Renewal
.:Renewal Item Database:.
 

Delayed-Consumable
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Charleston Upgrade Parts (Physical)    Item ID# 23706 (Charleston_Parts_W)
Charleston Upgrade Part (Melee)
Type Delayed-Consumable Class n/a Buy n/a Sell n/a Weight 5
Description Upgraded parts from the Charleston factory.
Ideal for optimizing weapons produced at the factory for melee attacks.

[Charleston Weapon List]
Robot's Arm
Pile Bunker
Pile Bunker S
Pile Bunker T
Pile Bunker P
Tornado Axe
Gigantic Blade
Item Script
{ /*upgradeui 23706;*/ },{},{}
Dropped ByNo Result

Charleston Upgrade Parts (Ranged)    Item ID# 23707 (Charleston_Parts_R)
Charleston Upgrade Part (Range)
Type Delayed-Consumable Class n/a Buy n/a Sell n/a Weight 5
Description Upgraded parts from the Charleston factory.
Ideal for optimizing weapons produced at the factory for ranged attacks.

[Charleston Weapon List]
Robot's Arm
Pile Bunker
Pile Bunker S
Pile Bunker T
Pile Bunker P
Tornado Axe
Gigantic Blade
Item Script
{ /*upgradeui 23707;*/ },{},{}
Dropped ByNo Result

Chick Hat SynthesisBox    Item ID# 23853 (Bs_Item_M_S_50)
Chick Hat Combination Scroll
Type Delayed-Consumable Class n/a Buy n/a Sell n/a Weight 1
Description Chick Hat combination method is explained in this Combination Scroll.

[Required materials]
Young Twig 150 ea.
Zelunium 20 ea.

[Chick Hat]
A hat adorned with a cute chick that brings feelings of joy to those that see it hopping.
MaxHP +50, MaxSP +50, Luk +2.
Reduces damage taken from Demihuman and Brute monsters by 3%
Enables Level 2 Double Attack.
Impossible to refine.
Item Script
{ /*synthesisui 23853;*/ },{},{}
Dropped ByNo Result

Chilling Cane Remodeling Cube    Item ID# 100379 (Freezing_Rod_Cube)
Type Delayed-Consumable Class n/a Buy n/a Sell n/a Weight 1
Description A cube that converts the Chilling Cane into an Patent Chilling Cane.
Uses an +9 Chilling Cane as a material.
An +7 Patent Chilling Cane can be obtained.

Warning! - When remodeling, the inserted cards and Random Options are removed.
Item Script
{ /* synthesisui 100379; */ },{},{}
Dropped ByNo Result

Chocolate Tart    Item ID# 12236 (Choco_Tart)
Type Delayed-Consumable Class n/a Buy 20z Sell 10z Weight 10
Description A well-baked tart that filled with fresh-cream blended soft chocolate.
Recovers a small amount of HP.
Cast Level 5 Angelus.
Item Script
{ percentheal 5,0; itemskill "AL_ANGELUS",5; },{},{}
Dropped ByNo Result

Clarity Huuma Shuriken Remodeling Cube    Item ID# 100401 (Humma_Clear_Cube)
Type Delayed-Consumable Class n/a Buy n/a Sell n/a Weight 1
Description A cube that converts the Clarity Huuma Shuriken into an Patent Clarity Huuma Shuriken.
Uses an +9 Clarity Huuma Shuriken as a material.
An +7 Patent Clarity Huuma Shuriken can be obtained.

Warning! - When remodeling, the inserted cards and Random Options are removed.
Item Script
{ /* synthesisui 100401; */ },{},{}
Dropped ByNo Result

Class Shadow Box (Armor)    Item ID# 23237 (Class_Shadow_Box_Armor)
Class Shadow Box(Armor)
Type Delayed-Consumable Class n/a Buy n/a Sell n/a Weight 1
Description Class Shadow Thump Box.

If you exchange a Class Shadow Armor which is refined to +7 or higher, you can obtain 1 Class Shadow Armor with 1~10 Refine Level and a Random Option of INT or VIT +1~+10 randomly.
The Refine Level of the materials does not affect the result.
Item Script
{ /*synthesisui 23237;*/ },{},{}
Dropped ByNo Result

Class Shadow Box (Earring)    Item ID# 23241 (Class_Shadow_Box_Earring)
Type Delayed-Consumable Class n/a Buy n/a Sell n/a Weight 1
Description Class Shadow Thump Box.

If you exchange a Class Shadow Earring which is refined to +7 or higher, you can obtain 1 Class Shadow Earring with 1~10 Refine Level and a Random Option of DEX or STR +1~+10 randomly.
The Refine Level of the materials does not affect the result.
Item Script
{ /*synthesisui 23241;*/ },{},{}
Dropped ByNo Result

Class Shadow Box (Pendant)    Item ID# 23240 (Class_Shadow_Box_Pendant)
Type Delayed-Consumable Class n/a Buy n/a Sell n/a Weight 1
Description Class Shadow Thump Box.

If you exchange a Class Shadow Pendant which is refined to +7 or higher, you can obtain 1 Class Shadow Pendant with 1~10 Refine Level and a Random Option of LUK or DEX +1~+10 randomly.
The Refine Level of the materials does not affect the result.
Item Script
{ /*synthesisui 23240;*/ },{},{}
Dropped ByNo Result

Class Shadow Box (Shield)    Item ID# 23239 (Class_Shadow_Box_Shield)
Class Shadow Box(Shield)
Type Delayed-Consumable Class n/a Buy n/a Sell n/a Weight 1
Description Class Shadow Thump Box.

If you exchange Class Shadow Shield which is refined to +7 or higher, you can obtain 1 Class Shadow Shield with 1~10 Refine Level and a Random Option of AGI or LUK +1~+10 randomly.
The Refine Level of the materials does not affect the result.
Item Script
{ /*synthesisui 23239;*/ },{},{}
Dropped ByNo Result

Class Shadow Box (Shoes)    Item ID# 23238 (Class_Shadow_Box_Shoes)
Class Shadow Box(Shoes)
Type Delayed-Consumable Class n/a Buy n/a Sell n/a Weight 1
Description Class Shadow Thump Box.

If you exchange a Class Shadow Shoes which is refined to +7 or higher, you can obtain 1 Class Shadow Shoes with 1~10 Refine Level and a Random Option of VIT or AGI +1~+10 randomly.
The Refine Level of the materials does not affect the result.
Item Script
{ /*synthesisui 23238;*/ },{},{}
Dropped ByNo Result

Class Shadow Box (Weapon)    Item ID# 23236 (Class_Shadow_Box_Weapon)
Class Shadow Box(Weapon)
Type Delayed-Consumable Class n/a Buy n/a Sell n/a Weight 1
Description Class Shadow Thump Box.

If you exchange a Class Shadow Weapon which is refined to +7 or higher, you can obtain 1 Class Shadow Weapon with 1~10 Refine Level and a Random Option of STR or INT +1~+10 randomly.
The Refine Level of the materials does not affect the result.
Item Script
{ /*synthesisui 23236;*/ },{},{}
Dropped ByNo Result