Renewal
.:Renewal Item Database:.
Weapon

Mace [0]   [One Hand]   Item ID# 1506 (Mace__)
Type
Weapon
Class
Mace
Buy
1600z
Sell
800z
Weight
80
Attack
37
Required Lvl
2
Weapon Lvl
1
Slot
0
Applicable Jobs
Novice
Swordman
Acolyte
Merchant
Knight
Priest
Blacksmith
Supernovice
Crusader
Monk
Alchemist
Description
A flanged, solid club that is effective for simple smashing.
Item Script
{},{},{}
Dropped By No Result

Mace [3]   [One Hand]   Item ID# 1504 (Mace)
Type
Weapon
Class
Mace
Buy
1600z
Sell
800z
Weight
80
Attack
37
Required Lvl
2
Weapon Lvl
1
Slot
3
Applicable Jobs
Novice
Swordman
Acolyte
Merchant
Knight
Priest
Blacksmith
Supernovice
Crusader
Monk
Alchemist
Description
A flanged, solid club that is effective for simple smashing.
Item Script
{},{},{}
Dropped By No Result
Buyable AtClick here for a list of venders
Obtainable FromOld Blue Box

Mace [4]   [One Hand]   Item ID# 1505 (Mace_)
Type
Weapon
Class
Mace
Buy
1600z
Sell
800z
Weight
80
Attack
37
Required Lvl
2
Weapon Lvl
1
Slot
4
Applicable Jobs
Novice
Swordman
Acolyte
Merchant
Knight
Priest
Blacksmith
Supernovice
Crusader
Monk
Alchemist
Description
A flanged, solid club that is effective for simple smashing.
Item Script
{},{},{}
Dropped By
Obtainable FromOld Blue Box, Old Violet Box

Mace Of Judgement [2]   [One Hand]   Item ID# 16013 (Mace_Of_Judgement)
Type
Weapon
Class
Mace
Buy
20z
Sell
10z
Weight
120
Attack
140 / MATK 180
Required Lvl
100
Weapon Lvl
3
Slot
2
Property
Holy
Applicable Jobs
Arch Bishop
Description
A mace that strikes like the Judges gavel in deciding the fate of evil.
MATK +180, STR +1, INT +1.
Physical and Magical Attacks have a chance to increase damage by 20% to Demon monsters for 7 seconds.

[Judgement set]
Shoes of Judgement
Shawl of Judgement
Robe of Judgement
Mace of Judgement
Increase physical and magical damage against Undead monsters by 15%.
Increase damage of Adoramus by 200% but increase SP cost of Adoramus by 30.

More Information on Combo:
Item Script
expand to view script
{ bonus bAtkEle,Ele_Holy; bonus bStr,1; bonus bInt,1; autobonus "{ bonus2 bMagicAddRace,RC_Demon,20; }",30,7000,BF_MAGIC,"{ specialeffect2 EF_SPELLBREAKER; }"; autobonus "{ bonus2 bAddRace,RC_Demon,20; }",5,7000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; },{},{}
Dropped By No Result

Mace Of Madness [0]   [One Hand]   Item ID# 1547 (Mace_Of_Madness)
Type
Weapon
Class
Mace
Buy
20z
Sell
10z
Weight
0
Attack
150
Weapon Lvl
3
Slot
0
Refineable
No
Applicable Jobs
Swordman
Merchant
Knight
Blacksmith
Crusader
Alchemist
Description
Rental Item
Mace of Insanity.
Increases 25% damage with Cart Revolution skill.
STR + 2.
Item Script
{ bonus2 bSkillAtk,"MC_CARTREVOLUTION",25; bonus bStr,2; },{},{}
Dropped By No Result

Mace of Vicious Mind [1]   [One Hand]   Item ID# 16041 (Sinister_Mace)
Vicious Mind Mace
Type
Weapon
Class
Mace
Buy
20z
Sell
10z
Weight
130
Attack
130
Required Lvl
160
Weapon Lvl
4
Slot
1
Applicable Jobs
Novice
Swordman
Acolyte
Merchant
Knight
Priest
Blacksmith
Supernovice
Crusader
Monk
Alchemist
Description
Mace imbued with evil spirit.
Increase ATK by (Refine Level * Refine Level), up to +15.
Indestructible.
Item Script
{ bonus bBaseAtk,pow(min(getrefine(),15),2); bonus bUnbreakableWeapon; },{},{}
Dropped By

Madogum [2]   [One Hand]   Item ID# 28744 (Magic_Sword)
Magic Sword
Type
Weapon
Class
Dagger
Buy
n/a
Sell
n/a
Weight
80
Attack
150 / MATK 150
Required Lvl
100
Weapon Lvl
4
Slot
2
Applicable Jobs
Shadow Chaser
Description
A dagger once used by ancient wizard. It resonates with Ancient Hero's Boots.

MATK +150.
Every 2 refine levels, MATK +10.
Every 3 refine levels, reduces after attack delay by 2% (ASPD +2%).

Refine Level +9:
Increases magical attack by 10%.

Refine Level +11:
Random chance to autocast Level 3 Psychic Wave when dealing melee physical attack.

When equipped with Ancient Hero's Boots:
Random chance to increase INT by 20 and MATK by 15% for 7 sec when dealing physical attack.
Item Script
{ .@r = getrefine(); if (.@r>=2) { bonus bMatk,.@r/2*10; } if (.@r>=3) { bonus bAspdRate,.@r/3*2; } if (.@r>=9) { bonus2 bMagicAtkEle,Ele_All,10; } if (.@r>=11) { bonus5 bAutoSpell,"SO_PSYCHIC_WAVE",3,50,BF_WEAPON|BF_SHORT,1; } },{},{}
Dropped By No Result

Mage's Memory [1]   [One Hand]   Item ID# 26177 (Wizards_Memory)
Type
Weapon
Class
One-handed Staff
Buy
20z
Sell
10z
Weight
30
Attack
60 / MATK 120
Required Lvl
100
Weapon Lvl
4
Slot
1
Applicable Jobs
Summoner
Spirit Handler
Description
Not Available

[iRO Description]
Not Available
Item Script
{ .@r = getrefine(); bonus bAspdRate,2*.@r; bonus2 bSkillAtk,"WL_FROSTMISTY",BaseLevel; bonus2 bSkillAtk,"WL_JACKFROST",BaseLevel; },{},{}
Dropped By No Result

Magic Fatal Booster Dagger [0]   [One Hand]   Item ID# 510018 (MF_B_Dagger)
Type
Weapon
Class
Dagger
Buy
n/a
Sell
n/a
Weight
0
Attack
190 / MATK 180
Required Lvl
100
Weapon Lvl
4
Slot
0
Applicable Jobs
Shadow Chaser
Description
A Dagger designed to help adventurers grow.

Cannot be refined normally.

MATK +180

ATK +2%
MATK +2%

For each Refine Level:
ATK +3
MATK +3

For each 15 Base Level:
ATK +3
MATK +3
(Applies up to Base Level 195)

Refine Level +7:
For each Level of Plagiarism:
Increases magical damage with Neutral element by 1%.

For each Level of Back Stab:
Decreases after skill cast delay by 1%.

Refine Level +9:
ASPD +1
Increases damage of Fatal Menace by 25%.

Refine Level +11:
Increases Damage against enemies of every size by 15%.
Increases melee physical damage by 15%.

Refine Level +13:
Increases damage of Fatal Menace by additional 15% and Psychic Wave by 15%.
Item Script
expand to view script
{ .@r = getrefine(); bonus bMatkRate,2; bonus bAtkRate,2; bonus bMatk,3*(.@r+(min(BaseLevel,195)/15)); bonus bBaseAtk,3*(.@r+(min(BaseLevel,195)/15)); if (.@r>=7) { bonus bDelayrate,-1*getskilllv("RG_BACKSTAP"); } if (.@r>=9) { bonus bAspd,1; bonus2 bSkillAtk,"SC_FATALMENACE",25; } if (.@r>=11) { bonus2 bAddSize,Size_All,15; bonus2 bMagicAddSize,Size_All,15; bonus bShortAtkRate,15; } if (.@r>=13) { bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",15; bonus2 bSkillAtk,"SC_FATALMENACE",15; } },{},{}
Dropped By No Result

Magic Sword-LT [2]   [One Hand]   Item ID# 510040 (Magic_Sword_LT)
Type
Weapon
Class
Dagger
Buy
n/a
Sell
n/a
Weight
80
Attack
150
Required Lvl
190
Weapon Lvl
5
Slot
2
Applicable Jobs
Shadow Chaser
Description
An improved version of the dagger said to have been used by wizards who admired magic swords.
Resonates with Hero's Boots-LT.

MATK +195
MATK +5%

Base Level at least 210:
SPL +2, S.MATK +1.

For each 2 Refine Levels:
MATK +15

For each 3 Refine Levels:
ASPD +2% (Decreases after attack delay by 2%).

Refine Level +7:
Melee Physical attacks have a certain chance to autocast Level 7 Meteor Storm.

Refine Level +9:
Increases magical damage with every element by 15%.
Increases magical damage against enemies of every element by 15%.

Refine Level +11:
Melee Physical attacks have a certain chance to autocast Level 5 Psychic Wave.

When equipped with Hero's Boots-LT:
MATK +10%, S.MATK +2.

[Bonus by Grade]
[Grade D]: MATK +3%
[Grade C]: magical damage of every element +15%. S.MATK +1
[Grade B]: SPL +3, S.MATK +2.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bMatkRate,5; bonus bMatk,195; if (BaseLevel>=210) { bonus bSmatk,1; bonus bSpl,2; } if (.@r>=7) { bonus5 bAutoSpell,"WZ_METEOR",7,100,BF_SHORT|BF_WEAPON,1; if (.@r>=9) { bonus2 bMagicAddEle,Ele_All,15; bonus2 bMagicAtkEle,Ele_All,15; if (.@r>=11) { bonus5 bAutoSpell,"SO_PSYCHIC_WAVE",5,100,BF_SHORT|BF_WEAPON,1; } } } if (.@g >= ENCHANTGRADE_D) { bonus bMatkRate,3; if (.@g >= ENCHANTGRADE_C) { bonus2 bMagicAtkEle,Ele_All,15; bonus bSmatk,1; if (.@g >= ENCHANTGRADE_B) { bonus bSmatk,2; bonus bSpl,3; } } } bonus bMatk,15*(.@r/2); bonus bAspdRate,2*(.@r/3); },{},{}
Dropped By No Result

Magical Blade [2]   [One Hand]   Item ID# 13438 (Magical_Blade)
Type
Weapon
Class
One-handed Sword
Buy
60000z
Sell
30000z
Weight
200
Attack
165 / MATK 110
Required Lvl
105
Weapon Lvl
4
Slot
2
Applicable Jobs
Novice
Swordman
Merchant
Thief
Knight
Blacksmith
Assassin
Supernovice
Crusader
Rogue
Alchemist
Description
A magical enchanted sword, coveted by the famous witch-warrior Lila Contrary.
With the power of lunar light, it could be wielded by Sailor Musa.
Randomly autocasts random magic spells when dealing physical attack.
Increases the chances for every 2 refine level.
MATK +110
Item Script
{},{},{}
Dropped By No Result

Magical Blade [3]   [One Hand]   Item ID# 13448 (Magical_Blade_)
Type
Weapon
Class
One-handed Sword
Buy
1z
Sell
0z
Weight
200
Attack
165 / MATK 110
Required Lvl
105
Weapon Lvl
4
Slot
3
Applicable Jobs
Novice
Swordman
Merchant
Thief
Knight
Blacksmith
Assassin
Supernovice
Crusader
Rogue
Alchemist
Description
A sword created by a wizard who wants to be a magical swordsman who works with swords.
However, he was unable to equip himself.

MATK +110.
When a physical attack hits, a magic attack is activated with a certain probability.

For every 2 refine levels:
Increases the number of types of magic attacks that can be activated.

When equipped with either Skeggiold Card or Centipede Larva Card:
The magic attack activation rate increases (not implemented).

When equipped with Skeggiold Card and Centipede Larva Card:
The magic attack activation rate increases even more (not implemented).
Item Script
{},{},{}
Dropped By No Result

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