.:Renewal Item Database:.
Armor
Paracelsus Coat [1] [Body] Item ID# 450208 (Paracelsus_Coat) | |
Type
Armor
Class
Armor
Buy
n/a
Sell
n/a
Weight
100 Defense
100 Required Lvl 100 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Every Job |
---|---|
Description | Not Available [iRO Description] Surgical suit worn by a great alchemist who was good at magic as well as medical science. MaxHP + 10% , MaxSP + 10% When Geneticist Cart Boost lv5, MaxHP + 50 per 1 baselv. Increase physical damage to all size monsters by 7% per 1lv of Crazy Vines. When Fire Expansion lv5, increase damage of Cart Cannon by 2%, Cart Tornado by 1% per 1 Baselv. When refined to +5 or higher, Def + 150 , Mdef + 15. When refined to +7 or higher, Def + 150 , Mdef + 15. Type : Armor Defense : 100 Required Level : 100 Class : All |
Item Script |
expand to view script{ .@r = getrefine(); bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus2 bAddRace,RC_All,getskilllv("GN_CRAZYWEED")*7; if (getskilllv("GN_CARTBOOST") == 5) bonus bMaxHP,BaseLevel*50; if (getskilllv("GN_FIRE_EXPANSION") == 5) { bonus2 bSkillAtk,"GN_CARTCANNON",BaseLevel*2; bonus2 bSkillAtk,"GN_CART_TORNADO",BaseLevel; } if (.@r>=5) { bonus bDef,150; bonus bMdef,15; } if (.@r>=7) { bonus bDef,150; bonus bMdef,15; } },{},{} |
Dropped By | No Result |
Paracelsus Glove [1] [Accessory] Item ID# 490146 (Paracelsus_Glove) | |
Type
Armor
Class
Accessory
Buy
n/a
Sell
n/a
Weight
10 Required Lvl 100 Armor Lvl 1 Slot 1 Refineable No | |
Applicable Jobs | Every Job |
---|---|
Description | Not Available [iRO Description] A glove worn by a great alchemist who was not only good at medicine and science, but also magic. Increase physical damage to all size monsters by 10%. Increase damage of Cart Tornado by 2% per 3 base level. When Cart Boost skill level 5, reduce after cast delay by 10%. Recovers HP 100, SP 10 when enemy is killed using a physical attack. When Crazy Vines skill level 10, increases accuracy by 15%. Increase damage to small, medium, and large monsters by 2% per 1 skill level of Fire Expansion learned. SET BONUS Bear's Power When a Genetic is equipped with Bear's Power, increase chance to cast Bear's Power, MaxHP + 50 per 1 base level. Type : Accessory Defense : 0 Required level : 100 Class : All |
Item Script |
expand to view script{ bonus bStr,7; bonus2 bAddRace,RC_All,10; bonus2 bSkillAtk,"GN_CARTCANNON",(BaseLevel/2); bonus2 bSkillAtk,"GN_CART_TORNADO",(BaseLevel/2); if (getskilllv("GN_CARTBOOST") == 5) { bonus bAspdRate,15; bonus bMaxHPrate,15; } if (getskilllv("GN_CRAZYWEED") == 10) bonus bSPDrainValue,3; if (getskilllv("GN_FIRE_EXPANSION") == 5) bonus2 bAddSize,Size_All,10; },{},{} |
Dropped By | No Result |
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
20 Defense
4 Required Lvl 10 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Every Job |
---|---|
Description | A blessed hat, you will hear a holy sonance when you equip it. Because of the celestial benison, an angel will appear whenever you are under attack. MDEF +2 Increases tolerance to Stun by 10%. When being physically attacked, has a chance of auto-casting Level 5 Angelus or Level 1 Assumptio on self. If the user is an Acolyte or Acolyte upper classes, will auto-cast Level 1 Lex Aeterna when using Heal Skill on target. |
Item Script | { bonus bMdef,2; bonus4 bAutoSpellWhenHit,"AL_ANGELUS",5,30,0; bonus4 bAutoSpellWhenHit,"HP_ASSUMPTIO",1,1,0; bonus2 bResEff,Eff_Stun,1000; if (BaseClass == Job_Acolyte) bonus4 bAutoSpellOnSkill,"AL_HEAL","PR_LEXAETERNA",1,1000; },{},{} |
Dropped By | No Result |
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
80 Defense
3 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Every Job |
---|---|
Description | A cap which makes the wearer very happy to go on a parade. Reduces after cast skill delay by 5%. MDEF +2 [If refine level is 6 or higher] Reduces variable cast time by 1% for each refine level above +5. (kRO: this should be after cast skill delay). |
Item Script | { bonus bDelayrate,-5; bonus bMdef,2; .@r = getrefine(); if (.@r>5) bonus bVariableCastrate,-(.@r-5); },{},{} |
Dropped By | No Result |
Type
Armor
Class
Footgear
Buy
n/a
Sell
n/a
Weight
0 Defense
8 Required Lvl 10 Armor Lvl 1 Slot 0 Refineable No | |
Applicable Jobs | Every Job |
---|---|
Description | A pair of boots given to members of the Paradise Group. Increases melee and ranged physical damage by 3%. For each 5 Base Level: Critical +1 (Up to Base Level 100) Base Level at least 30: Increases melee and ranged physical damage by additional 3%. Base Level at least 45: Increases melee and ranged physical damage by additional 4%. Base Level at least 85: Decreases fixed cast time of skills by 0.3 seconds. |
Item Script |
expand to view script{ bonus bShortAtkRate,3; bonus bLongAtkRate,3; bonus bCritical,1*(min(BaseLevel,100)/5); if (BaseLevel>=30) { bonus bShortAtkRate,3; bonus bLongAtkRate,3; } if (BaseLevel>=45) { bonus bShortAtkRate,4; bonus bLongAtkRate,4; } if (BaseLevel>=85) bonus bFixedCast,-300; },{},{} |
Dropped By | No Result |
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
0 Defense
5 Required Lvl 10 Armor Lvl 1 Slot 0 Refineable No | |
Applicable Jobs | Every Job |
---|---|
Description | A cap given to members of the Paradise Group. ATK +5 For each 5 Base Level: ATK +2 (Up to Base Level 100) Base Level at least 30: ATK +5 Base Level at least 45: ATK +10 Base Level at least 85: ATK +15 |
Item Script | { .@val = 2*(min(BaseLevel,100)/5); if (BaseLevel>=30) .@val += 5; if (BaseLevel>=45) .@val += 10; if (BaseLevel>=85) .@val += 15; bonus bBaseAtk,5+.@val; },{},{} |
Dropped By | No Result |
Type
Armor
Class
Accessory (Right)
Buy
n/a
Sell
n/a
Weight
0 Required Lvl 10 Armor Lvl 1 Slot 0 Refineable No | |
Applicable Jobs | Every Job |
---|---|
Description | Gloves given to members of the Paradise Group. Enables the use of Level 1 Heal. ASPD +10% (Decreases after attack delay by 10%). |
Item Script | { bonus bAspdRate,10; skill "AL_HEAL",1; },{},{} |
Dropped By | No Result |
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
0 Defense
3 Required Lvl 10 Armor Lvl 1 Slot 0 Refineable No | |
Applicable Jobs | Every Job |
---|---|
Description | A hat given to members of the Paradise Group. MATK +5 For each 5 Base Level: MATK +2 (Up to Base Level 100) Base Level at least 30: MATK +5 Base Level at least 45: MATK +10 Base Level at least 85: MATK +15 |
Item Script | { .@val = 2*(min(BaseLevel,100)/5); if (BaseLevel>=30) .@val += 5; if (BaseLevel>=45) .@val += 10; if (BaseLevel>=85) .@val += 15; bonus bMatk,5+.@val; },{},{} |
Dropped By | No Result |
Type
Armor
Class
Footgear
Buy
n/a
Sell
n/a
Weight
0 Defense
14 Required Lvl 100 Armor Lvl 1 Slot 0 Refineable No | |
Applicable Jobs | Every Job |
---|---|
Description | A pair of high-quality boots given to members of the Paradise Group. Increases melee and ranged physical damage by 10%. Decreases fixed cast time of skills by 0.3 seconds. For each 10 Base Level: MaxHP +50, MaxSP +20 (Up to Base Level 150) Base Level at least 105: Critical +15 Base Level at least 110: Increases critical damage by 5%. Base Level at least 120: Increases critical damage by additional 5%. Base Level at least 130: ATK +5% |
Item Script |
expand to view script{ bonus bShortAtkRate,10; bonus bLongAtkRate,10; bonus bFixedCast,-300; .@l = BaseLevel; bonus bMaxHP,50*(min(.@l,150)/10); bonus bMaxSP,20*(min(.@l,150)/10); if (.@l>=105) bonus bCritical,15; if (.@l>=110) bonus bCritAtkRate,5; if (.@l>=120) bonus bCritAtkRate,5; if (.@l>=130) bonus bAtkRate,5; },{},{} |
Dropped By | No Result |
Type
Armor
Class
Armor
Buy
n/a
Sell
n/a
Weight
0 Defense
50 Required Lvl 100 Armor Lvl 1 Slot 0 Refineable No | |
Applicable Jobs | Every Job |
---|---|
Description | A high-quality robe given to members of the Paradise Group. MaxHP +1500 MaxSP +150 Decreases after skill cast delay by 5%. For each 10 Base Level: ATK +5 (Up to Base Level 150) Base Level at least 105: ATK +3% Base Level at least 110: Decreases after skill cast delay by additional 5%. Base Level at least 120: MaxHP +3% Base Level at least 130: ATK +40 |
Item Script | { .@l = BaseLevel; bonus bMaxHP,1500; bonus bMaxSP,150; bonus bDelayrate,-5; bonus bBaseAtk,5*(min(.@l,150)/10); if (.@l>=105) bonus bAtkRate,3; if (.@l>=110) bonus bDelayrate,-5; if (.@l>=120) bonus bMaxHPrate,3; if (.@l>=130) bonus bBaseAtk,40; },{},{} |
Dropped By | No Result |
Type
Armor
Class
Accessory (Left)
Buy
n/a
Sell
n/a
Weight
0 Required Lvl 10 Armor Lvl 1 Slot 0 Refineable No | |
Applicable Jobs | Every Job |
---|---|
Description | A magic ring given to members of the Paradise Group. MATK +2% Protects from skill cast interruption. When equipped with Paradise Necklace: Decreases fixed cast time by 0.2 seconds. Base Level at least 30: MATK +1% Decreases variable cast time by 2%. Base Level at least 45: MATK +1% Decreases variable cast time by additional 3%. Base Level at least 85: MATK +1% Decreases variable cast time by additional 5%. |
Item Script | { bonus bMatkRate,2; bonus bNoCastCancel; },{},{} |
Dropped By | No Result |
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
0 Defense
8 Armor Lvl 1 Slot 0 Refineable No | |
Applicable Jobs | Every Job |
---|---|
Description | A manteau given to members of the Paradise Group. HIT +15 Decreases damage taken from Neutral elemental attacks by 20%. For each 5 Base Level: HIT +1 (Up to Base Level 100) Base Level at least 30: ASPD +5% (Decreases after attack delay by 5%). Base Level at least 45: ASPD +5% (Decreases after attack delay by 5%) additionally. Base Level at least 85: ASPD +1 |
Item Script | { bonus2 bSubEle,Ele_Neutral,20; bonus bHit,15; bonus bHit,1*(min(BaseLevel,100)/5); if (BaseLevel>=30) bonus bAspdRate,5; if (BaseLevel>=45) bonus bAspdRate,5; if (BaseLevel>=85) bonus bAspd,1; },{},{} |
Dropped By | No Result |