Renewal
.:Renewal Item Database:.
Items Listed From A-Z

Spell Caster Shadow Selection Box    Item ID# 101728 (aegis_101728)
Type
Delayed-Consumable
Class
n/a
Buy
n/a
Sell
n/a
Weight
1
Description
A box that can be received by selecting an part of the Spell Caster Shadow Equipment.
If you select an Earring/Pendant/Shoes/Armor part, you will get a box containing the selected Shadow Equipment.
Item Script
{},{},{}
Dropped By No Result

Spell Caster Shadow Shoes [Shadow Footgear]   Item ID# 24748 (S_SpellCaster_Shoes)
Type
Shadow Gear
Class
Shadow Footgear
Buy
n/a
Sell
n/a
Weight
0
Applicable Jobs
Every Job
Description
A pair of shoes worn on top of normal shoes for additional defense. Needs a complete set to have bonus effect.

For each Refine Level: Decreases variable cast time by 1%.

For each 3 Refine Levels: ATK +1%, MATK +1%.
Item Script
{ .@r = getrefine(); bonus bVariableCastrate,-.@r; bonus bMatkRate,(.@r/3); bonus bAtkRate,(.@r/3); },{},{}
Dropped By No Result

Spell Caster Shadow Shoes Box    Item ID# 101724 (aegis_101724)
Type
Usable Item
Class
n/a
Buy
n/a
Sell
n/a
Weight
1
Applicable Jobs
Every Job
Description
A box containing the Spell Caster Shadow Shoes.
When used, you can obtain Spell Caster Shadow Shoes with a random refine level between +7 and +10.
Item Script
{ getgroupitem(IG_S_SPELLCASTER_SHOES,true); },{},{}
Dropped By No Result

Spell Caster Shadow Spellbook    Item ID# 101179 (SpellCaster_Shadow_Up)
Type
Delayed-Consumable
Class
n/a
Buy
n/a
Sell
n/a
Weight
1
Description
A spellbook that enhances the Spell Caster Shadow Equipment.
Without changing the refine level, one or two Random Options are granted.
Note that the existing Random Options disappear.

[Target Items]
Spell Caster Shadow Armor
Spell Caster Shadow Shoes
Spell Caster Shadow Earring
Spell Caster Shadow Pendant
Item Script
{ laphine_upgrade(); },{},{}
Dropped By No Result

Spell Caster Shadow Thump Box    Item ID# 101182 (SpellCasterShadow_Mix)
Type
Delayed-Consumable
Class
n/a
Buy
n/a
Sell
n/a
Weight
1
Description
Spell Caster Shadow Thump Box

If you combine 6 of any of the following Shadow Equipments which are refined to +7 or higher, you can obtain either Spell Caster Shadow Armor, Spell Caster Shadow Shoes, Spell Caster Shadow Earring or Spell Caster Shadow Pendant.
Spellflow Shadow Shield II
Spellflow Shadow Shield
Spellflow Shadow Armor
Spellflow Shadow Shoes
Caster Shadow Armor II
Caster Shadow Armor
Caster Shadow Shield
Caster Shadow Shoes
Caster Shadow Weapon
Caster Shadow Earring
Caster Shadow Pendant

The Refine Level of the materials does not affect the result.
Item Script
{ laphine_synthesis(); },{},{}
Dropped By No Result

Spell Circuit [1]   [Upper Head]   Item ID# 19249 (Spell_Circuit)
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
10
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
The magic circle that imaged the property.
It feels like you can use a powerful magic just to wear it.

For each 2 refine levels: MATK +20.

Refine Level +7:
Reduces variable cast time by 10%.

Refine Level +9:
Increases Neutral and Shadow elemental magic damage by 10%.

Refine Level +11:
Increases Water, Wind, Earth and Fire elemental magic damage by 10%.

For each refine level above +10:
Reduces fixed cast time by 0.1 second (up to +15).

When equipped with Mental Stick:
Every 2 refine level of Mental Stick:
Increases Psychic Wave damage by 5%.

When equipped with Kronos:
Every 2 refine level of Kronos
Increases Hell Inferno damage by 10%.

When equipped with Mikatsuki or Raksasa Dagger:
Reduces variable cast time as percent equal to refine level of Mikatsuki or Raksasa Dagger.

Every 2 refine level of Mikatsuki or Raksasa Dagger:
Increases Flaming Petals, Freezing Spear and Wind Blade damage by 5%.
Item Script
expand to view script
{ .@r = getrefine(); bonus bMatk,(.@r/2)*20; if (.@r>6) { bonus bVariableCastrate,-10; } if (.@r>8) { bonus2 bMagicAtkEle,Ele_Dark,10; bonus2 bMagicAtkEle,Ele_Neutral,10; } if (.@r>10) { bonus2 bMagicAtkEle,Ele_Water,10; bonus2 bMagicAtkEle,Ele_Wind,10; bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Fire,10; } .@val = max(min(.@r-15,5),0); bonus bFixedCast,-.@val*100; },{},{}
Dropped By No Result

Spell Circuit SynthesisBox    Item ID# 23879 (Bs_Item_M_S_18)
Spell Circuit Combination Scroll
Type
Delayed-Consumable
Class
n/a
Buy
n/a
Sell
n/a
Weight
1
Description
Spell Circuit combination method is explained in this Combination Scroll.

[Required materials]
Rosetta Stone Sculpture 150 ea.
Zelunium 30 ea.
Item Script
{ laphine_synthesis(); },{},{}
Dropped By No Result

Spell Magic Attack Stone (Garment)    Item ID# 311426 (aegis_311426)
Spell Magic Attack Stone(Garment)
Type
Card
Class
Enchant
Buy
n/a
Sell
n/a
Weight
0
Description
S.MATK +3

When equipped with Magic Power Stone(Upper):
S.MATK +1, SPL +1

When equipped with Magic Power Stone(Middle):
S.MATK +1, SPL +1

When equipped with Magic Power Stone(Lower):
S.MATK +1, SPL +1

When equipped with Spell Stone(Dual):
S.MATK +5, SPL +3
Item Script
{ bonus bSMatk,3; },{},{}
Dropped By No Result

Spell Magic Attack Stone (Garment)    Item ID# 1000922 (SmatkStone_Robe)
Special Magic Attack Stone(Garment)
Type
Miscellaneous
Class
n/a
Buy
n/a
Sell
n/a
Weight
10
Description
A stone that increases MATK.
Gives the following effects when compounded on a slot of an Costume Garment.

S.MATK +3

When equipped with Magic Power Stone(Upper):
S.MATK +1, SPL +1

When equipped with Magic Power Stone(Middle):
S.MATK +1, SPL +1

When equipped with Magic Power Stone(Lower):
S.MATK +1, SPL +1

When equipped with Spell Stone(Dual):
S.MATK +5, SPL +3

Go to: [Lace La Zard] at mal_in01 (20, 107) in a building near Malangdo (115, 150).
Item Script
{},{},{}
Dropped By No Result

Spell of Varmundt Lv1    Item ID# 310923 (Barmund_Spl1)
Type
Card
Class
Enchant
Buy
n/a
Sell
n/a
Weight
0
Description
Essence of Varmundt's Wisdom.

SPL +1

For each 20 base SPL:
MATK +3, S.MATK +1

[Enchanted Equipment's Grade]

For each 20 base SPL:
[Grade D]: S.MATK +1
[Grade C]: S.MATK +1
[Grade B]: S.MATK +1
[Grade A]: S.MATK +1
Item Script
expand to view script
{ .@param = (readparam(bSpl)/20); .@g = getenchantgrade(); bonus bSpl,1; bonus bSmatk,.@param; bonus bMatk,3*.@param; if (.@g >= ENCHANTGRADE_D) { bonus bSmatk,.@param; if (.@g >= ENCHANTGRADE_C) { bonus bSmatk,.@param; if (.@g >= ENCHANTGRADE_B) { bonus bSmatk,.@param; if (.@g >= ENCHANTGRADE_A) { bonus bSmatk,.@param; } } } } },{},{}
Dropped By No Result

Spell of Varmundt Lv2    Item ID# 310924 (Barmund_Spl2)
Type
Card
Class
Enchant
Buy
n/a
Sell
n/a
Weight
0
Description
Essence of Varmundt's Wisdom.

SPL +2

For each 20 base SPL:
MATK +4, S.MATK +2

[Enchanted Equipment's Grade]

For each 20 base SPL:
[Grade D]: S.MATK +1
[Grade C]: S.MATK +1
[Grade B]: S.MATK +1
[Grade A]: S.MATK +2
Item Script
expand to view script
{ .@param = (readparam(bSpl)/20); .@g = getenchantgrade(); bonus bSpl,2; bonus bSmatk,2*.@param; bonus bMatk,4*.@param; if (.@g >= ENCHANTGRADE_D) { bonus bSmatk,.@param; if (.@g >= ENCHANTGRADE_C) { bonus bSmatk,.@param; if (.@g >= ENCHANTGRADE_B) { bonus bSmatk,.@param; if (.@g >= ENCHANTGRADE_A) { bonus bSmatk,2*.@param; } } } } },{},{}
Dropped By No Result

Spell of Varmundt Lv3    Item ID# 310925 (Barmund_Spl3)
Type
Card
Class
Enchant
Buy
n/a
Sell
n/a
Weight
0
Description
Essence of Varmundt's Wisdom.

SPL +3

For each 20 base SPL:
MATK +5, S.MATK +3

[Enchanted Equipment's Grade]

For each 20 base SPL:
[Grade D]: S.MATK +1
[Grade C]: S.MATK +2
[Grade B]: S.MATK +2
[Grade A]: S.MATK +2
Item Script
expand to view script
{ .@param = (readparam(bSpl)/20); .@g = getenchantgrade(); bonus bSpl,3; bonus bSmatk,3*.@param; bonus bMatk,5*.@param; if (.@g >= ENCHANTGRADE_D) { bonus bSmatk,.@param; if (.@g >= ENCHANTGRADE_C) { bonus bSmatk,2*.@param; if (.@g >= ENCHANTGRADE_B) { bonus bSmatk,2*.@param; if (.@g >= ENCHANTGRADE_A) { bonus bSmatk,2*.@param; } } } } },{},{}
Dropped By No Result

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