows when this ring is put on.

MDEF +15, INT +7.
Increases magical damage against Small, Medium and Large sized monsters by 10%.

For each 3 Base Level:
Increases damage of Crimson Rock and Chain Lightning by 1%.

For each Base Level:
Increases damage of Lord of Vermillion by 6%.

When Level 5 Chain Lightning is learned:
Decreases SP Consumption of Chain Lightning by 35.
Decreases Chain Lightning skill cooldown by 0.5 seconds.

When Level 5 Drain Life is learned:
Decreases variable cast time of all skills by 15%.
Recovers 100 HP and 10 SP when defeating monsters with magical attacks.

When Level 3 Radius is learned:
Increases Fire, Wind and Neutral elemental magic damage by 10%.

When Level 5 Recognized Spell is learned:
Decreases after skill cast delay of all skills by 30%.

When equipped by Warlock and equipped with Liberation of Truth:
Decreases SP Consumption of Crimson Rock by 50.
Decreases Crimson Rock skill cooldown by 2 seconds.

[iRO Description]
Increases magical damage against small, medium and large size enemies by 10%.

Increases Crimson Rock and Chain Lightning damage by 1% per 3 base level.

Increases Lord of Vermilion damage by 6% per 1 base level.

If user learned Chain Lightning level 5, reduces SP consumption of Chain Lightning by 35, reduces cooldown of Chain Lightning by 0.5 seconds.

If user learned Drain Life level 5, reduce casting time by 15%

Recovers 100 HP and 10 SP when killing monsters with magical damage.

If user learned Radius level 3, increases fire, wind and neutral property magical damage by 10%.

If user learned Recognized Spell level 5, reduces delay after skill by 30%.

When equipped with Truth Liberation and both are equipped by Warlock, reduces SP consumption of Crimson Rock by 50, reduces cooldown of Crimson Rock by 2 seconds.
Type: Accessary Defense: 0
Required level: 100
Class: All
Item Script
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{ bonus bInt,7; bonus bMdef,15; bonus2 bMagicAddSize,Size_All,10; bonus2 bSkillAtk,"WZ_VERMILION",(BaseLevel*6); bonus2 bSkillAtk,"WL_CRIMSONROCK",(BaseLevel/3); bonus2 bSkillAtk,"WL_CHAINLIGHTNING",(BaseLevel/3); if (getskilllv("WL_CHAINLIGHTNING") == 5) { bonus2 bSkillUseSP,"WL_CHAINLIGHTNING",35; bonus2 bSkillCooldown,"WL_CHAINLIGHTNING",-500; } if (getskilllv("WL_DRAINLIFE") == 5) { bonus bVariableCastrate,-15; bonus bMagicHPGainValue,100; bonus bMagicSPGainValue,10; } if (getskilllv("WL_RADIUS") == 3) { bonus2 bMagicAtkEle,Ele_Fire,10; bonus2 bMagicAtkEle,Ele_Wind,10; bonus2 bMagicAtkEle,Ele_Neutral,10; } if (getskilllv("WL_RECOGNIZEDSPELL") == 5) bonus bDelayrate,-30; },{},{}
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