Renewal
.:Renewal Item Database:.
Weapon

Corrode Garden Knife [2]   [One Hand]   Item ID# 510049 (C_Garden_Knife)
Corroded Garden Knife
Type
Weapon
Class
Dagger
Buy
n/a
Sell
n/a
Weight
30
Attack
117 / MATK 190
Required Lvl
210
Weapon Lvl
5
Slot
2
Applicable Jobs
Shadow Chaser
Description
Be careful with the rusty bladed garden knife, as it can be dangerous from deadly poison.

MATK +190

Random chance to autocast Level 1 Killing Cloud when dealing melee physical attacks.
Random chance to increase magical damage with Poison element by 15% when dealing physical attacks.

Refine Level +7:
Increases magical damage with every element by 15%.

Refine Level +9:
Increases magical damage against enemies of Small and Medium size by 10%.

Refine Level +11:
Increases magical damage with Poison element by 15%.

[Bonus by Grade]
[Grade D]: S.MATK +2
[Grade C]: SPL +3, S.MATK +1
[Grade B]: Magical Damage with every element +15%.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus3 bAutoSpell,"SO_CLOUD_KILL",1,1; bonus2 bMagicAtkEle,Ele_Poison,15; if (.@r>=7) { bonus2 bMagicAtkEle,Ele_All,15; if (.@r>=9) { bonus2 bMagicAddSize,Size_Small,20; bonus2 bMagicAddSize,Size_Medium,20; if (.@r>=11) { bonus2 bMagicAtkEle,Ele_Poison,15; } } } if (.@g >= ENCHANTGRADE_D) { bonus bSmatk,2; if (.@g >= ENCHANTGRADE_C) { bonus bSmatk,1; bonus bSpl,3; if (.@g >= ENCHANTGRADE_B) { bonus2 bMagicAtkEle,Ele_All,15; } } } },{},{}
Dropped By No Result

Counter Assault Booster Dagger [0]   [One Hand]   Item ID# 510017 (CA_B_Dagger)
Type
Weapon
Class
Dagger
Buy
n/a
Sell
n/a
Weight
0
Attack
180
Required Lvl
100
Weapon Lvl
4
Slot
0
Applicable Jobs
Guillotine Cross
Description
A Dagger designed to help adventurers grow.

Cannot be refined normally.

ATK +2%

For each Refine Level:
ATK +3

For each 15 Base Level:
ATK +3 (Applies up to Base Level 195)

Refine Level +7:
For each Level of Left Hand Mastery:
Decreases after skill cast delay by 1%.

Refine Level +9:
Increases melee physical damage by 10%.
Increases damage of Meteor Assault and Counter Slash by 25%.

Refine Level +11:
Decreases after skill cast delay by additional 10%.
Increases physical damage against enemies of every size by 15%.

Refine Level +13:
Increases damage of Meteor Assault and Counter Slash by additional 15%.
Item Script
expand to view script
{ .@r = getrefine(); bonus bAtkRate,2; bonus bBaseAtk,3*.@r; bonus bBaseAtk,3*(min(BaseLevel,195)/15); if (.@r>=7) { bonus bDelayrate,-1*getskilllv("KO_LEFT"); } if (.@r>=9) { bonus bShortAtkRate,10; bonus2 bSkillAtk,"ASC_METEORASSAULT",25; bonus2 bSkillAtk,"GC_COUNTERSLASH",25; } if (.@r>=11) { bonus2 bAddSize,Size_All,15; bonus bDelayrate,-10; } if (.@r>=13) { bonus2 bSkillAtk,"ASC_METEORASSAULT",15; bonus2 bSkillAtk,"GC_COUNTERSLASH",15; } },{},{}
Dropped By No Result

Counter Assault Booster Katar [0]   [Two Handed]   Item ID# 610028 (CA_B_Katar)
Type
Weapon
Class
Katar
Buy
n/a
Sell
n/a
Weight
0
Attack
240
Required Lvl
100
Weapon Lvl
4
Slot
0
Applicable Jobs
Guillotine Cross
Description
A katar designed to help adventurers grow.

Cannot be refined normally.

ATK +2%

For each Refine Level:
ATK +3

For each 15 Base Level:
ATK +3 (Applies up to Base Level 195)

Refine Level +7:
For each 2 Levels of Katar Mastery:
Decreases after skill cast delay by 1%.

Refine Level +9:
Increases melee physical damage by 10%.
Increases damage of Meteor Assault and Counter Slash by 25%.

Refine Level +11:
Decreases after skill cast delay by additional 10%.
Increases physical damage against enemies of every size by 15%.

Refine Level +13:
Increases damage of Meteor Assault and Counter Slash by additional 15%.
Item Script
expand to view script
{ .@r = getrefine(); bonus bAtkRate,2; bonus bBaseAtk,3*.@r; bonus bBaseAtk,3*(min(BaseLevel,195)/15); if (.@r>=7) { bonus bDelayrate,-(getskilllv("AS_KATAR")/2); if (.@r>=9) { bonus bShortAtkRate,10; bonus2 bSkillAtk,"ASC_METEORASSAULT",25; bonus2 bSkillAtk,"GC_COUNTERSLASH",25; if (.@r>=11) { bonus2 bAddSize,Size_All,15; bonus bDelayrate,-10; if (.@r>=13) { bonus2 bSkillAtk,"ASC_METEORASSAULT",15; bonus2 bSkillAtk,"GC_COUNTERSLASH",15; } } } } },{},{}
Dropped By No Result

Counter Dagger [0]   [One Hand]   Item ID# 13056 (F_Counter_Dagger_C)
Type
Weapon
Class
Dagger
Buy
1z
Sell
0z
Weight
0
Attack
209
Weapon Lvl
4
Slot
0
Refineable
No
Applicable Jobs
Mage
Wizard
Sage
Soul Linker
Description
Rental Item
A dagger that has a high chance of inflicting critical damage to its target.
Critical + 90%
This item cannot be Dropped or Traded.
Item Script
{ bonus bCritical,90; },{},{}
Dropped By No Result

Counter Dagger [0]   [One Hand]   Item ID# 13060 (E_Counter_Dagger_C)
Type
Weapon
Class
Dagger
Buy
1z
Sell
0z
Weight
0
Attack
209
Weapon Lvl
4
Slot
0
Refineable
No
Applicable Jobs
Mage
Wizard
Sage
Soul Linker
Description
Not Available

[iRO Description]
Not Available
Item Script
{},{},{}
Dropped By No Result

Counter Dagger [1]   [One Hand]   Item ID# 13073 (Counter_Dagger_)
Dagger of Counter
Type
Weapon
Class
Dagger
Buy
120000z
Sell
60000z
Weight
55
Attack
140
Required Lvl
55
Weapon Lvl
4
Slot
1
Applicable Jobs
Mage
Wizard
Sage
Soul Linker
Description
A dagger that has a high chance to do critical damage to a target.
CRIT +90
Item Script
{ bonus bCritical,90; },{},{}
Dropped By No Result

Cowardice Blade [1]   [One Hand]   Item ID# 13003 (Coward)
Type
Weapon
Class
Dagger
Buy
52000z
Sell
26000z
Weight
70
Attack
80
Required Lvl
55
Weapon Lvl
3
Slot
1
Property
Neutral
Applicable Jobs
Thief
Assassin
Rogue
Ninja
Kagerou / Oboro
Description
This dagger is made by one cowardly assassin, that always had a problem with not being able to carry a shield.
Out of sheer desperation in wanting to live, he made this dagger.
DEF + 5
Item Script
{ bonus bDef,5; },{},{}
Dropped By No Result
Buyable AtClick here for a list of venders
Obtainable FromOld Blue Box

Cowardice Blade [2]   [One Hand]   Item ID# 13004 (Coward_)
Type
Weapon
Class
Dagger
Buy
52000z
Sell
26000z
Weight
70
Attack
80
Required Lvl
55
Weapon Lvl
3
Slot
2
Property
Neutral
Applicable Jobs
Thief
Assassin
Rogue
Ninja
Kagerou / Oboro
Description
This dagger is made by one cowardly assassin, that always had a problem with not being able to carry a shield.
Out of sheer desperation in wanting to live, he made this dagger.
DEF + 5
Item Script
{ bonus bDef,5; },{},{}
Dropped By
Obtainable FromOld Blue Box, Old Violet Box

Creeper Bow [2]   [Two Handed]   Item ID# 18111 (Creeper_Bow)
Type
Weapon
Class
Bow
Buy
56000z
Sell
28000z
Weight
150
Attack
150
Required Lvl
120
Weapon Lvl
3
Slot
2
Range
5
Applicable Jobs
Ranger
Minstrel / Wanderer
Description
A bow made with a strong stem from the devildom. By using spider web arrow, it ties enemies.
When using physical attacks, has a chance to autocast Level 1 Spider Web.
DEX +1
Item Script
{ bonus bDex,1; bonus3 bAutoSpell,"PF_SPIDERWEB",1,200; },{},{}
Dropped By

Crescent Scythe [0]   [Two Handed]   Item ID# 1466 (Crescent_Scythe)
Type
Weapon
Class
Two-handed Spear
Buy
20z
Sell
10z
Weight
250
Attack
180
Required Lvl
48
Weapon Lvl
4
Slot
0
Range
3
Applicable Jobs
Swordman
Knight
Crusader
Description
A heavy scythe that is usually carried by the Grim Reaper.
CRIT +30
HIT +10
Item Script
{ bonus bCritical,30; bonus bHit,10; },{},{}
Dropped By
EnchantmentSocket Enchantable

Crescent Scythe [1]   [Two Handed]   Item ID# 1476 (Crescent_Scythe_)
Type
Weapon
Class
Two-handed Spear
Buy
20z
Sell
10z
Weight
250
Attack
180
Required Lvl
48
Weapon Lvl
4
Slot
1
Range
3
Applicable Jobs
Swordman
Knight
Crusader
Description
A heavy scythe that is usually carried by the Grim Reaper.
CRIT +30
HIT +10
Item Script
{ bonus bCritical,30; bonus bHit,10; },{},{}
Dropped By
EnchantmentGenerated by Socket Enchanting

Crime Violin [2]   [One Hand]   Item ID# 570036 (Crime_Violine)
Type
Weapon
Class
Musical Instrument
Buy
n/a
Sell
n/a
Weight
110
Attack
120 / MATK 220
Required Lvl
215
Weapon Lvl
5
Slot
2
Gender
Male Only
Applicable Jobs
Troubadour / Trouvere
Description
A violin that generates powerful power from the accumulation of evil spirits.

MATK +220
MATK +5%, SPL +2.
Increases damage of Metallic Fury by 5%.

Refine Level +5:
Increases damage of Metallic Fury by additional 10%.

Refine Level +7:
Increases Magical Damage with every element by 5%.

Refine Level +9:
Increases damage of Metallic Fury by additional 10%.

Refine Level +10:
Decreases variable cast time by 10%.

Refine Level +11:
Increases damage of Metallic Fury by additional 5%.
Increases damage of Sound Blend by 15%.

[Bonus by Grade]
[Grade D]: Magical Damage with every element +10%.
[Grade C]: Magical Damage against enemies of every size +10%.
[Grade B]: Magical Damage against enemies of every race +10%.
[Grade A]: Magical Damage against enemies of every element +10%.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bMatkRate,5; bonus bSpl,2; bonus2 bSkillAtk,"TR_METALIC_FURY",5; if (.@r>=5) { bonus2 bSkillAtk,"TR_METALIC_FURY",10; if (.@r>=7) { bonus2 bMagicAtkEle,Ele_All,5; if (.@r>=9) { bonus2 bSkillAtk,"TR_METALIC_FURY",10; if (.@r>=10) { bonus bVariableCastrate,-10; if (.@r>=11) { bonus2 bSkillAtk,"TR_SOUNDBLEND",15; bonus2 bSkillAtk,"TR_METALIC_FURY",5; } } } } } if (.@g>=ENCHANTGRADE_D) { bonus2 bMagicAtkEle,Ele_All,10; if (.@g>=ENCHANTGRADE_C) { bonus2 bMagicAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_B) { bonus2 bMagicAddRace,RC_All,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bMagicAddEle,Ele_All,10; } } } } },{},{}
Dropped By No Result

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