Renewal
.:Renewal Item Database:.
Items Listed From A-Z

Booster Shadow Earring [Shadow Pendant]   Item ID# 24587 (S_Booster_Earing)
Type
Shadow Gear
Class
Shadow Pendant
Buy
n/a
Sell
n/a
Weight
0
Required Lvl
100
Refineable
No
Applicable Jobs
Every Job
Description
A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities.

MaxHP +100, MATK +15.
Item Script
{ bonus bMatk,15; bonus bMaxHP,100; },{},{}
Dropped By No Result

Booster Shadow Pendant [Shadow Earring]   Item ID# 24588 (S_Booster_Pandent)
Type
Shadow Gear
Class
Shadow Earring
Buy
n/a
Sell
n/a
Weight
0
Required Lvl
100
Refineable
No
Applicable Jobs
Every Job
Description
A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities.

MaxHP +100, ATK +15.
Item Script
{ bonus bMaxHP,100; bonus bBaseAtk,15; },{},{}
Dropped By No Result

Booster Shadow Shield [Shadow Shield]   Item ID# 24585 (S_Booster_Shield)
Type
Shadow Gear
Class
Shadow Shield
Buy
n/a
Sell
n/a
Weight
0
Required Lvl
100
Refineable
No
Applicable Jobs
Every Job
Description
A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect.

MaxHP +100.
Decreases variable cast time by 10%.
Item Script
{ bonus bMaxHP,100; bonus bVariableCastrate,-10; },{},{}
Dropped By No Result

Booster Shadow Shoes [Shadow Footgear]   Item ID# 24586 (S_Booster_Shoes)
Type
Shadow Gear
Class
Shadow Footgear
Buy
n/a
Sell
n/a
Weight
0
Required Lvl
100
Refineable
No
Applicable Jobs
Every Job
Description
A pair of shoes worn on top of normal shoes for additional defense. Needs a complete set to have bonus effect.

MaxHP +100.
ASPD +7% (Decreases after attack delay by 7%).
Item Script
{ bonus bMaxHP,100; bonus bAspdRate,7; },{},{}
Dropped By No Result

Booster Shoes [1]   [Footgear]   Item ID# 22195 (Booster_shoes)
Type
Armor
Class
Footgear
Buy
20z
Sell
10z
Weight
80
Defense
30
Required Lvl
100
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Shoes that has the effect of temporarily enhancing the ability by stimulating the nerves of the foot.
The improvement effect changes according to the ability of the person who wears it.

MaxHP +10%, MaxSP +10%, MDEF +10.
Decreases damage taken from Players by 5%.

Base STR is at least 125:
Refine Level +7: ATK +90.
Refine Level +9: Additional ATK +90.

Base AGI is at least 125:
Refine Level +7: ASPD +2.
Refine Level +9: Additional ASPD +2.

Base VIT is at least 125:
Refine Level +7: MaxHP +12%.
Refine Level +9: Additional MaxHP +12%.

Base INT is at least 125:
Refine Level +7: MATK +120.
Refine Level +9: Additional MATK +120.

Base DEX is at least 125:
Refine Level +7: Long range physical damage +10%
Refine Level +9: Additional long range physical damage +10%.

Base LUK is at least 125:
Refine Level +7: Increases critical damage by 20%.
Refine Level +9: Increases critical damage by additional 20%.
Item Script
expand to view script
{ .@r = getrefine(); bonus bMdef,10; bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus2 bSubRace,RC_Player_Human,5; if (.@r>=7) { if (readparam(bStr)>=125) bonus bBaseAtk,90; if (readparam(bAgi)>=125) bonus bAspd,2; if (readparam(bVit)>=125) bonus bMaxHPrate,12; if (readparam(bInt)>=125) bonus bMatk,120; if (readparam(bDex)>=125) bonus bLongAtkRate,10; if (readparam(bLuk)>=125) bonus bCritAtkRate,20; } if (.@r>=9) { if (readparam(bStr)>=125) bonus bBaseAtk,90; if (readparam(bAgi)>=125) bonus bAspd,2; if (readparam(bVit)>=125) bonus bMaxHPrate,12; if (readparam(bInt)>=125) bonus bMatk,120; if (readparam(bDex)>=125) bonus bLongAtkRate,10; if (readparam(bLuk)>=125) bonus bCritAtkRate,20; } },{},{}
Dropped By No Result

Booster Spear [2]   [One Hand]   Item ID# 530000 (Boost_Spear)
Type
Weapon
Class
One-handed Spear
Buy
n/a
Sell
n/a
Weight
0
Attack
160 / MATK 160
Required Lvl
100
Weapon Lvl
4
Slot
2
Range
3
Applicable Jobs
Rune Knight
Royal Guard
Description
A special One-Handed Spear prepared for your rapid growth.

MATK +160, ATK +3%.
Increases Holy elemental magic damage by 3%.

For each refine level: ATK +2, MATK +2.
For each 15 Base Level: ATK +3, MATK +3. (Up to Base Level 180)

Refine Level +7:
For each Level of Faith:
Increases Holy elemental magic damage by additional 1%.

Refine Level +9:
Increases ranged physical damage by 10%.

When equipped with Default Booster Robe, Default Booster Muffler, Default Booster Shoes and Default Booster Earring:
MATK +20.
Decreases after skill cast delay by 15%.

For each 15 Base Level:
Increases damage of Genesis Ray by 1%. (Up to Base Level 180)

When using Cure:
Increases damage of Genesis Ray by additional 20% for 60 seconds.

When equipped with Ranged Booster Suit, Ranged Booster Manteau, Ranged Booster Boots and Ranged Booster Brooch:
ASPD +2.
Increases ranged physical damage by 10%.

For each 15 Base Level:
Increases damage of Banishing Point by 2%. (Up to Base Level 180)

When using Spear Quicken:
Increases damage of Banishing Point by additional 35% for 60 seconds.
Item Script
expand to view script
{ bonus bMatkRate,3; bonus bAtkRate,3; bonus2 bMagicAtkEle,Ele_Holy,3; .@r = getrefine(); if (.@r) { bonus bBaseAtk,.@r*2; bonus bMatk,.@r*2; } .@i = min(BaseLevel,180)/15*3; bonus bBaseAtk,.@i; bonus bMatk,.@i; if (.@r>=7) { bonus2 bMagicAtkEle,Ele_Holy,getskilllv("CR_TRUST"); } if (.@r>=9) { bonus bLongAtkRate,10; } },{},{}
Dropped By No Result

Booster Spellbook [2]   [One Hand]   Item ID# 540000 (Boost_Spl_Book)
Type
Weapon
Class
Book
Buy
n/a
Sell
n/a
Weight
0
Attack
165 / MATK 165
Required Lvl
100
Weapon Lvl
4
Slot
2
Applicable Jobs
Sorcerer
Description
A special Book prepared for your rapid growth.

MATK +165, MATK +3%.
Increases Neutral elemental magic damage by 3%.
For each refine level: MATK +3.
For each 15 Base Level: MATK +3. (Up to Base Level 180)

Refine Level +7:
For each Level of Indulge:
Increases Neutral elemental magic damage by additional 2%.

Refine Level +9:
Increases magical damage against enemies of all sizes by 10%.

When equipped with Elemental Booster Robe, Elemental Booster Muffler, Elemental Booster Shoes and Elemental Booster Earring:
MATK +20.
Increases magical damage against enemies of all sizes by additional 10%.

For each 15 Base Level:
Increases damage of Psychic Wave by 1%. (Up to Base Level 180)

When using Memorize:
Increases damage of Psychic Wave by additional 20% for 60 seconds.

When equipped with Default Booster Robe, Default Booster Muffler, Default Booster Shoes and Default Booster Earring:
MATK +20, ASPD +2.

For each 15 Base Level:
Increases damage of Fire Bolt, Cold Bolt, Lightning Bolt by 2%.
(Up to Base Level 180)

When using Double Casting:
Increases damage of Fire Bolt, Cold Bolt, Lightning Bolt by additional 35% for 60 seconds.
Item Script
expand to view script
{ bonus bMatkRate,2; bonus2 bMagicAtkEle,Ele_Neutral,3; .@r = getrefine(); bonus bMatk,.@r; bonus bMatk,min(BaseLevel,180)/15*3; if (.@r>=7) { bonus2 bMagicAtkEle,Ele_Neutral,getskilllv("PF_HPCONVERSION"); } if (.@r>=9) { bonus2 bMagicAddSize,Size_All,10; } },{},{}
Dropped By No Result

Booster Staff [2]   [Two Handed]   Item ID# 640000 (Boost_Staff)
Type
Weapon
Class
Two-handed Staff
Buy
n/a
Sell
n/a
Weight
0
Attack
100 / MATK 200
Required Lvl
100
Weapon Lvl
4
Slot
2
Applicable Jobs
Warlock
Description
A special staff prepared for your rapid growth.

MATK +200, MATK +2%.
Increases Fire elemental magic damage by 3%.
Indestructible in battle

For each refine level: MATK +3.
For each 15 Base Level: MATK +3 (Up to Base Level 180).

Refine Level +7:
For each Level of Mystical Amplification:
Increases Fire elemental magic damage by additional 1%.

Refine Level +9:
Increases Ghost, Wind, Water elemental magic damage by 10%.

When equipped with Elemental Booster Robe, Elemental Booster Muffler, Elemental Booster Shoes and Elemental Booster Earring:
MATK +20. Increases magical damage against enemies of all sizes by 10%.

For each 15 Base Level:
Increases damage of Crimson Rock by 1%. (Up to Base Level 180)

When using Mystical Amplification:
Increases damage of Crimson Rock by additional 20% for 60 seconds.

When equipped with Default Booster Robe, Default Booster Muffler, Default Booster Shoes and Default Booster Earring:
MATK +20. Decreases after skill cast delay by 10%.

For each 15 Base Level:
Increases damage of Soul Expansion by 1%. (Up to Base Level 180)

When using Mystical Amplification:
Increases damage of Soul Expansion by additional 20% for 60 seconds.
Item Script
expand to view script
{ bonus bUnbreakableWeapon; bonus bMatkRate,2; bonus2 bMagicAtkEle,Ele_Fire,3; .@r = getrefine(); bonus bMatk,.@r*3; bonus bMatk,min(BaseLevel,180)/15*3; if (.@r>=7) { bonus2 bMagicAtkEle,Ele_Fire,getskilllv("HW_MAGICPOWER"); } if (.@r>=9) { bonus2 bMagicAtkEle,Ele_Ghost,10; bonus2 bMagicAtkEle,Ele_Wind,10; bonus2 bMagicAtkEle,Ele_Water,10; } },{},{}
Dropped By No Result

Booster Sword [2]   [One Hand]   Item ID# 500001 (Boost_Sword)
Type
Weapon
Class
One-handed Sword
Buy
n/a
Sell
n/a
Weight
0
Attack
160
Required Lvl
100
Weapon Lvl
4
Slot
2
Applicable Jobs
Genetic
Description
A special One-Handed Sword prepared for your rapid growth.

ATK +2%.
Decreases variable cast time of all skills by 3%.

For each refine level: ATK +3.

For each 15 Base Level: ATK +3 (Up to Base Level 180)

Refine Level +7:
For each Level of Learning Potion:
Decreases variable cast time of all skills by additional 1%.

Refine Level +9:
Increases ranged physical damage by 10%.

When equipped with Attack Booster Suit, Attack Booster Manteau, Attack Booster Greaves and Attack Booster Ring:
ASPD +2.
Increases physical damage against enemies of all sizes by 10%.

For each 15 Base Level:
Increases damage of Cart Tornado by 1%. (Up to Base Level 180)

When using Cart Boost:
Increases damage of Cart Tornado by additional 20% for 60 seconds.

When equipped with Ranged Booster Suit, Ranged Booster Manteau, Ranged Booster Boots and Ranged Booster Brooch:
MaxHP +10%.
Decreases variable cast time of all skills by 10%.

For each 15 Base Level:
Increases damage of Cart Cannon by 1%. (Up to Base Level 180)

When using Cart Boost:
Increases damage of Cart Cannon by additional 20% for 60 seconds.
Item Script
{ bonus2 bAddClass,Class_All,2; bonus bVariableCastrate,-3; .@r = getrefine(); bonus bBaseAtk,.@r*3; bonus bBaseAtk,min(BaseLevel,180)/15*3; if (.@r>=7) bonus bVariableCastrate,-1*getskilllv("AM_LEARNINGPOTION"); if (.@r>=9) bonus bLongAtkRate,10; },{},{}
Dropped By No Result

Booster Two-handed Sword [2]   [Two Handed]   Item ID# 600001 (Boost_TH_Sword)
Booster Two Handed Sword
Type
Weapon
Class
Two-handed Sword
Buy
n/a
Sell
n/a
Weight
0
Attack
250
Required Lvl
100
Weapon Lvl
4
Slot
2
Applicable Jobs
Rune Knight
Description
A special Two-Handed Sword prepared for your rapid growth.

Critical +10, MaxHP +3%.
For each refine level: ATK +3.
For each 15 Base Level: ATK +3 (Up to Base Level 180).

Refine Level +7:
For each Level of Two-Handed Quicken:
ASPD +1% (After attack delay -1%).

Refine Level +9:
Increases critical damage by 10%.

When equipped with Attack Booster Plate, Attack Booster Manteau, Attack Booster Greaves and Attack Booster Ring:
ASPD +2. Increases critical damage by additional 10%.

For each 15 Base Level:
Increases damage of Sonic Wave by 2%. (Up to Base Level 180)

When using Concentration:
Increases damage of Sonic Wave by additional 35% for 60 seconds.

When equipped with Ranged Booster Suit, Ranged Booster Manteau, Ranged Booster Boots and Ranged Booster Brooch:
MaxHP +10%. Decreases after skill cast delay by 15%.

For each 15 Base Level:
Increases damage of Dragon Breath and Dragon Breath - Water by 1%. (Up to Base Level 180)

When using Concentration:
Increases damage of Dragon Breath and Dragon Breath - Water by additional 20% for 60 seconds.
Item Script
{ bonus bCritical,10; bonus bMaxHPrate,3; .@r = getrefine(); bonus bBaseAtk,.@r; bonus bBaseAtk,min(BaseLevel,180)/15*3; if (.@r>=7) { bonus bAspdRate,getskilllv("KN_TWOHANDQUICKEN"); } if (.@r>=9) { bonus bCritAtkRate,10; } },{},{}
Dropped By No Result

Booster Weapon Phase 1 Upgrade Package    Item ID# 100338 (Booster_W_Up_1)
Type
Delayed-Consumable
Class
n/a
Buy
n/a
Sell
n/a
Weight
0
Description
A package that can refine Booster Weapons, which cannot be refined normally.
Booster Weapons can be refined to +9 or higher.

Ignition Wave Booster Two-Handed Sword
Hundered Breath Booster Spear
Banishing Cannon Booster Spear
Pressure Genesis Booser Sword
Power Tornado Booster Axe
Arms Knuckle Booster Mace
Acid Cannon Booster Club
Hells Tornado Booster Sword
Rolling Cross Booster Katar
Counter Assault Booster Dagger
Triangle Spring Booster Bow
Magic Fatal Booster Dagger
Crimson Strain Booster Staff
Chain Jack Booster Staff
Spell Bolt Booster Book
Elemental Spell Booster Stick
Adonus Booster Wand
Dupledex Booster Mace
Rampage Arrow Booster Knuckle
Sky Cannon Booster Knuckle
Arrow Booster Bow
Sharp Bolt Booster Bow
Rainstorm Booster Bow
Metallic Reverberation Booster Violin
Metallic Reverberation Booster Whip

(This item will be deleted at the last regular inspection in July 2020.)
Item Script
{ laphine_upgrade(); },{},{}
Dropped By No Result

Booster Weapon Phase 2 Upgrade Package    Item ID# 100339 (Booster_W_Up_2)
Type
Delayed-Consumable
Class
n/a
Buy
n/a
Sell
n/a
Weight
0
Description
A package that can refine Booster Weapons, which cannot be refined normally.
Booster Weapons can be refined to +11.

Ignition Wave Booster Two-Handed Sword
Hundered Breath Booster Spear
Banishing Cannon Booster Spear
Pressure Genesis Booser Sword
Power Tornado Booster Axe
Arms Knuckle Booster Mace
Acid Cannon Booster Club
Hells Tornado Booster Sword
Rolling Cross Booster Katar
Counter Assault Booster Dagger
Triangle Spring Booster Bow
Magic Fatal Booster Dagger
Crimson Strain Booster Staff
Chain Jack Booster Staff
Spell Bolt Booster Book
Elemental Spell Booster Stick
Adonus Booster Wand
Dupledex Booster Mace
Rampage Arrow Booster Knuckle
Sky Cannon Booster Knuckle
Arrow Booster Bow
Sharp Bolt Booster Bow
Rainstorm Booster Bow
Metallic Reverberation Booster Violin
Metallic Reverberation Booster Whip

(This item will be deleted at the last regular inspection in July 2020.)
Item Script
{ laphine_upgrade(); },{},{}
Dropped By No Result

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