Renewal
.:Renewal Item Database:.
Armor

Ayam [1]   [Upper Head]   Item ID# 5174 (Ayam)
Type
Armor
Class
Upper Headgear
Buy
30000z
Sell
15000z
Weight
40
Defense
6
Required Lvl
60
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
A traditional Korean a-yam, usually worn by women, crafted of red silk. The way the decoration hangs down is beautiful.
[Taekwon Classes]
INT + 1, SP Recovery + 3%
Item Script
{ if (BaseClass == Job_Taekwon) { bonus bInt,1; bonus bSPrecovRate,3; } },{},{}
Dropped By No Result
Obtainable FromMagistrate Hat & A-Yam

Ayothaya King's Hat [1]   [Upper Head]   Item ID# 5312 (Ayothaya_Hat)
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
10
Defense
5
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
An ancient helm of Ayothaya's fighter. The braver actually can wear.
STR + 1, increase damage on DemiHuman monster by 5%.
Item Script
{ bonus bStr,1; bonus2 bAddRace,RC_DemiHuman,5; bonus2 bAddRace,RC_Player_Human,5; },{},{}
Dropped By No Result

Azure Diadem [0]   [Middle Head]   Item ID# 18897 (Azure_Diadem)
Sky Crown
Type
Armor
Class
Middle Headgear
Buy
n/a
Sell
n/a
Weight
20
Defense
5
Required Lvl
50
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
"Humans are like teabags. We don't know our true strength until we are in hot water! - Eleanor Roosevelt"
Increases resistance against Water property attack by 8%.
Item Script
{ bonus2 bSubEle,Ele_Water,8; },{},{}
Dropped By No Result

Azure Dragon Armor [1]   [Body]   Item ID# 15087 (Azure_Dragon_Armor)
Type
Armor
Class
Armor
Buy
20z
Sell
10z
Weight
50
Defense
55
Required Lvl
70
Armor Lvl
1
Slot
1
Property
Water
Applicable Jobs
Every Job
Description
This armor contains the soul of the Azure Dragon.
MDEF +5
Increases physical damage inflicted on Water elemental monsters by 10%.
Item Script
{ bonus bDefEle,Ele_Water; bonus bMdef,5; bonus2 bAddEle,Ele_Water,10; },{},{}
Dropped By No Result

B Feather Beret [1]   [Upper Head]   Item ID# 18561 (B_Feather_Beret)
Black Feather Beret
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
30
Defense
5
Required Lvl
40
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
A noble High quality hat made of luxury black cloth. Wihite feather make it more gorgeous.

Reduce damage from Demihuman monster 10%.
VIT + 2, MDEF + 3.
Item Script
{ bonus bVit,2; bonus bMdef,3; bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player_Human,10; },{},{}
Dropped By No Result

Baby Boar Bib [0]   [Garment]   Item ID# 480075 (Baby_Boar_Bib)
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
10
Defense
12
Required Lvl
100
Armor Lvl
1
Slot
0
Applicable Jobs
Every Job
Description
Not Available

[iRO Description]
MaxHP +5%, decrease incoming damage from players by 5%,
Reduce casting time of animal type skills by 10%.

When refine rate is 9 or higher, MaxHP +10%, reduce casting time of animal type skills by 20%.
When refine rate is 11 or higher, MaxHP +5%, reduce casting time of animal type skills by additional 20%.

Reduce delay after attack by 2% per each level of Hiss learned.
Increase a chance to perfect hit by 4% per 1 Power of Lock learned, increase damage dealt to all size monsters by 2%.
Increase animal damage type skills by 15%.
Reduce cooldown of Lunatic Carrot Beat by 0.2 seconds per 1 Spirit of Life learned.

Type: Garment Defense: 12
Required Level: 100
Class: All
Item Script
expand to view script
{ .@r = getrefine(); bonus bMaxHPrate,5; bonus2 bSubRace,RC_Player_Human,5; bonus2 bVariableCastrate,"SU_PICKYPECK",-10; bonus2 bVariableCastrate,"SU_SCAROFTAROU",-10; bonus2 bVariableCastrate,"SU_LUNATICCARROTBEAT",-10; bonus2 bVariableCastrate,"SU_SVG_SPIRIT",-10; bonus2 bSkillAtk,"SU_PICKYPECK",15; bonus2 bSkillAtk,"SU_SCAROFTAROU",15; bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",15; bonus2 bSkillAtk,"SU_SVG_SPIRIT",15; bonus bAspdRate,2*getskilllv("SU_HISS"); bonus bPerfectHitAddRate,4*getskilllv("SU_POWEROFFLOCK"); bonus2 bAddSize,Size_All,2*getskilllv("SU_POWEROFFLOCK"); bonus2 bSkillCooldown,"SU_LUNATICCARROTBEAT",200*getskilllv("SU_SPIRITOFLIFE"); if (.@r>=9) { bonus bMaxHPrate,10; bonus2 bVariableCastrate,"SU_PICKYPECK",-20; bonus2 bVariableCastrate,"SU_SCAROFTAROU",-20; bonus2 bVariableCastrate,"SU_LUNATICCARROTBEAT",-20; bonus2 bVariableCastrate,"SU_SVG_SPIRIT",-20; } if (.@r>=11) { bonus bMaxHPrate,5; bonus2 bVariableCastrate,"SU_PICKYPECK",-20; bonus2 bVariableCastrate,"SU_SCAROFTAROU",-20; bonus2 bVariableCastrate,"SU_LUNATICCARROTBEAT",-20; bonus2 bVariableCastrate,"SU_SVG_SPIRIT",-20; } },{},{}
Dropped By No Result

Baby Desert Wolf Hat [1]   [Upper Head]   Item ID# 18629 (B_Desert_Wolf_Hat)
B Desert Wolf Hat
Type
Armor
Class
Upper Headgear
Buy
10z
Sell
5z
Weight
30
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
A celebration hat for Desert Wolves, makes you feel like a member of the pack.

MDEF +5.
Reduces damage taken from long range physical attacks by 5%.

Official effect:
Increases damage on Small size monsters by 5%.
If the wearer has a Baby Desert Wolf pet, additional 5% damage to Small size monsters.
If Baby Desert Wolf pet intimacy is higher than a certain point, additional 5% damage to Small size monsters.
Item Script
{ bonus bMdef,5; bonus bLongAtkDef,5; },{},{}
Dropped By No Result

Baby Deviling [1]   [Middle Head]   Item ID# 18914 (Kid_Deviling)
Type
Armor
Class
Middle Headgear
Buy
n/a
Sell
n/a
Weight
10
Defense
5
Armor Lvl
1
Slot
1
Refineable
No
Applicable Jobs
Every Job
Description
A cute baby Devilring that chases his master all day.

All Stats +1
Random chance to autocast Level 7 Blessing when dealing physical attack.
Item Script
{ bonus bAllStats,1; bonus3 bAutoSpell,"AL_BLESSING",7,10; },{},{}
Dropped By No Result

Baby Dragon Hat [0]   [Upper Head]   Item ID# 19010 (Baby_Dragon_Hat)
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
100
Required Lvl
10
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
A baby dragon who has been trained to help its master.

Increases experience gained from defeating Dragon monsters by 5%.
Increases physical and magical damage inflicted on Dragon monsters by 10%.
Item Script
{ bonus2 bSubRace,RC_Dragon,-10; bonus2 bExpAddRace,RC_Dragon,5; },{},{}
Dropped By No Result

Baby Dragon Hat [1]   [Upper Head]   Item ID# 5531 (B_Dragon_Hat)
Type
Armor
Class
Upper Headgear
Buy
45000z
Sell
22500z
Weight
10
Defense
1
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
A baby dragon who has been trained to help its master.
DEX +2
Enables Level 5 Double Attack (When you learn a higher level, activate the corresponding level).
Item Script
{ bonus bDex,2; skill "TF_DOUBLE",5; },{},{}
Dropped By No Result

Baby Pacifier [0]   [Lower Head]   Item ID# 5110 (Baby_Pacifier)
Type
Armor
Class
Lower Headgear
Buy
20z
Sell
10z
Weight
5
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
A hat that looks just like a pacifier.
Wearing it really brings you back to the good old days of hanging in the crib.
Item Script
{},{},{}
Dropped By No Result
Obtainable FromBaby Pacifier

Bacsojin Hat-LT [1]   [Upper Head]   Item ID# 400246 (Baksojin_Hat_LT)
Bacsojin Doll Hat-LT
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
40
Defense
6
Required Lvl
150
Armor Lvl
2
Slot
1
Applicable Jobs
Every Job
Description
The Bacsojin Doll Hat which Team Richiet has modified for better performance.

INT +2, DEX +2
SPL +2, CON +2

Decreases variable cast time by 10%.

Increases magical damage against enemies of Undead race by 10%.

Magical attacks have a chance to activate Divine Willpower effect for 7 seconds.

Refine Level +7:
Increases magical damage with every element by 15%.

Refine Level +9:
MATK +10%

Refine Level +11:
Increases magical damage with every element by additional 10%.

[Divine Willpower]

For each Refine Level: MATK +35
Refine Level +10: S.MATK +20

[Bonus by Grade]
[Grade D]: MATK +5%, SPL +3
[Grade C]: WIS +2, fixed cast time -0.5 seconds
[Grade B]: S.MATK +3, MRES +20
[Grade A]: S.MATK +7
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bInt,2; bonus bDex,2; bonus bSpl,2; bonus bCon,2; bonus bVariableCastrate,-10; bonus2 bMagicAddRace,RC_Undead,10; autobonus "{ .@r = getrefine(); bonus bMatk,35*.@r; if (.@r>=10) { bonus bSmatk,20; } }",1,7000,BF_MAGIC; if (.@r>=7) { bonus2 bMagicAtkEle,Ele_All,15; if (.@r>=9) { bonus bMatkRate,10; if (.@r>=11) { bonus2 bMagicAtkEle,Ele_All,10; } } } if (.@g >= ENCHANTGRADE_D) { bonus bMatkRate,5; bonus bSpl,3; if (.@g >= ENCHANTGRADE_C) { bonus bFixedCast,-500; bonus bWis,2; if (.@g >= ENCHANTGRADE_B) { bonus bSmatk,3; bonus bMres,20; if (.@g >= ENCHANTGRADE_A) { bonus bSmatk,7; } } } } },{},{}
Dropped By No Result

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