Renewal
.:Renewal Item Database:.
Items Listed From A-Z

Metal Book [1]   [One Hand]   Item ID# 1588 (Metal_Book)
Type
Weapon
Class
Book
Buy
20z
Sell
10z
Weight
0
Attack
45 / MATK 10
Weapon Lvl
3
Slot
1
Applicable Jobs
Priest
Sage
Star Gladiator
Description
Book coated with metal that enhance ability.
MATK +10
Every refine level: ATK +1, MATK +2.
For each 10 Base Level above 20: ATK +5 (applies up to level 120).
Item Script
{ .@r = getrefine(); bonus bBaseAtk,(.@r*5); bonus bMatk,(.@r*2); .@i = min(BaseLevel/10,12); if (BaseLevel>20) { bonus bBaseAtk,((min(BaseLevel,120)-20)/10)*5; } },{},{}
Dropped By No Result

Metal Bow [1]   [Two Handed]   Item ID# 18116 (Metal_Bow)
Type
Weapon
Class
Bow
Buy
20z
Sell
10z
Weight
0
Attack
50
Weapon Lvl
3
Slot
1
Range
5
Applicable Jobs
Archer
Hunter
Bard / Dancer
Description
Cannot be traded
Bow coated with steel to increase its power.
If equipped by Hunter, ATK +10.
For every refine level, ATK +3 and increases long range physical attack by 1%.
If Base Level is 20 or higher, every 10 level ATK +5 (applies up to level 120).
Item Script
{ .@r = getrefine(); if (BaseJob == Job_Hunter && Upper!=2) bonus bBaseAtk,10; bonus bBaseAtk,(.@r*3); bonus bLongAtkRate,.@r; .@i = min(BaseLevel/10,12); if (.@i>2) bonus bBaseAtk,((.@i-2)*5); },{},{}
Dropped By No Result

Metal Cube    Item ID# 1000929 (VR_Metal_Cube)
Type
Miscellaneous
Class
n/a
Buy
n/a
Sell
n/a
Weight
0
Description
'I will not forgive you if you break it!' -- Delicate three-dimensional cube puzzle made of metal.
It is used for free idea generation.
Item Script
{},{},{}
Dropped By No Result

Metal Dagger [1]   [One Hand]   Item ID# 13079 (Metal_Dagger)
Type
Weapon
Class
Dagger
Buy
20z
Sell
10z
Weight
0
Attack
55
Weapon Lvl
3
Slot
1
Applicable Jobs
Novice
Swordman
Mage
Archer
Merchant
Thief
Knight
Wizard
Blacksmith
Hunter
Assassin
Supernovice
Crusader
Sage
Rogue
Alchemist
Bard / Dancer
Soul Linker
Ninja
Kagerou / Oboro
Description
ATK +5 and MATK +2 for every refine level.
Additional ATK +5 for every 10 Base Level after level 20 (bonus applies up to level 120).
Item Script
{ .@r = getrefine(); bonus bBaseAtk,(.@r*5); bonus bMatk,(.@r*2); .@i = min(BaseLevel/10,12); if (.@i>2) bonus bBaseAtk,((.@i-2)*5); },{},{}
Dropped By No Result

Metal Detector Mk47 [2]   [One Hand]   Item ID# 28771 (Ein_1HDAGGER)
Type
Weapon
Class
Dagger
Buy
n/a
Sell
n/a
Weight
100
Attack
200
Required Lvl
170
Weapon Lvl
4
Slot
2
Applicable Jobs
Guillotine Cross
Description
Hand held detector for metal detection in mines.
Lightweight and durable, it is also popular for self-defense.

ATK +10%.
Increases damage of Cross Impact by 10%.

Refine Level +7:
ATK +40, ASPD +10% (Decreases after attack delay by 10%).

Refine Level +9:
Increases damage of Cross Impact by additional 15%.
Physical attacks have a chance to increase physical damage against all size enemies by 15% for 10 seconds.

Refine Level +11:
Decreases after skill cast delay of all skills by 20%.
Item Script
expand to view script
{ .@r = getrefine(); bonus bAtkRate,10; bonus2 bSkillAtk,"GC_CROSSIMPACT",10; if (.@r>=7) { bonus bAspdRate,10; bonus bBaseAtk,40; } if (.@r>=9) { bonus2 bSkillAtk,"GC_CROSSIMPACT",15; autobonus "{ bonus2 bAddSize,Size_All,15; }",1,10000,BF_WEAPON; } if (.@r>=11) { bonus bDelayrate,-20; } },{},{}
Dropped By No Result

Metal Foxtail [1]   [One Hand]   Item ID# 26111 (Metal_Foxtail)
Type
Weapon
Class
One-handed Staff
Buy
n/a
Sell
n/a
Weight
0
Attack
120 / MATK 120
Weapon Lvl
3
Slot
1
Applicable Jobs
Summoner
Spirit Handler
Description
Foxtail made of metal with reinforced ability by adding Phracon and Emvertracon to Steel.

MATK +120.
For each refine level: ATK +3, MATK +3.

Base Level at least 20:
For each 10 Base Level: ATK +3, MATK +3 (Up to Base Level 120).

Indestructible in battle
Item Script
{ .@r = getrefine() * 3; bonus bBaseAtk,.@r; bonus bMatk,.@r; if (BaseLevel >= 20) { .@r = min(BaseLevel,120)/10*3; bonus bBaseAtk,.@r; bonus bMatk,.@r; } bonus bUnbreakableWeapon; },{},{}
Dropped By No Result

Metal Fragment    Item ID# 7095 (Broken_Steel_Piece)
Type
Miscellaneous
Class
n/a
Buy
1075z
Sell
537z
Weight
1
Description
An unidentified metal fragment.
Item Script
{},{},{}
Dropped By
Obtainable FromOld Blue Box, Old Violet Box

Metal Fragment    Item ID# 7497 (Steel_Piece)
Type
Miscellaneous
Class
n/a
Buy
n/a
Sell
n/a
Weight
0
Description
A peculiar looking metallic fragment.
Item Script
{},{},{}
Dropped By No Result

Metal Katar [1]   [Two Handed]   Item ID# 1296 (Metal_Katar)
Type
Weapon
Class
Katar
Buy
20z
Sell
10z
Weight
0
Attack
75
Weapon Lvl
3
Slot
1
Applicable Jobs
Assassin
Description
Item cannot be traded with other character.
Katar made up of Metal.

Every Refine Level:
ATK +5 and critical damage +1%.

Base Level 20 or higher:
Every 10 Base Level above 20, ATK +5. (Applies up to level 120.)
Item Script
{ .@r = getrefine(); bonus bBaseAtk,(.@r*5); bonus bCritAtkRate,.@r; .@i = min(BaseLevel/10,12); if (.@i>2) bonus bBaseAtk,((.@i-2)*5); },{},{}
Dropped By No Result

Metal Lance [1]   [Two Handed]   Item ID# 1493 (Metal_Lance)
Type
Weapon
Class
Two-handed Spear
Buy
20z
Sell
10z
Weight
0
Attack
100
Weapon Lvl
3
Slot
1
Range
3
Applicable Jobs
Swordman
Knight
Crusader
Description
You cannot Trade this item.
Spear with strengthened metal

Every refine level, ATK +6.

Base level 20 or higher:
ATK +5 for every 10 Base Level above 20 (bonus applies up to level 120).
Item Script
{ bonus bBaseAtk,(getrefine()*6); .@i = min(BaseLevel/10,12); if (.@i>2) bonus bBaseAtk,((.@i-2)*5); },{},{}
Dropped By No Result

Metal Mace [1]   [One Hand]   Item ID# 16023 (Metal_Mace)
Type
Weapon
Class
Mace
Buy
20z
Sell
10z
Weight
0
Attack
80
Weapon Lvl
3
Slot
1
Applicable Jobs
Novice
Swordman
Acolyte
Merchant
Knight
Priest
Blacksmith
Supernovice
Crusader
Monk
Alchemist
Description
A metal mace that reinforced by adding emvertracon.
ATK +5 for every refine level.

If Base Level at least 20:
Every 10 base level, ATK +5 (applies up to level 120).
Item Script
{ bonus bUnbreakableWeapon; bonus bBaseAtk,(getrefine()*5); .@i = min(BaseLevel/10,12); if (.@i>2) bonus bBaseAtk,((.@i-2)*5); },{},{}
Dropped By No Result

Metal Pick [1]   [Accessory]   Item ID# 490141 (Metal_Pick)
Type
Armor
Class
Accessory
Buy
n/a
Sell
n/a
Weight
10
Required Lvl
100
Armor Lvl
1
Slot
1
Refineable
No
Applicable Jobs
Every Job
Description
Not Available

[iRO Description]
Item used to play guitar or bass. It's hard, so it's less abrasive.

Increase magic damage to small, medium, large monsters by 10%.
Increase damage of Metallic Sound by 1% per 3 BaseLv.
When Improvised Song Lv. 5 is learned, increase damage of Neutral property magic damage by 10%.
When Frigg's Song Lv. 5 is learned, ignores magic defense of all races by 50%.
When Deep Sleep Lullaby Lv. 5 is learned, increase ASPD by 10%.
Killing a monster using a magic attack restores 100 HP, 10 SP.
When Gloomy Shyness Lv. 5 is learned, increase magic damage to normal, boss monsters by 10%.

Type : Accessory Defense : 0
Required Level : 100
Class : All
Item Script
expand to view script
{ bonus bInt,7; bonus2 bMagicAddSize,Size_All,10; bonus2 bSkillAtk,"WM_METALICSOUND",(BaseLevel/3); if (getskilllv("WM_RANDOMIZESPELL") == 5) bonus2 bMagicAtkEle,Ele_Neutral,10; if (getskilllv("WM_FRIGG_SONG") == 5) bonus2 bIgnoreMdefRaceRate,RC_All,50; if (getskilllv("WM_LULLABY_DEEPSLEEP") == 5) { bonus bAspdRate,10; bonus bMagicHPGainValue,100; bonus bMagicSPGainValue,10; } if (getskilllv("WM_GLOOMYDAY") == 5) { bonus2 bMagicAddClass,Class_Normal,10; bonus2 bMagicAddClass,Class_Boss,10; } },{},{}
Dropped By No Result

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