Renewal
.:Renewal Item Database:.
Weapon

Orcish Sword [4]   [One Hand]   Item ID# 13437 (Orcish_Sword_)
Type
Weapon
Class
One-handed Sword
Buy
20z
Sell
10z
Weight
80
Attack
90
Required Lvl
5
Weapon Lvl
3
Slot
4
Applicable Jobs
Novice
Swordman
Merchant
Thief
Knight
Blacksmith
Assassin
Supernovice
Crusader
Rogue
Alchemist
Description
A sword used by Orc tribe.
Indestructible
Item Script
{ bonus bUnbreakableWeapon; },{},{}
Dropped By No Result

Oriental Lute [0]   [One Hand]   Item ID# 1918 (Oriental_Lute)
Type
Weapon
Class
Musical Instrument
Buy
20z
Sell
10z
Weight
120
Attack
150
Required Lvl
65
Weapon Lvl
4
Slot
0
Gender
Male Only
Applicable Jobs
Bard / Dancer
Description
An ancient lute that is seen in some oriental towns such as Payon, Amatsu or Gonryun.
Its playing technique has been long lost and nobody in these days knows how to play it properly.

Inflict 10% more damage with Musical Strike and Arrow Vulcan.
Item Script
{ bonus2 bSkillAtk,"CG_ARROWVULCAN",10; bonus2 bSkillAtk,"BA_MUSICALSTRIKE",10; },{},{}
Dropped By
EnchantmentSocket Enchantable
Obtainable FromOld Blue Box, Old Violet Box

Oriental Lute [2]   [One Hand]   Item ID# 1922 (Oriental_Lute_)
Type
Weapon
Class
Musical Instrument
Buy
20z
Sell
10z
Weight
120
Attack
150
Required Lvl
65
Weapon Lvl
4
Slot
2
Gender
Male Only
Applicable Jobs
Bard / Dancer
Description
An ancient lute that is seen in some oriental towns such as Payon, Amatsu or Gonryun.
Its playing technique has been long lost and nobody in these days knows how to play it properly.
Inflict 10% more damage with Musical Strike and Arrow Vulcan.
Item Script
{ bonus2 bSkillAtk,"CG_ARROWVULCAN",10; bonus2 bSkillAtk,"BA_MUSICALSTRIKE",10; },{},{}
Dropped By No Result
EnchantmentGenerated by Socket Enchanting

Oriental Sword [2]   [Two Handed]   Item ID# 21038 (Oriental_Sword)
Type
Weapon
Class
Two-handed Sword
Buy
n/a
Sell
n/a
Weight
100
Attack
180
Required Lvl
100
Weapon Lvl
4
Slot
2
Applicable Jobs
Rune Knight
Description
An ancient sword said has cut many evil souls in eastern.
It seems to resonate with the boots of ancient heroes.

Every 2 refine levels: ATK +10.
Every 3 refine levels: Increases Sonic Wave damage by 10%.

Refine Level +9:
Randomly autocasts Level 2 Sonic Wave when dealing melee physical attacks.

Refine Level +11:
Indestructible

When equipped with Ancient Hero Boots:
Randomly increases STR by 20 and ATK by 15% for 7 seconds when dealing physical attack.
Item Script
{ .@r = getrefine(); bonus bBaseAtk,10*(.@r/2); bonus2 bSkillAtk,"RK_SONICWAVE",.@r/3*10; if (.@r >= 9) bonus5 bAutoSpell,"RK_SONICWAVE",max(2,getskilllv("RK_SONICWAVE")),100,BF_SHORT|BF_WEAPON,1; if (.@r >= 11) bonus bUnbreakableWeapon; },{},{}
Dropped By No Result

Oriental Sword-LT [2]   [Two Handed]   Item ID# 600023 (Oriental_Sword_LT)
Type
Weapon
Class
Two-handed Sword
Buy
n/a
Sell
n/a
Weight
200
Attack
240
Required Lvl
190
Weapon Lvl
5
Slot
2
Applicable Jobs
Rune Knight
Description
An improved version of an ancient treasured sword that is said to cut even evil spirits from the East.
Resonates with Hero's Boots-LT.

Indestructible in battle

ATK +5%

Base Level at least 210:
POW +2, P.ATK +1.

For each 2 Refine Levels:
ATK +15

For each 3 Refine Levels:
Increases critical damage by 5%.

Refine Level +7:
Increases damage of Sonic Wave and Storm Blast by 20%.
ASPD +10% (Decreases after attack delay by 10%).

Refine Level +9:
Melee physical attacks have high chance to auto cast Level 2 Sonic Wave.
(If you learned a higher Level, it will auto cast that Level instead.)
Increases damage of Sonic Wave and Storm Blast by additional 20%.

Refine Level +11:
Critical +25
Increases melee and ranged physical damage by 15%.

When equipped with Hero's Boots-LT:
ATK +10%, P.ATK +2.

[Bonus by Grade]
[Grade D]: ATK +3%
[Grade C]: Melee and ranged physical damage +15%. P.ATK +1
[Grade B]: POW +3, P.ATK +2.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bUnbreakableWeapon; bonus bAtkRate,5; if (BaseLevel>=210) { bonus bPAtk,1; bonus bPow,2; } if (.@r>=7) { bonus bAspdRate,10; bonus2 bSkillAtk,"RK_STORMBLAST",20; bonus2 bSkillAtk,"RK_SONICWAVE",20; if (.@r>=9) { bonus2 bSkillAtk,"RK_STORMBLAST",20; bonus2 bSkillAtk,"RK_SONICWAVE",20; if (.@r>=11) { bonus bLongAtkRate,15; bonus bShortAtkRate,15; bonus bCritical,25; } } } if (.@g >= ENCHANTGRADE_D) { bonus bAtkRate,3; if (.@g >= ENCHANTGRADE_C) { bonus bLongAtkRate,15; bonus bShortAtkRate,15; bonus bPAtk,1; if (.@g >= ENCHANTGRADE_B) { bonus bPAtk,2; bonus bPow,3; } } } bonus bBaseAtk,15*(.@r/2); bonus bCritAtkRate,5*(.@r/3); },{},{}
Dropped By No Result

Origin of Life [2]   [One Hand]   Item ID# 540055 (Orign_Of_Life)
Type
Weapon
Class
Book
Buy
n/a
Sell
n/a
Weight
100
Attack
200
Required Lvl
215
Weapon Lvl
5
Slot
2
Applicable Jobs
Star Emperor
Description
A tablet meaning that the beginning of light is the source of recorded life.

Indestructible in battle

ATK +5%, POW +2.
Increases damage of Noon Blast by 5%.

Refine Level +5:
Increases damage of Noon Blast by additional 10%.

Refine Level +7:
Increases melee physical damage by 5%.

Refine Level +9:
Increases damage of Noon Blast by additional 10%.

Refine Level +10:
Decreases after skill cast delay by 10%.

Refine Level +11:
Increases damage of Noon Blast by additional 5%.
Increases damage of Sunset Blast by 15%.

[Bonus by Grade]
[Grade D]: melee physical damage +10%.
[Grade C]: Physical Damage against enemies of every size +10%.
[Grade B]: Physical Damage against enemies of every race +10%.
[Grade A]: Physical Damage against enemies of every element +10%.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bUnbreakableWeapon; bonus bAtkRate,5; bonus bPow,2; bonus2 bSkillAtk,"SKE_NOON_BLAST",5; if (.@r>=5) { bonus2 bSkillAtk,"SKE_NOON_BLAST",10; if (.@r>=7) { bonus bShortAtkRate,5; if (.@r>=9) { bonus2 bSkillAtk,"SKE_NOON_BLAST",10; if (.@r>=10) { bonus bDelayrate,-10; if (.@r>=11) { bonus2 bSkillAtk,"SKE_SUNSET_BLAST",15; bonus2 bSkillAtk,"SKE_NOON_BLAST",5; } } } } } if (.@g>=ENCHANTGRADE_D) { bonus bShortAtkRate,10; if (.@g>=ENCHANTGRADE_C) { bonus2 bAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_B) { bonus2 bAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bAddEle,Ele_All,10; } } } } },{},{}
Dropped By No Result

Outlaw Cursed Shotgun [2]   [Two Handed]   Item ID# 820020 (Outlaw_Cursed_Shotgun)
Type
Weapon
Class
Shotgun
Buy
n/a
Sell
n/a
Weight
250
Attack
280
Required Lvl
215
Weapon Lvl
5
Slot
2
Range
9
Applicable Jobs
Rebellion
Description
A shotgun imbued with the curse of an outlaw.

ATK +5%, CON +2
Deals Splash Damage.
Increases damage of Wild Fire by 5%.

Refine Level +5:
Increases damage of Wild Fire by additional 10%.

Refine Level +7:
Increases ranged physical damage by 5%.

Refine Level +9:
Increases damage of Wild Fire by additional 10%.

Refine Level +10:
ASPD +10% (Decreases after attack delay by 10%).

Refine Level +11:
Increases damage of Wild Fire by additional 5%.
Increases ranged physical damage by additional 15%.

[Bonus by Grade]
[Grade D]: ranged physical damage +10%.
[Grade C]: Physical Damage against enemies of every size +10%.
[Grade B]: Physical Damage against enemies of every race +10%.
[Grade A]: Physical Damage against enemies of every element +10%.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,5; bonus bCon,2; bonus bSplashRange,1; bonus2 bSkillAtk,"NW_WILD_FIRE",5; if (.@r>=5) { bonus2 bSkillAtk,"NW_WILD_FIRE",10; if (.@r>=7) { bonus bLongAtkRate,5; if (.@r>=9) { bonus2 bSkillAtk,"NW_WILD_FIRE",10; if (.@r>=10) { bonus bAspdRate,10; if (.@r>=11) { bonus bLongAtkRate,15; bonus2 bSkillAtk,"NW_WILD_FIRE",5; } } } } } if (.@g>=ENCHANTGRADE_D) { bonus bLongAtkRate,10; if (.@g>=ENCHANTGRADE_C) { bonus2 bAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_B) { bonus2 bAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bAddEle,Ele_All,10; } } } } },{},{}
Dropped By No Result

Owl Cutter [1]   [One Hand]   Item ID# 13091 (Owl_Cutter)
Dagger of Owl
Type
Weapon
Class
Dagger
Buy
20z
Sell
10z
Weight
50
Attack
50
Required Lvl
50
Weapon Lvl
4
Slot
1
Applicable Jobs
Novice
Swordman
Mage
Archer
Merchant
Thief
Knight
Wizard
Blacksmith
Hunter
Assassin
Crusader
Sage
Rogue
Alchemist
Bard / Dancer
Soul Linker
Ninja
Kagerou / Oboro
Description
A dagger made of owl feathers.
It contains the magical power of the owl, who controls wisdom and good luck.

For each refine level: INT +1, LUK +1.
Item Script
{ .@r = getrefine(); bonus bInt,.@r; bonus bLuk,.@r; },{},{}
Dropped By No Result

Oz's New Ukulele [2]   [One Hand]   Item ID# 1935 (Ukulele_Of_Newoz)
Ukulele Of Newoz
Type
Weapon
Class
Musical Instrument
Buy
20z
Sell
10z
Weight
100
Attack
160
Required Lvl
130
Weapon Lvl
4
Slot
2
Gender
Male Only
Applicable Jobs
Minstrel / Wanderer
Description
The color match well with new oz's outfit.
Reduces SP cost of Windmill Rush by 20.

When equipped with New Oz's Wing Ring:
Increases Arrow Vulcan damage by 200%.
Increases SP cost of Arrow Vulcan by 50.

More Information on Combo:
Item Script
{ bonus2 bSkillUseSP,"MI_RUSH_WINDMILL",20; },{},{}
Dropped By
Obtainable FromJitterbug of Nightmare

< 12
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