Renewal
.:Renewal Item Database:.
Armor

Exorcist Robe [1]   [Body]   Item ID# 18863 (Exorcist_Robe)
Type
Armor
Class
Armor
Buy
10z
Sell
5z
Weight
170
Defense
57
Required Lvl
60
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
This robe was once worn by a famous exorcist, it instantly improves your resistance against unholy creatures.
MDEF +5
For every 3 refine levels, reduces damage taken from Demon monster by 5%.

If worn by Acolyte class: adds resistance to Shadow element by 10%.
Item Script
{ bonus bMdef,5; .@r = getrefine(); if (.@r >= 3) { bonus2 bSubRace,RC_Demon,.@r/3*5; } if (BaseClass == Job_Acolyte) bonus2 bSubEle,Ele_Dark,10; },{},{}
Dropped By No Result

Exorcist's Shoes [0]   [Footgear]   Item ID# 22032 (Shoes_Of_Exorcism)
Type
Armor
Class
Footgear
Buy
20z
Sell
10z
Weight
30
Defense
10
Required Lvl
30
Armor Lvl
1
Slot
0
Applicable Jobs
Every Job
Description
A pair of shoes worn by a man who devoted himself to devotion. All years of experience were accumulated on these shoes.

Give 5% more experience point when defeating Demon monsters.
Every refine, gives an extra 1% more experience point when defeating Demon monsters.
Item Script
{ bonus2 bExpAddRace,RC_Demon,5+getrefine(); },{},{}
Dropped By No Result

Exorcist's Shoes [1]   [Footgear]   Item ID# 22093 (Shoes_Of_Exorcism_)
Type
Armor
Class
Footgear
Buy
20z
Sell
10z
Weight
30
Defense
10
Required Lvl
30
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
A pair of shoes worn by a man who devoted himself to devotion. All years of experience were accumulated on these shoes.
Give 5% more experience when defeating Demon monsters.
Every refine further gives 1% more experience when defeating Demon monsters.
Item Script
{ bonus2 bExpAddRace,RC_Demon,5+getrefine(); },{},{}
Dropped By No Result

EXP Advisor [0]   [Middle Head]   Item ID# 410012 (EXP_Processor)
Type
Armor
Class
Middle Headgear
Buy
n/a
Sell
n/a
Weight
0
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
It helps you to accumulate more experience points through advice.

Increases experience gained from defeating monsters by 2%.
Item Script
{ bonus2 bExpAddRace,RC_All,2; },{},{}
Dropped By No Result

EXP Advisor [1]   [Middle Head]   Item ID# 410013 (EXP_Processor_)
Type
Armor
Class
Middle Headgear
Buy
n/a
Sell
n/a
Weight
0
Armor Lvl
1
Slot
1
Refineable
No
Applicable Jobs
Every Job
Description
It helps you to accumulate more experience points through advice.

Increases experience gained from defeating monsters by 1%.

Activates additional effects by using the EXP Overclocker.

EXP Overclocker can be obtained from
[Cat Salesman Nyarom] at itemmall (41, 50), by using Silvervine Cat Fruit or Zeny.

This item cannot receive additional enchantment from [Piercing Brosnan].
Item Script
{ bonus2 bExpAddRace,RC_All,1; },{},{}
Dropped By No Result

Experimental Goat Cap [1]   [Upper Head]   Item ID# 19387 (Exa_Goat_Cap)
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
50
Defense
2
Required Lvl
40
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
A hat made to simulate an experimental adult goat type, which is an experimental body of Werner Institute.

Decreases damage taken from Earth elemental attacks by 10%.
Increases physical and magical damage on Werner Lab Central Room monsters by 15%.
Decreases damage taken from Werner Lab Central Room monsters by 15%.

Refine Level +7:
Increases physical and magical damage on Werner Lab Central Room monsters by additional 15%.
Decreases damage taken from Werner Lab Central Room monsters by additional 15%.

Refine Level +8:
Decreases damage taken from Earth elemental attacks by additional 15%.

Refine Level +9:
Increases physical and magical damage on Werner Lab Central Room monsters by additional 20%.
Decreases damage taken from Werner Lab Central Room monsters by additional 20%.
Item Script
expand to view script
{ .@r = getrefine(); .@sub = 10; .@dmg = 15; if (.@r >= 7) { .@dmg += 15; if (.@r >= 8) { .@sub += 15; if (.@r >= 9) { .@dmg += 20; } } } bonus2 bSubEle,Ele_Earth,.@sub; bonus2 bAddRace2,RC2_WERNER_LAB,.@dmg; bonus2 bMagicAddRace2,RC2_WERNER_LAB,.@dmg; bonus2 bSubRace2,RC2_WERNER_LAB,.@dmg; },{},{}
Dropped By No Result

Expert Ring [1]   [Accessory]   Item ID# 2703 (Expert_Ring)
Type
Armor
Class
Accessory
Buy
20z
Sell
10z
Weight
15
Required Lvl
50
Armor Lvl
1
Slot
1
Refineable
No
Applicable Jobs
Every Rebirth Job except High Novice & Supernovice
Description
Beings with ultimate power found a way to maximize their ability based on their clear understanding of themselves.
But be aware that there are pros and cons.
Reduces after cast delay by 5% and increases SP consumption of all skills by 5%.
Item Script
{ bonus bDelayrate,-5; bonus bUseSPrate,5; },{},{}
Dropped By
Obtainable FromJewelry Box

Eye Of Darkness [0]   [Middle Head]   Item ID# 5470 (Eyes_Of_Darkness)
Darkness Eyes
Type
Armor
Class
Middle Headgear
Buy
20z
Sell
10z
Weight
10
Defense
1
Required Lvl
50
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
An eye cover which has gloomy eyes on it.
It looks fixed, but someone says the eyes moves sometimes.
DEX + 1
Immune against Blind status.
Item Script
{ bonus bDex,1; bonus2 bResEff,Eff_Blind,10000; },{},{}
Dropped By No Result

Eye of Dullahan [0]   [Accessory]   Item ID# 2614 (An_Eye_Of_Dullahan)
Type
Armor
Class
Accessory
Buy
90000z
Sell
45000z
Weight
10
Required Lvl
50
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job except Novice & Supernovice
Description
An accessory modeled after the eye of Dullahan.
Reduces damage from Undead and Demon monsters by 4%.
Immune to Poison status.
Item Script
{ bonus2 bResEff,Eff_Poison,10000; bonus2 bSubRace,RC_Undead,4; bonus2 bSubRace,RC_Demon,4; },{},{}
Dropped By
Obtainable FromOld Violet Box

Eye Of Juno [1]   [Upper Head]   Item ID# 5595 (Eye_Of_Juno)
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
40
Defense
2
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
A horn imbued with spirit of devil. Could feel full of vital force from it.
MDEF +2.
Reduce Neutral and Water property damage by Job Level/14.
Swordman, Merchant, Thief classes: AGI +2, VIT +2.
Mage, Archer, Acolyte classes: INT +2, DEX +2.
Item Script
expand to view script
{ bonus bMdef,2; .@i = JobLevel/14; if (BaseClass == Job_Mage || BaseClass == Job_Archer || BaseClass == Job_Acolyte) { bonus bInt,2; bonus bDex,2; bonus2 bSubEle,Ele_Neutral,.@i; bonus2 bSubEle,Ele_Water,.@i; } else if (BaseClass == Job_Swordman || BaseClass == Job_Merchant || BaseClass == Job_Thief) { bonus bAgi,2; bonus bVit,2; bonus2 bSubEle,Ele_Neutral,.@i; bonus2 bSubEle,Ele_Water,.@i; } },{},{}
Dropped By No Result

Eye Patch [0]   [Middle Head]   Item ID# 2212 (Eye_Bandage)
Type
Armor
Class
Middle Headgear
Buy
1000z
Sell
500z
Weight
10
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
A patch used to cover one eye.
[Pocket Watch & Eye Patch & Memory Book Equip Set]
Item Script
{},{},{}
Dropped By No Result
Buyable AtClick here for a list of venders
Obtainable FromOld Blue Box, Old Violet Box

Eye Patch Of Power [0]   [Middle Head]   Item ID# 15948 (aegis_15948)
Type
Armor
Class
Middle Headgear
Buy
n/a
Sell
n/a
Weight
5
Required Lvl
150
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
Not Available

[iRO Description]
Not Available
Item Script
{ bonus2 bResEff,Eff_Bleeding,10000; bonus bBaseAtk,60; if (BaseLevel>=170) bonus bBaseAtk,60; },{},{}
Dropped By No Result

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