Renewal
.:Renewal Item Database:.
Items Listed From A-Z

Vivatus Fides Violin [2]   [One Hand]   Item ID# 570019 (Vivatus_F_Violin)
Type
Weapon
Class
Musical Instrument
Buy
n/a
Sell
n/a
Weight
120
Attack
170
Required Lvl
210
Weapon Lvl
5
Slot
2
Gender
Male Only
Applicable Jobs
Troubadour / Trouvere
Description
A violin reborn with the power of true faith through a ritual of purification.

Increases damage of Severe Rainstorm by 10%.

For each 3 Refine Levels:
ATK +12

Refine Level +7:
Increases damage of Severe Rainstorm by additional 20%.

Refine Level +9:
Decreases Severe Rainstorm skill cooldown by 2.5 seconds.

Refine Level +11:
Increases damage of Severe Rainstorm by additional 25%.

Refine Level +12:
Increases ranged physical damage by 15%.

[Bonus by Grade]
[Grade D]: Refine Level +11: Physical Damage against enemies of every element +15%.
[Grade C]: Damage of Severe Rainstorm +15%.
[Grade B]: ATK +7%.
[Grade A]: POW +1, P.ATK +1 per 3 Refine Levels.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",10; bonus bBaseAtk,12*(.@r/3); if (.@r>=7) { bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",20; if (.@r>=9) { bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-2500; if (.@r>=11) { bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",25; if (.@r>=12) { bonus bLongAtkRate,15; } } } } if (.@g >= ENCHANTGRADE_D) { if (.@r>=11) { bonus2 bAddEle,Ele_All,15; } } if (.@g >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",15; if (.@g >= ENCHANTGRADE_B) { bonus bAtkRate,7; if (.@g >= ENCHANTGRADE_A) { bonus bPAtk,(.@r/3); bonus bPow,(.@r/3); } } } },{},{}
Dropped By No Result

Vivatus Fides Wand [2]   [One Hand]   Item ID# 550029 (Vivatus_F_Wand)
Type
Weapon
Class
One-handed Staff
Buy
n/a
Sell
n/a
Weight
150
Attack
160 / MATK 210
Required Lvl
210
Weapon Lvl
5
Slot
2
Applicable Jobs
Cardinal
Description
A wand reborn with the power of true faith through a ritual of purification.

MATK +210

Indestructible in battle

Increases damage of Adoramus by 10%.

For each 3 Refine Levels:
MATK +12

Refine Level +7:
Increases damage of Adoramus by additional 20%.

Refine Level +9:
Increases magical damage against enemies of every size by 15%.

Refine Level +11:
Increases damage of Adoramus by additional 25%.

Refine Level +12:
Increases magical damage with Holy element by 15%.

[Bonus by Grade]
[Grade D]: Refine Level +11: magical damage against enemies of every element +15%.
[Grade C]: Damage of Adoramus +15%.
[Grade B]: MATK +7%.
[Grade A]: SPL +1, S.MATK +1 per 3 Refine Levels.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bUnbreakableWeapon; bonus2 bSkillAtk,"AB_ADORAMUS",10; bonus bMatk,12*(.@r/3); if (.@r>=7) { bonus2 bSkillAtk,"AB_ADORAMUS",20; if (.@r>=9) { bonus2 bMagicAddSize,Size_All,15; if (.@r>=11) { bonus2 bSkillAtk,"AB_ADORAMUS",25; if (.@r>=12) { bonus2 bMagicAtkEle,Ele_Holy,15; } } } } if (.@g >= ENCHANTGRADE_D) { if (.@r>=11) { bonus2 bMagicAddEle,Ele_All,15; } } if (.@g >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"AB_ADORAMUS",15; if (.@g >= ENCHANTGRADE_B) { bonus bMatkRate,7; if (.@g >= ENCHANTGRADE_A) { bonus bSmatk,(.@r/3); bonus bSpl,(.@r/3); } } } },{},{}
Dropped By No Result

Vivatus Weapon Refinement Hammer    Item ID# 101077 (Vivatus_Weapon_Hammer)
Vivatus Weapon Refine Hammer
Type
Delayed-Consumable
Class
n/a
Buy
n/a
Sell
n/a
Weight
1
Description
A refine hammer that increases the refinement level of a specific Vivatus Fides Weapon by +1.
It can only be used on Vivatus Fides Weapon with refine level between +9 and +11.
Each time it is used, 14 Blacksmith's Blessings are consumed as materials.

[Target Items]
Vivatus Fides Magic Book
Vivatus Fides Poison Book
Vivatus Fides Bible
Vivatus Fides Ribbon
Vivatus Fides Harp
Vivatus Fides Claw
Vivatus Fides Chain Rope
Vivatus Fides Violin
Vivatus Fides Aiming Bow
Vivatus Fides Ballista
Vivatus Fides Knuckle
Vivatus Fides Wand
Vivatus Fides Rod
Vivatus Fides Two-Handed Staff
Vivatus Fides Crossbow
Vivatus Fides Chakram
Vivatus Fides Scepter
Vivatus Fides Dagger
Vivatus Fides Katar
Vivatus Fides Rapier
Vivatus Fides Mace
Vivatus Fides Guardian Sword
Vivatus Fides Axe
Vivatus Fides Guardian Spear
Vivatus Fides Lance
Vivatus Fides Two-Handed Sword
Vivatus Fides Dark Wand
Vivatus Fides Soul Stick
Vivatus Fides Foxtail Wand
Vivatus Fides Foxtail Model
Vivatus Fides Stardust Book
Vivatus Fides Moon Book
Vivatus Fides Gatling Gun
Vivatus Fides Launcher
Vivatus Fides Rifle
Vivatus Fides Shotgun
Vivatus Fides Revolver
Vivatus Fides Cross Huuma Shuriken
Vivatus Fides Huuma Shuriken
Item Script
{ item_reform(); },{},{}
Dropped By No Result

Vocal Card [Garment]   Item ID# 4211 (Vocal_Card)
Type
Card
Class
Garment Card
Buy
20z
Sell
10z
Weight
1
Pre/Suffix
Virtuoso's
Description
MDEF + 3
[+ Rocker Card]
FLEE +18

More Information on Combo:
Item Script
{ bonus bMdef,3; },{},{}
Dropped By
Obtainable FromMystical Card Album

Vocation Scroll    Item ID# 12851 (Vocation_Scroll)
Type
Usable Item
Class
n/a
Buy
20z
Sell
10z
Weight
1
Applicable Jobs
Every Job
Description
An egg that symbolize an oath. Allows user to have eternal life.
Item Script
{ getgroupitem(IG_Vocation_Scroll); },{},{}
Dropped By No Result

Void Mimic Card [Accessory]   Item ID# 300278 (Void_Mimic_Card)
Type
Card
Class
Accessory Card
Buy
n/a
Sell
n/a
Weight
1
Pre/Suffix
of Void
Description
Increases critical damage by 15%.

When equipped with Treasure Mimic Card:
Base Level at least 200:
Increases critical damage by additional 15%.
Item Script
{ bonus bCritAtkRate,15; },{},{}
Dropped By No Result

Voitata Hat Recipe    Item ID# 102295 (Bs_Item_M_S_60)
Type
Delayed-Consumable
Class
n/a
Buy
n/a
Sell
n/a
Weight
1
Required Lvl
240
Description
Not Available

[iRO Description]
Not Available
Item Script
{ laphine_synthesis(); },{},{}
Dropped By No Result

Volar [2]   [Two Handed]   Item ID# 21051 (Volar)
Type
Weapon
Class
Two-handed Sword
Buy
20z
Sell
10z
Weight
280
Attack
280
Required Lvl
170
Weapon Lvl
4
Slot
2
Applicable Jobs
Rune Knight
Description
A Two-Handed sword made of Black Light.

Increases damage of Bowling Bash by 30%.
Every refine level, ATK +4.

Refine Level +9:
Reduces cooldown time of Bowling Bash and Ignition Break by 1 sec.

Refine Level +11:
Increases damage of Bowling Bash by 20%.
Item Script
expand to view script
{ .@r = getrefine(); bonus2 bSkillAtk,"KN_BOWLINGBASH",30; bonus bBaseAtk,4*.@r; if (.@r>=9) { bonus2 bSkillCooldown,"KN_BOWLINGBASH",-1000; bonus2 bSkillCooldown,"RK_IGNITIONBREAK",-1000; } if (.@r>=11) { bonus bUnbreakableWeapon; bonus2 bSkillAtk,"KN_BOWLINGBASH",20; } },{},{}
Dropped By No Result

Volare [1]   [Two Handed]   Item ID# 21056 (Volar_J)
Type
Weapon
Class
Two-handed Sword
Buy
n/a
Sell
n/a
Weight
340
Attack
280 / MATK 230
Required Lvl
100
Weapon Lvl
4
Slot
1
Applicable Jobs
Rune Knight
Description
Not Available

[iRO Description]
Not Available
Item Script
{ bonus2 bSkillAtk,"KN_BOWLINGBASH",30; },{},{}
Dropped By No Result

Volcano Knife [0]   [One Hand]   Item ID# 13085 (Volcano_Knife)
Type
Weapon
Class
Dagger
Buy
10z
Sell
5z
Weight
20
Attack
80
Required Lvl
60
Weapon Lvl
4
Slot
0
Applicable Jobs
Swordman
Mage
Archer
Merchant
Thief
Knight
Wizard
Blacksmith
Hunter
Assassin
Crusader
Sage
Rogue
Alchemist
Bard / Dancer
Soul Linker
Ninja
Kagerou / Oboro
Description
A dagger created using a flaming rune. Has the power to mitigate fire-based attacks.

AGI +2, MaxHP -2%.
Decreases damage taken from Fire elemental attacks by 2%.
Increases damage taken from Water elemental attacks by 5%.

Refine Level +7:
Decreases damage taken from Fire elemental attacks by 3%.

For each refine level above +7, MaxHP +1%.
Item Script
{ bonus bAtkEle,Ele_Fire; bonus bAgi,2; bonus bMaxHPrate,-2; bonus2 bSubEle,Ele_Fire,2; bonus2 bSubEle,Ele_Water,-5; .@r = getrefine(); if (.@r>=7) { bonus bMaxHPrate,.@r-6; bonus2 bSubEle,Ele_Fire,3; } },{},{}
Dropped By No Result

Volcaring Card [Footgear]   Item ID# 300215 (EP18_Volcaring_Card)
Volkering Card
Type
Card
Class
Footgear Card
Buy
n/a
Sell
n/a
Weight
1
Pre/Suffix
Geothermal
Description
Increases magical damage with Fire and Earth element by 5%.

For each 2 Refine Levels:
Increases magical damage with Fire and Earth element by additional 1%.
Item Script
{ .@r = getrefine(); bonus2 bMagicAtkEle,Ele_Earth,5+(.@r/2); bonus2 bMagicAtkEle,Ele_Fire,5+(.@r/2); },{},{}
Dropped By No Result

Voltidin [1]   [One Hand]   Item ID# 28637 (Boltigin_J)
Type
Weapon
Class
Book
Buy
n/a
Sell
n/a
Weight
80
Attack
120 / MATK 140
Required Lvl
100
Weapon Lvl
4
Slot
1
Applicable Jobs
Sorcerer
Description
Not Available

[iRO Description]
Not Available
Item Script
{ bonus2 bSkillAtk,"WZ_HEAVENDRIVE",30; },{},{}
Dropped By No Result

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