.:Renewal Item Database:.
Items Listed From A-Z
Magical Cloth [1] [Body] Item ID# 450132 (Magical_Cloth) | |
Type
Armor
Class
Armor
Buy
200000z
Sell
100000z
Weight
10 Defense
45 Required Lvl 100 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Every Job |
---|---|
Description | A close that was created all night by a wizard who longed for a magic swordsman to amplify his magical power. I managed to amplify the magical power, but I couldn't equip the essential sword. Increases Fire, Water, Wind and Earth elemental magic damage by 5%. Refine Level +7: ASPD +10% (After attack delay -10%). Increases Fire, Water, Wind and Earth elemental magic damage by additional 2%. Refine Level +8: Increases Fire, Water, Wind and Earth elemental magic damage by additional 3%. Indestructible in battle Refine Level +9: Increases Fire, Water, Wind and Earth elemental magic damage by additional 5%. Random chance to increase damage of Fire Bolt, Cold Bolt, Lightning Bolt and Earth Spike by 100% for 10 seconds when recieving physical damage. When equipped with Sorcerer Celia Card: MATK +5%. Ignores magic defense of all race enemies by 50%. |
Item Script |
expand to view script{ .@r = getrefine(); bonus2 bMagicAtkEle,Ele_Earth,5; bonus2 bMagicAtkEle,Ele_Water,5; bonus2 bMagicAtkEle,Ele_Wind,5; bonus2 bMagicAtkEle,Ele_Fire,5; if (.@r>=7) { bonus bAspdRate,10; bonus2 bMagicAtkEle,Ele_Earth,2; bonus2 bMagicAtkEle,Ele_Water,2; bonus2 bMagicAtkEle,Ele_Wind,2; bonus2 bMagicAtkEle,Ele_Fire,2; } if (.@r>=8) { bonus bUnbreakableArmor; bonus2 bMagicAtkEle,Ele_Earth,3; bonus2 bMagicAtkEle,Ele_Water,3; bonus2 bMagicAtkEle,Ele_Wind,3; bonus2 bMagicAtkEle,Ele_Fire,3; } if (.@r>=9) { bonus2 bMagicAtkEle,Ele_Earth,5; bonus2 bMagicAtkEle,Ele_Water,5; bonus2 bMagicAtkEle,Ele_Wind,5; bonus2 bMagicAtkEle,Ele_Fire,5; autobonus "{ bonus2 bSkillAtk,\"MG_FIREBOLT\",100; bonus2 bSkillAtk,\"MG_COLDBOLT\",100; bonus2 bSkillAtk,\"MG_LIGHTNINGBOLT\",100; bonus2 bSkillAtk,\"WZ_EARTHSPIKE\",100; }",2000,10000; } },{},{} |
Dropped By | No Result |
Magical Earring (Shadow) [Shadow Pendant] Item ID# 24021 (S_Magical_Earring) Magical Shadow Earring | |
Type
Shadow Gear
Class
Shadow Pendant
Buy
n/a
Sell
n/a
Weight
0 | |
Applicable Jobs | Every Job |
---|---|
Description | A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities. Reduce variable cast time by 1%. Refined to +7 or higher, reduce variable cast time by 2%. [Magical Shadow Set] Magical Shadow Weapon Magical Shadow Earring Magical Shadow Pendant Every refine level, MATK +1. If total combined refine levels the entire set is +23 or higher, MATK +1%. More Information on Combo: |
Item Script | { .@r = getrefine(); bonus bMaxHP,.@r*10; bonus bVariableCastrate,-(.@r>=7)?2:1; },{},{} |
Dropped By | No Result |
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
3 Defense
5 Required Lvl 10 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Every Job |
---|---|
Description | A winged hairband wore by priest whose fought demons. Increases the attack and defense power against specific element. Random chance to autocast Level 1 Holy Light when dealing physical damage. Increases physical damage against Poison, Holy, Ghost, Shadow, Undead elemental monsters by 5%. For each 3 refine levels: Increases damage of Holy Light by 100%. Increases SP Consumption of all skills by of Holy Light by 10. Refine Level +7: Increases physical damage against Poison, Holy, Ghost, Shadow and Undead elemental monsters by 5%. Refine Level +9: Decreases damage taken from Poison, Holy, Ghost, Shadow, Undead elemental monsters by 5%. Refine Level +12: Increases the rate of autocasting Holy Light. Base Level 10 |
Item Script |
expand to view script{ .@r = getrefine(); bonus bUseSPrate,10*(.@r/3); bonus2 bSkillAtk,"AL_HOLYLIGHT",100*(.@r/3); if (.@r>=9) { bonus2 bSubEle,Ele_Undead,17; bonus2 bSubEle,Ele_Ghost,17; bonus2 bSubEle,Ele_Poison,17; bonus2 bSubEle,Ele_Holy,17; bonus2 bSubEle,Ele_Dark,17; } else if (.@r>=7) { bonus2 bAddEle,Ele_Undead,10; bonus2 bAddEle,Ele_Ghost,10; bonus2 bAddEle,Ele_Poison,10; bonus2 bAddEle,Ele_Holy,10; bonus2 bAddEle,Ele_Dark,10; } else { bonus2 bAddEle,Ele_Undead,5; bonus2 bAddEle,Ele_Ghost,5; bonus2 bAddEle,Ele_Poison,5; bonus2 bAddEle,Ele_Holy,5; bonus2 bAddEle,Ele_Dark,5; } if (.@r>=12) { .@val = 1; } bonus5 bAutoSpell,"AL_HOLYLIGHT",1+.@val,10,BF_SHORT|BF_WEAPON,1; bonus5 bAutoSpell,"AL_HOLYLIGHT",1+.@val,5,BF_LONG|BF_WEAPON,1; },{},{} |
Dropped By | No Result |
Type
Weapon
Class
One-handed Staff
Buy
100000z
Sell
50000z
Weight
60 Attack
120 / MATK 260 Required Lvl 140 Weapon Lvl 3 Slot 2 | |
Applicable Jobs | Summoner Spirit Handler |
---|---|
Description | The dragonfly and the foxtail give a feeling of very strong energy when holding it. MATK +260 MaxSP +100 For every 3 refine level: MATK +2%, MaxSP +1%. Refine level +7: Increases base weapon's ATK and MATK by 40%. For every refine level higher than +7: Increases base weapon's ATK and MATK by 20% (applies up to +10). |
Item Script | { bonus bMaxSP,100; .@r = getrefine(); bonus bMatkRate,2*(.@r/2); bonus bMaxSPrate,.@r/2; if (.@r>=7) { .@r = min(.@r,10)-7; bonus bBaseAtk,(24*.@r)+48; bonus bMatk,(52*.@r)+104; } bonus bUnbreakableWeapon; },{},{} |
Dropped By |
Type
Taming Item
Class
n/a
Buy
20z
Sell
10z
Weight
5 | |
Description | Tablet that has strong magic inscribed. Golem likes it. |
---|---|
Item Script | { pet 1040; },{},{} |
Dropped By | No Result |
Type
Delayed-Consumable
Class
n/a
Buy
n/a
Sell
n/a
Weight
1 | |
Description | Permit to enchant an Einbech weapon with a special ability. Can be modified with magical abilities. [Enchantable Items] Grinder Huuma Shuriken Rubber Hammer Welding Wand Detecting Staff Metal Detector Mk47 Jewel Detector Mk47 Blocking Spear Saw Axe Claw Sword Safety Knuckles Safety Whip Safety Manual Safety Lute Safety Saber Safety Foxtail Bolt Crusher Bolt Shooter Bolt Revolver |
---|---|
Item Script | { laphine_upgrade(); },{},{} |
Dropped By | No Result |
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
10 Defense
5 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Every Job |
---|---|
Description | A zodiac cat got fooled by rat, back to the moon to train. All Stats +3. Enables use of Level 1 Monster's Cry. Reduces after cast skill delay by 5%. Reduces variable cast time by 5%. Every two refine levels, reduces variable cast time and after cast skill delay by 1%. |
Item Script | { skill "ALL_CATCRY",1; bonus bAllStats,3; bonus bDelayrate,-5-(getrefine()/2); bonus bVariableCastrate,-5-(getrefine()/2); },{},{} |
Dropped By | No Result |
Magical Pencil (Shadow) [Shadow Earring] Item ID# 24023 (S_Magical_Pendant) Magical Shadow Pendant | |
Type
Shadow Gear
Class
Shadow Earring
Buy
n/a
Sell
n/a
Weight
0 | |
Applicable Jobs | Every Job |
---|---|
Description | A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities. Max SP +50. Refined to +7 or higher, Max SP +1%. [Magical Shadow Set] Magical Shadow Weapon Magical Shadow Earring Magical Shadow Pendant Every refine level, MATK +1. If total combined refine levels the entire set is +23 or higher, MATK +1%. More Information on Combo: |
Item Script | { .@r = getrefine(); bonus bMaxHP,.@r*10; bonus bMaxSP,50; if (.@r>6) { bonus bMaxSPrate,1; } },{},{} |
Dropped By | No Result |
Magical Powder Item ID# 12656 (Magical_Powder) | |
Type
Usable Item
Class
n/a
Buy
3000z
Sell
1500z
Weight
20 | |
Applicable Jobs | Every Job |
---|---|
Description | Not Available [iRO Description] Not Available |
Item Script | {},{},{} |
Dropped By | No Result |
Type
Miscellaneous
Class
n/a
Buy
n/a
Sell
n/a
Weight
1 | |
Description | A reactor designed to increase magic damage. MARS_01 Maybe you will learn something when you take it to him. |
---|---|
Item Script | {},{},{} |
Dropped By | No Result |
Magical Ring [1] [Accessory] Item ID# 28377 (Magical_Ring) | |
Type
Armor
Class
Accessory
Buy
n/a
Sell
n/a
Weight
10 Required Lvl 20 Armor Lvl 1 Slot 1 Refineable No | |
Applicable Jobs | Every Job |
---|---|
Description | A magic ring that used to amplify the magical power. Increases Fire, Water, Wind and Earth elemental magic damage by 5%. For each 5 Base Level: Increases damage of Fire Bolt, Cold Bolt, Lightning Bolt and Earth Spike by 1%. |
Item Script |
expand to view script{ bonus2 bMagicAtkEle,Ele_Fire,5; bonus2 bMagicAtkEle,Ele_Water,5; bonus2 bMagicAtkEle,Ele_Earth,5; bonus2 bMagicAtkEle,Ele_Wind,5; if (BaseLevel > 4) { bonus2 bSkillAtk,"MG_FIREBOLT",BaseLevel/5; bonus2 bSkillAtk,"MG_COLDBOLT",BaseLevel/5; bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",BaseLevel/5; bonus2 bSkillAtk,"WZ_EARTHSPIKE",BaseLevel/5; } },{},{} |
Dropped By | No Result |
Type
Shadow Gear
Class
Shadow Armor
Buy
n/a
Sell
n/a
Weight
0 | |
Applicable Jobs | Every Job |
---|---|
Description | A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect. MATK +20. Refine Level +7, MATK +2%. Refine Level +9, MATK +3%. [Magical Shadow set: Magical Shadow Armor, Magical Shadow Shield, Magical Shadow Shoes] Every 2 refine levels of entire set: MATK +1. If total refine level of entire set at least +23, MATK +2%. If total refine level of entire set at least +25, MATK +3%. |
Item Script | { .@r = getrefine(); bonus bMaxHP,.@r*10; bonus bMatk,20; if (.@r >= 9) { bonus bMatkRate,5; } else if (.@r >= 7) { bonus bMatkRate,2; } },{},{} |
Dropped By | No Result |