.:Renewal Item Database:.
Items Listed From A-Z
Laser of Eagle [1] [Upper Head] Item ID# 19111 (Laser_Of_Eagle) Classic Dungeon Teleport 1 10 Box | |
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
40 Defense
5 Required Lvl 100 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Every Job |
---|---|
Description | A hat with High-performance laser shooter. Dex +2. Long ranged physical attack +10%. When dealing physical attacks, has a chance for 5 seconds transform wearer into Cecil Damon (Shecil). Higher refine level increases the chance of transformation. During transformation you will gain: Reduces after cast delay by 100%. Adds certain chance when dealing physical attacks to auto cast True Sight Level 2 (or cast at the learnt level). When attacking with long range physical attack, has a chance to autocast Level 1 Lex Aeterna. |
Item Script | { bonus bDex,2; bonus bLongAtkRate,10; bonus5 bAutoSpell,"PR_LEXAETERNA",1,50,BF_LONG,1; /*TODO: Chance to transform become Shechil while attacking.*/ },{},{} |
Dropped By | No Result |
Type
Miscellaneous
Class
n/a
Buy
n/a
Sell
n/a
Weight
0 | |
Description | The last breath of the soul. It is likely that it will freeze if it is wrapped in cold air and it does not touch well. |
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Item Script | {},{},{} |
Dropped By | No Result |
Type
Weapon
Class
Rifle
Buy
n/a
Sell
n/a
Weight
240 Attack
265 Required Lvl 215 Weapon Lvl 5 Slot 2 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | A rifle that does not lose its luster until the final battle. ATK +5%, CON +2 Increases damage of Spiral Shooting by 5%. Refine Level +5: Increases damage of Spiral Shooting by additional 10%. Refine Level +7: Increases ranged physical damage by 5%. Refine Level +9: Increases damage of Spiral Shooting by additional 10%. Refine Level +10: Critical +10 Refine Level +11: Increases damage of Spiral Shooting by additional 5%. Increases damage of Only One Bullet by 15%. [Bonus by Grade] [Grade D]: ranged physical damage +10%. [Grade C]: Physical Damage against enemies of every size +10%. [Grade B]: Physical Damage against enemies of every race +10%. [Grade A]: Physical Damage against enemies of every element +10%. |
Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,5; bonus bCon,2; bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",5; if (.@r>=5) { bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",10; if (.@r>=7) { bonus bLongAtkRate,5; if (.@r>=9) { bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",10; if (.@r>=10) { bonus bCritical,10; if (.@r>=11) { bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",15; bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",5; } } } } } if (.@g>=ENCHANTGRADE_D) { bonus bLongAtkRate,10; if (.@g>=ENCHANTGRADE_C) { bonus2 bAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_B) { bonus2 bAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bAddEle,Ele_All,10; } } } } },{},{} |
Dropped By | No Result |
Type
Usable Item
Class
n/a
Buy
10z
Sell
5z
Weight
0 | |
Applicable Jobs | Every Job |
---|---|
Description | The beginning of the frost.Was insoluble ever since the world began. Enough to get goosebumps, cold hands and face shining like an expensive metal. Cures Burning status. |
Item Script | { sc_start SC_CHILL,10000,0; },{},{} |
Dropped By | No Result |
Obtainable From | Temple of the Demon God |
LastAngel LuckyScroll Item ID# 17665 (LastAngel_LuckyScroll) | |
Type
Cash Shop Item
Class
n/a
Buy
n/a
Sell
n/a
Weight
1 | |
Description | Not Available [iRO Description] Not Available |
---|---|
Item Script | { getgroupitem(IG_LastAngel_LuckyScroll); },{},{} |
Dropped By | No Result |
Type
Miscellaneous
Class
n/a
Buy
n/a
Sell
n/a
Weight
0 | |
Description | This is a proof ticket from Late Lang's company, and it contains the number he or she walked in the Monster Race. It is only available through the company. |
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Item Script | {},{},{} |
Dropped By | No Result |
Latent Awakening (Spirit of Savage) Item ID# 310979 (Amp_SU_2) | |
Type
Card
Class
Enchant
Buy
n/a
Sell
n/a
Weight
0 | |
Description | Not Available [iRO Description] Not Available |
---|---|
Item Script | { autobonus3 "{ bonus2 bSkillUseSP,\"SU_SVG_SPIRIT\",59; }",100,10000,"SU_SVG_SPIRIT"; },{},{} |
Dropped By | No Result |
Latent Awakening (Tuna Belly) Item ID# 310978 (Amp_SU_1) | |
Type
Card
Class
Enchant
Buy
n/a
Sell
n/a
Weight
0 | |
Description | Not Available [iRO Description] Not Available |
---|---|
Item Script | { autobonus3 "{ bonus2 bSkillUseSP,\"SU_TUNABELLY\",59; }",100,10000,"SU_TUNABELLY"; },{},{} |
Dropped By | No Result |
Latent Release (Archbishop) Item ID# 310313 (Latent_Release_AB) | |
Type
Card
Class
Enchant
Buy
n/a
Sell
n/a
Weight
0 | |
Description | Not Available [iRO Description] Not Available |
---|---|
Item Script |
expand to view script{ bonus2 bSubRace,RC_Player_Human,12; bonus2 bSubRace,RC_Player_Doram,12; bonus bRestartFullRecover; if (eaclass()&EAJL_THIRD && BaseJob == Job_Priest) autobonus3 "{ bonus2 bResEff,Eff_Sleep,10000; bonus2 bResEff,Eff_Stun,10000; bonus2 bResEff,Eff_Stone,10000; }",1000,30000,"AB_ORATIO"; },{},{} |
Dropped By | No Result |
Latent Release (Genetic) Item ID# 310317 (Latent_Release_GN) | |
Type
Card
Class
Enchant
Buy
n/a
Sell
n/a
Weight
0 | |
Description | Not Available [iRO Description] Not Available |
---|---|
Item Script | { bonus2 bSubRace,RC_Player_Human,12; bonus2 bSubRace,RC_Player_Doram,12; bonus bRestartFullRecover; if (eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist) { bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",50; bonus2 bSkillAtk,"GN_CRAZYWEED",50; } },{},{} |
Dropped By | No Result |
Latent Release (Mechanic) Item ID# 310316 (Latent_Release_NC) | |
Type
Card
Class
Enchant
Buy
n/a
Sell
n/a
Weight
0 | |
Description | Not Available [iRO Description] Not Available |
---|---|
Item Script | { bonus2 bSubRace,RC_Player_Human,12; bonus2 bSubRace,RC_Player_Doram,12; bonus bRestartFullRecover; if (eaclass()&EAJL_THIRD && BaseJob == Job_Blacksmith) bonus bNoWalkDelay; },{},{} |
Dropped By | No Result |
Latent Release (Royal Guard) Item ID# 310311 (Latent_Release_LG) | |
Type
Card
Class
Enchant
Buy
n/a
Sell
n/a
Weight
0 | |
Description | Not Available [iRO Description] Not Available |
---|---|
Item Script | { bonus2 bSubRace,RC_Player_Human,12; bonus2 bSubRace,RC_Player_Doram,12; bonus bRestartFullRecover; if (eaclass()&EAJL_THIRD && BaseJob == Job_Crusader) bonus2 bAddClass,Class_Boss,50; },{},{} |
Dropped By | No Result |