Renewal
.:Renewal Item Database:.
Armor

Ati Atihan Hat3 [0]   [Upper, Middle & Lower Head]   Item ID# 5814 (Ati_Atihan_Hat3)
2011 Pagdayaw
Type
Armor
Class
U, M & L Headgear
Buy
20z
Sell
10z
Weight
0
Defense
2
Required Lvl
20
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
Rental Item
A headgear which is made of many kinds of property rings. It looks very luxurious and charming.

Reduces damage taken from DemiHuman monsters by 10%.
Reduces damage taken from Ghost elemental monsters by 10%.
Reduces damage taken from Water, Fire and Wind elemental attacks by 5%.

Increases physical damage against Ghost element and DemiHuman monsters by 50%.
Item Script
{},{},{}
Dropped By No Result

Attacker Booster Greaves [1]   [Footgear]   Item ID# 470000 (Atker_Greave)
Type
Armor
Class
Footgear
Buy
n/a
Sell
n/a
Weight
0
Defense
20
Required Lvl
100
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Special boots prepared for your rapid growth.
It is specialized for melee physical attacks.

Cannot be refined normally.

ATK +20, FLEE +20.

For each 3 refine levels: MaxHP +1%.

Refine Level +7: MaxHP +5%.
Refine Level +9: Reduces fixed cast time by 0.5 seconds.
Item Script
{ bonus bBaseAtk,20; bonus bFlee,20; .@r = getrefine(); if (.@r>=3) { bonus bMaxHPrate,.@r/3; } if (.@r>=7) { bonus bMaxHPrate,5; } if (.@r>=9) { bonus bFixedCast,-500; } },{},{}
Dropped By No Result

Attacker Booster Manteau [1]   [Garment]   Item ID# 480000 (Atker_Manteau)
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
0
Defense
30
Required Lvl
100
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Special manteau prepared for your rapid growth.
It is specialized for melee physical attacks.

Cannot be refined normally.

ASPD +5% (After attack delay -5%).
For each 3 refine levels: Critical +2.

Refine Level +7: Increases critical damage by 5%.
Refine Level +9: Decreases after skill cast delay by 10%.
Item Script
{ bonus bAspdRate,5; .@r = getrefine(); if (.@r>=3) { bonus bCritical,.@r/3*2; } if (.@r>=7) { bonus bCritAtkRate,5; } if (.@r>=9) { bonus bDelayrate,-10; } },{},{}
Dropped By No Result

Attacker Booster Plate [1]   [Body]   Item ID# 450001 (Atker_Plate)
Type
Armor
Class
Armor
Buy
n/a
Sell
n/a
Weight
0
Defense
120
Required Lvl
100
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Special armor prepared for your rapid growth.
It is specialized for melee physical attacks.

Cannot be refined normally.

ATK +100.
Reduces after skill delay by 5%.

For each 2 refine levels: ATK +1%.
For each 3 refine levels: Increases critical damage by 1%.

Refine Level +7: ATK +50.
Refine Level +9: Reduces after skill delay by additional 5%.
Item Script
{ bonus bBaseAtk,100; bonus bDelayrate,-5; .@r = getrefine(); if (.@r>=2) { bonus bAtkRate,.@r/2; } if (.@r>=3) { bonus bCritAtkRate,.@r/3; } if (.@r>=7) { bonus bBaseAtk,50; } if (.@r>=9) { bonus bDelayrate,-5; } },{},{}
Dropped By No Result

Attacker Booster Ring [1]   [Accessory]   Item ID# 490004 (Atker_Ring)
Type
Armor
Class
Accessory
Buy
n/a
Sell
n/a
Weight
0
Required Lvl
100
Armor Lvl
1
Slot
1
Refineable
No
Applicable Jobs
Every Job
Description
Special ring prepared for your rapid growth. Specialized for melee physical attacks.

MaxSP +3%, ASPD +10% (After attack delay -10%).
Decreases variable cast time of all skills by 10%.
Increases critical damage by 5%.

Armor Level: 1
Item Script
{ bonus bAspdRate,10; bonus bVariableCastrate,-10; bonus bMaxHPrate,3; bonus bCritAtkRate,5; },{},{}
Dropped By No Result

Aumdura's Benefit [1]   [Accessory]   Item ID# 2781 (Aumdura's_Grace)
Type
Armor
Class
Accessory
Buy
n/a
Sell
n/a
Weight
10
Defense
1
Armor Lvl
1
Slot
1
Refineable
No
Applicable Jobs
Every Job
Description
All Stats + 1, MDEF + 1.
Item Script
{ bonus bAllStats,1; bonus bMdef,1; },{},{}
Dropped By No Result

Australian Flag Hat [0]   [Upper Head]   Item ID# 5264 (Aussie_Flag_Hat)
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
50
Defense
8
Armor Lvl
1
Slot
0
Applicable Jobs
Every Job
Description
A hat which is soul of good weeks.
All Stats + 2
Item Script
{ bonus bAllStats,2; },{ specialeffect2 EF_GHOST; specialeffect2 EF_BAT; specialeffect2 EF_BAT2; },{}
Dropped By No Result

Authority Sandals [0]   [Footgear]   Item ID# 22214 (Authority_Sandals)
Type
Armor
Class
Footgear
Buy
20z
Sell
10z
Weight
50
Defense
10
Required Lvl
100
Armor Lvl
1
Slot
0
Applicable Jobs
Every Job
Description
Not Available

[iRO Description]
Not Available
Item Script
{ .@r = getrefine(); bonus bMdef,10; bonus bAllStats,10; bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreMdefRaceRate,RC_All,50; if (.@r>=7) bonus bAllStats,10; if (.@r>=9) bonus bAllStats,10; },{},{}
Dropped By No Result

Automatic Armor Type A [1]   [Body]   Item ID# 450127 (Auto_Armor_A)
Type
Armor
Class
Armor
Buy
n/a
Sell
n/a
Weight
100
Defense
135
Required Lvl
160
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Combat armor type A improved with the technology of the Barmund mansion.
It is said to be able to add abilities by attaching various modules.

ATK +125.
For each 2 refine levels: ATK +10.

Refine Level +7: ASPD +15% (After attack delay -15%).

When equipped with Automatic Engine Wing Type A:
ATK +50.

When equipped with Automatic Engine Wing Type B:
Decreases after skill cast delay of all skills by 10%.
Item Script
{ .@r = getrefine(); bonus bBaseAtk,125; bonus bBaseAtk,10*(.@r/2); if (.@r>=7) { bonus bAspdRate,15; } },{},{}
Dropped By No Result

Automatic Armor Type A (bind) [1]   [Body]   Item ID# 450218 (E_Auto_Armor_A)
Automatic Armor Type A(Bound)
Type
Armor
Class
Armor
Buy
n/a
Sell
n/a
Weight
0
Defense
135
Required Lvl
160
Armor Lvl
1
Slot
1
Refineable
No
Applicable Jobs
Every Job
Description
Combat armor type A improved with the technology of the Varmundt's mansion.
It is said to be able to add abilities by attaching various modules.

Cannot be refined normally.

ATK +125

For each 2 Refine Levels:
ATK +10

Refine Level +7:
ASPD +15% (Decreases after attack delay by 15%).

When equipped with Automatic Engine Wing Type A:
ATK +50

When equipped with Automatic Engine Wing Type B:
Decreases after skill cast delay by 10%.
Item Script
{ .@r = getrefine(); bonus bBaseAtk,125+10*(.@r/2); if (.@r>=7) { bonus bAspdRate,15; } },{},{}
Dropped By No Result

Automatic Armor Type B [1]   [Body]   Item ID# 450128 (Auto_Armor_B)
Type
Armor
Class
Armor
Buy
n/a
Sell
n/a
Weight
100
Defense
135
Required Lvl
160
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Combat armor type B improved with the technology of the Barmund mansion.
It is said to be able to add abilities by attaching various modules.

MATK +125.
For each 2 refine levels: MATK +10.

Refine Level +7: Decreases variable cast time by 15%.

When equipped with Automatic Engine Wing Type A: ASPD +10% (After attack delay -10%).

When equipped with Automatic Engine Wing Type B: MATK +50.
Item Script
{ .@r = getrefine(); bonus bMatk,125+(10*(.@r/2)); if (.@r>=7) { bonus bVariableCastrate,-15; } },{},{}
Dropped By No Result

Automatic Armor Type B (bind) [1]   [Body]   Item ID# 450219 (E_Auto_Armor_B)
Automatic Armor Type B(Bound)
Type
Armor
Class
Armor
Buy
n/a
Sell
n/a
Weight
0
Attack
ATK 0 / MATK 125
Required Lvl
160
Armor Lvl
1
Slot
1
Refineable
No
Applicable Jobs
Every Job
Description
Combat armor type B improved with the technology of the Varmundt's mansion.
It is said to be able to add abilities by attaching various modules.

Cannot be refined normally.

MATK +125

For each 2 Refine Levels:
MATK +10

Refine Level +7:
Decreases variable cast time by 15%.

When equipped with Automatic Engine Wing Type A:
ASPD +10% (Decreases after attack delay by 10%).

When equipped with Automatic Engine Wing Type B:
MATK +50
Item Script
{ .@r = getrefine(); bonus bMatk,10*(.@r/2); if (.@r>=7) { bonus bVariableCastrate,-15; } },{},{}
Dropped By No Result

« First < 1819202122232425262728 > Last »
back to top