Renewal
.:Renewal Item Database:.
Items Listed From A-Z

Vital Shadow Shield [Shadow Shield]   Item ID# 24044 (S_Vital_Shield)
Type
Shadow Gear
Class
Shadow Shield
Buy
n/a
Sell
n/a
Weight
0
Applicable Jobs
Every Job
Description
A small shield worn on the arm for additional defense.
Can be equipped alone but needs a complete set to have bonus effect.
VIT +1.
DEF +1 per 1 refine level.
When equipped with Vital Shadow Shoes
VIT +1.

More Information on Combo:
Item Script
{ bonus bVit,1; .@r = getrefine(); bonus bMaxHP,.@r*10; bonus bDef,.@r; },{},{}
Dropped By No Result

Vital Shadow Shoes [Shadow Footgear]   Item ID# 24038 (S_Vital_Shoes)
Type
Shadow Gear
Class
Shadow Footgear
Buy
n/a
Sell
n/a
Weight
0
Applicable Jobs
Every Job
Description
Shoes worn on top of normal shoes for additional defense.
Can be equipped alone but needs a set to have any effect.
VIT +1.
Refined to +7 or higher, VIT +1.
Refined to +9 or higher, VIT +1.
+Vital Shadow Shield
VIT +1.

More Information on Combo:
Item Script
{ bonus bVit,1; .@r = getrefine(); bonus bMaxHP,.@r*10; if (.@r>6) { bonus bVit,1; } if (.@r>=9) { bonus bVit,1; } },{},{}
Dropped By No Result

Vital Tree Shoes [0]   [Footgear]   Item ID# 2450 (Vital_Tree_Shoes)
Type
Armor
Class
Footgear
Buy
20z
Sell
10z
Weight
50
Defense
16
Required Lvl
60
Armor Lvl
1
Slot
0
Applicable Jobs
Every Rebirth Job except High Novice & Supernovice
Description
A woven shoe crafted from the wood of the tree of life.
The shoes are incredibly comfortable and the power of life spreads throughout your whole body.
MaxHP + 10%
Recover 30 HP every 10 seconds.
Increases recovery from the heal skill and recovery items by 5%.
MDEF + 3, VIT + 2
Item Script
{ bonus bMaxHPrate,10; bonus2 bHPRegenRate,30,10000; bonus bHealpower2,5; bonus bAddItemHealRate,5; bonus bMdef,3; bonus bVit,2; },{},{}
Dropped By

Vital Tree Shoes [1]   [Footgear]   Item ID# 2487 (Vital_Tree_Shoes_)
Type
Armor
Class
Footgear
Buy
20z
Sell
10z
Weight
50
Defense
16
Required Lvl
60
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job except Novice & Supernovice
Description
A shoes made from stem of tree of life.
VIT +2
MDEF +3,
MaxHP +10%
HP recovery speed increases by 5%.
Recover 30 HP every 10 seconds.
HP Recovery and Heal skill on the wearer increased by 5%.
Item Script
{ bonus bVit,2; bonus bMdef,3; },{},{}
Dropped By No Result

Vitality    Item ID# 310918 (HeroInsignia_VIT)
Firmness
Type
Card
Class
Enchant
Buy
n/a
Sell
n/a
Weight
0
Description
MaxHP +10%

When equipped with The General's Spirit:
Decreases after skill cast delay by 10%.
MaxHP +10%
Item Script
{ bonus bMaxHPrate,10; },{},{}
Dropped By No Result

Vitality Shadow Earring [Shadow Pendant]   Item ID# 24102 (Vitality_Earing_S)
Type
Shadow Gear
Class
Shadow Pendant
Buy
10z
Sell
5z
Weight
0
Applicable Jobs
Every Job
Description
A sacred earring which is believed to protect it's wearer.
It also draws the wearer's potential abilities.
DEF +1.
Each refine add resistance against Bleeding status by 1%.
When equipped with Stability Shadow Shield + Vitality Shadow Set(earring, pendant):
DEF +5.
If the refine levels of the entire set is +20 or higher, gains immunity to the Bleeding status.

More Information on Combo:
Item Script
{ .@r = getrefine(); bonus bMaxHP,.@r*10; bonus bDef,1; bonus2 bResEff,Eff_Bleeding,.@r; },{},{}
Dropped By No Result

Vitality Shadow Earring II [Shadow Pendant]   Item ID# 24357 (Vitality_Earing_S2)
Type
Shadow Gear
Class
Shadow Pendant
Buy
n/a
Sell
n/a
Weight
0
Applicable Jobs
Every Job
Description
A sacred Earring which is believed to protect its wearer. It also draws the wearer's potential abilities.

DEF +1.
For each refine level, increases resistance against Bleeding status by 1%.

[Vitality Shadow II set: Vitality Shadow Earring II, Stability Shadow Shield]
DEF +50.
If total refine level of entire set at least +15:
Prevents Bleeding status.
Item Script
{ .@r = getrefine(); bonus bMaxHP,.@r*10; bonus bDef,1; bonus2 bResEff,Eff_Bleeding,100*.@r; },{},{}
Dropped By No Result

Vitality Shadow Pendant [Shadow Earring]   Item ID# 24103 (Vitality_Pendant_S)
Type
Shadow Gear
Class
Shadow Earring
Buy
10z
Sell
5z
Weight
0
Applicable Jobs
Every Job
Description
A sacred necklace which is believed to protect its wearer.
It also draws the wearer's potential abilities.
DEF +1.
Each refine add increases resistance against Bleeding status by 1%.
When equipped with Stability Shadow Shield + Vitality Shadow Set(earring, pendant):
DEF +5.
If the refine levels of the entire set is +20 or higher, gains immunity to the Bleeding status.

More Information on Combo:
Item Script
{ .@r = getrefine(); bonus bMaxHP,.@r*10; bonus bDef,1; bonus2 bResEff,Eff_Bleeding,.@r; },{},{}
Dropped By No Result

Vitality Soul Potion Box    Item ID# 22949 (Minus_Vit_Box)
Type
Cash Shop Item
Class
n/a
Buy
n/a
Sell
n/a
Weight
1
Description
Box that contain 5 VIT Reduction Potion.
Item Script
{ getitem 22704,5; /* VIT Soul Potion */ },{},{}
Dropped By No Result

Vitata 500    Item ID# 12436 (Vitata500)
Vitata500
Type
Healing Item
Class
n/a
Buy
10z
Sell
5z
Weight
5
Description
A popular healthy drink.
Heal: 200 SP
Effect: Natural SP regeneration +20%, MaxSP +5%
Duration: 500 seconds
Item Script
{ sc_start2 SC_VITATA_500,500000,20,5; itemheal 0,200; },{},{}
Dropped By No Result

Vitata Card [Accessory]   Item ID# 4053 (Vitata_Card)
Type
Card
Class
Accessory Card
Buy
20z
Sell
10z
Weight
1
Pre/Suffix
Healing
Description
Enables use of Level 1 Heal.
Increases SP consumption of all skills by 25%.
Item Script
{ skill "AL_HEAL",1; bonus bUseSPrate,25; },{},{}
Dropped By
Obtainable FromOld Card Album

Vivatus Fides Aiming Bow [2]   [Two Handed]   Item ID# 700035 (Vivatus_F_A_Bow)
Type
Weapon
Class
Bow
Buy
n/a
Sell
n/a
Weight
150
Attack
230
Required Lvl
210
Weapon Lvl
5
Slot
2
Range
5
Applicable Jobs
Wind Hawk
Description
A aiming bow reborn with the power of true faith through a ritual of purification.

Increases damage of Aimed Bolt by 10%.

For each 3 Refine Levels:
ATK +18

Refine Level +7:
Increases damage of Aimed Bolt by additional 20%.

Refine Level +9:
Decreases after skill cast delay by 10%.

Refine Level +11:
Increases damage of Aimed Bolt by additional 25%.

Refine Level +12:
Increases ranged physical damage by 15%.

[Bonus by Grade]
[Grade D]: Refine Level +11: Physical Damage against enemies of every element +15%.
[Grade C]: Damage of Aimed Bolt +15%.
[Grade B]: ATK +7%.
[Grade A]: POW +1, P.ATK +1 per 3 Refine Levels.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus2 bSkillAtk,"RA_AIMEDBOLT",10; bonus bBaseAtk,18*(.@r/3); if (.@r>=7) { bonus2 bSkillAtk,"RA_AIMEDBOLT",20; if (.@r>=9) { bonus bDelayrate,-10; if (.@r>=11) { bonus2 bSkillAtk,"RA_AIMEDBOLT",25; if (.@r>=12) { bonus bLongAtkRate,15; } } } } if (.@g >= ENCHANTGRADE_D) { if (.@r>=11) { bonus2 bAddEle,Ele_All,15; } } if (.@g >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"RA_AIMEDBOLT",15; if (.@g >= ENCHANTGRADE_B) { bonus bAtkRate,7; if (.@g >= ENCHANTGRADE_A) { bonus bPAtk,(.@r/3); bonus bPow,(.@r/3); } } } },{},{}
Dropped By No Result

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