Renewal
.:Renewal Item Database:.
Weapon

Sabbath [0]   [Two Handed]   Item ID# 1365 (Sabbath)
Type
Weapon
Class
Two-handed Axe
Buy
20z
Sell
10z
Weight
230
Attack
120
Required Lvl
44
Weapon Lvl
4
Slot
0
Property
Darkness / Shadow
Applicable Jobs
Swordman
Merchant
Knight
Blacksmith
Crusader
Alchemist
Description
An axe which is said to eradicate the darkness in mislead hearts and guide them to the afterlife.

Increases critical attack on Undead monster by 50%.
Causes Coma effect on Demon monster by a low chance.
Item Script
{ bonus bAtkEle,Ele_Dark; bonus2 bComaRace,RC_Demon,50; bonus2 bCriticalAddRace,RC_Undead,50; },{},{}
Dropped By

Saber [2]   [One Hand]   Item ID# 1126 (Saber)
Type
Weapon
Class
One-handed Sword
Buy
49000z
Sell
24500z
Weight
100
Attack
115
Required Lvl
27
Weapon Lvl
3
Slot
2
Applicable Jobs
Swordman
Merchant
Thief
Knight
Blacksmith
Assassin
Crusader
Rogue
Alchemist
Description
A heavy one-handed cavalry sword with a slightly curved blade.
Item Script
{},{},{}
Dropped By No Result
Buyable AtClick here for a list of venders
Obtainable FromOld Blue Box

Saber [2]   [One Hand]   Item ID# 13450 (LI_Saber)
Type
Weapon
Class
One-handed Sword
Buy
10z
Sell
5z
Weight
100
Attack
115
Required Lvl
27
Weapon Lvl
3
Slot
2
Applicable Jobs
Swordman
Merchant
Thief
Knight
Blacksmith
Assassin
Crusader
Rogue
Alchemist
Description
One-Handed Sword used by the cavalry. If you are aware know his strength.
Item Script
{},{},{}
Dropped By No Result

Saber [3]   [One Hand]   Item ID# 1127 (Saber_)
Type
Weapon
Class
One-handed Sword
Buy
49000z
Sell
24500z
Weight
100
Attack
115
Required Lvl
27
Weapon Lvl
3
Slot
3
Applicable Jobs
Swordman
Merchant
Thief
Knight
Blacksmith
Assassin
Crusader
Rogue
Alchemist
Description
A heavy one-handed cavalry sword with a slightly curved blade.
Item Script
{},{},{}
Dropped By
Obtainable FromOld Blue Box, Old Violet Box

Saber [3]   [One Hand]   Item ID# 13481 (Saber_Z)
Type
Weapon
Class
One-handed Sword
Buy
1z
Sell
0z
Weight
100
Attack
115
Required Lvl
27
Weapon Lvl
3
Slot
3
Applicable Jobs
Swordman
Merchant
Thief
Knight
Blacksmith
Assassin
Crusader
Rogue
Alchemist
Description
Not Available

[iRO Description]
Not Available
Item Script
{},{},{}
Dropped By No Result

Saber of Vicious Mind [1]   [One Hand]   Item ID# 13455 (Sinister_Saber)
Vicious Mind Sabre
Type
Weapon
Class
One-handed Sword
Buy
20z
Sell
10z
Weight
135
Attack
135
Required Lvl
160
Weapon Lvl
4
Slot
1
Applicable Jobs
Novice
Swordman
Merchant
Thief
Knight
Blacksmith
Assassin
Supernovice
Crusader
Rogue
Alchemist
Description
Saber imbued with evil spirit.
Increase ATK by (Refine Level * Refine Level), up to +15.
Item Script
{ bonus bBaseAtk,pow(min(getrefine(),15),2); },{},{}
Dropped By

Safety Foxtail [2]   [One Hand]   Item ID# 550006 (Ein_1H_Foxtail)
Type
Weapon
Class
One-handed Staff
Buy
n/a
Sell
n/a
Weight
150
Attack
300
Required Lvl
170
Weapon Lvl
4
Slot
2
Applicable Jobs
Summoner
Spirit Handler
Description
It's as strong as steel, probably because
of the mysterious stones that grew in the Einbech mine.

MATK +350, ATK +7%, MATK +7%.
Increases damage of Catnip Meteor and Picky Peck by 15%.
Indestructible in battle

Refine Level +7:
ASPD +10% (After attack delay -10%).
Decreases variable cast time by 10%.

Refine Level +9:
Increases damage of Catnip Meteor and Picky Peck by additional 20%.
Physical and magical attacks have a chance to increase physical and magical damage against all size enemies by 10% for 10 seconds

Refine Level +11:
Decreases after skill cast delay of all skills by 20%.
Item Script
expand to view script
{ .@r = getrefine(); bonus bMatk,350; bonus bUnbreakableWeapon; bonus bMatkRate,7; bonus bAtkRate,7; bonus2 bSkillAtk,"SU_CN_METEOR",15; bonus2 bSkillAtk,"SU_PICKYPECK",15; if (.@r>=7) { bonus bAspdRate,10; bonus bVariableCastrate,-10; } if (.@r>=9) { bonus2 bSkillAtk,"SU_CN_METEOR",20; bonus2 bSkillAtk,"SU_PICKYPECK",20; autobonus "{ bonus2 bAddSize,Size_All,10; bonus2 bMagicAddSize,Size_All,10; }",1,10000,BF_MAGIC; } if (.@r>=11) { bonus bDelayrate,-20; } },{},{}
Dropped By No Result

Safety Knuckle [2]   [One Hand]   Item ID# 1867 (Ein_1HKNUCK)
Type
Weapon
Class
Knuckle
Buy
n/a
Sell
n/a
Weight
180
Attack
210
Required Lvl
170
Weapon Lvl
4
Slot
2
Applicable Jobs
Shura
Description
It was designed for the safety of Einbech workers.
Due to its excellent durability, it was also improved for combat using various attachments.

ATK + 10%.
Increases damage of Knuckle Arrow by 10%.

Refine Level +7:
ATK + 40, ASPD +15%.

Refine Level +9:
Increases damage of Knuckle Arrow by additional 15%.
Physical attacks have a chance to increase physical damage to all size enemies by 15% for 10 seconds.

Refine Level +11:
Decreases after skill delay of all skills by 20%.
Item Script
expand to view script
{ .@r = getrefine(); bonus bAtkRate,10; bonus2 bSkillAtk,"SR_KNUCKLEARROW",10; if (.@r>=7) { bonus bAspdRate,15; bonus bBaseAtk,40; } if (.@r>=9) { bonus2 bSkillAtk,"SR_KNUCKLEARROW",15; autobonus "{ bonus2 bAddSize,Size_All,15; }",10,10000,BF_WEAPON; } if (.@r>=11) { bonus bDelayrate,-20; } },{},{}
Dropped By No Result

Safety Lute [2]   [One Hand]   Item ID# 32110 (Ein_1HLUTE)
Type
Weapon
Class
Musical Instrument
Buy
n/a
Sell
n/a
Weight
140
Attack
200
Required Lvl
170
Weapon Lvl
4
Slot
2
Gender
Male Only
Applicable Jobs
Minstrel / Wanderer
Description
It was created to inspire the Einbech mining workers or to inform them of an emergency.
There are many disadvantages to the guitar, but the volume is the best.

Increases long ranged physical damage by 10%.
Increases damage of Severe Rainstorm by 10%.

Refine Level +7:
ATK +40. Decreases variable cast time by 10%.

Refine Level +9:
Increases damage of Severe Rainstorm by additional 15%.
Physical attacks have a chance to increase physical damage against all size enemies by 15% for 10 seconds.

Refine Level +11:
Decreases Severe Rainstorm skill cooldown by 2 seconds.
Decreases after skill cast delay of all skills by 20%.
Item Script
expand to view script
{ .@r = getrefine(); bonus bLongAtkRate,10; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",10; if (.@r>=7) { bonus bVariableCastrate,-10; bonus bBaseAtk,40; } if (.@r>=9) { bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",15; autobonus "{ bonus2 bAddSize,Size_All,15; }",1,10000,BF_WEAPON; } if (.@r>=11) { bonus bDelayrate,-20; bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-2000; } },{},{}
Dropped By No Result

Safety Manual [2]   [One Hand]   Item ID# 28635 (Ein_1HBOOK)
Type
Weapon
Class
Book
Buy
n/a
Sell
n/a
Weight
70
Attack
200
Required Lvl
170
Weapon Lvl
4
Slot
2
Applicable Jobs
Star Emperor
Description
I feel safe just by holding abook full of know-how to
prevent for various industrial and natural disasters.

ATK +10%, Critical +3.

Refine Level +7:
ATK +40, ASPD +10% (After attack delay -10%).

Refine Level +9:
Increases critical damage by 15%.
Physical attacks have a chance to increase physical damage against all size enemies by 15% for 10 seconds.

Refine Level +11:
Decreases after skill cast delay of all skills by 20%.
Item Script
expand to view script
{ .@r = getrefine(); bonus bCritical,3; bonus bAtkRate,10; if (.@r>=7) { bonus bAspdRate,10; bonus bBaseAtk,40; } if (.@r>=9) { autobonus "{ bonus2 bAddSize,Size_All,15; }",1,10000,BF_WEAPON; bonus bCritAtkRate,15; } if (.@r>=11) { bonus bCritAtkRate,15; bonus bDelayrate,-20; } },{},{}
Dropped By No Result

Safety Rod [1]   [One Hand]   Item ID# 1672 (Safety_Rod)
Type
Weapon
Class
One-handed Staff
Buy
n/a
Sell
n/a
Weight
50
Attack
10 / MATK 120
Required Lvl
36
Weapon Lvl
4
Slot
1
Applicable Jobs
Acolyte
Priest
Monk
Description
A magic staff that protects its user from the attacks of evil men. It's very popular for children and young women.

INT +2, MATK +120.
Reduces damage taken from Demihuman monsters by 5%.

For each refine level above +6:
Reduces damage taken from Demihuman monsters by 1%.
Random chance to autocast Level 1 Heal or learnt level of Heal on wielder when receiving physical attack.
Item Script
{ bonus bInt,2; bonus3 bAutoSpellWhenHit,"AL_HEAL",max(1,getskilllv("AL_HEAL")),20; if (getrefine()>5) .@val += getrefine()-5; bonus2 bSubRace,RC_DemiHuman,5+.@val; bonus2 bSubRace,RC_Player_Human,5+.@val; },{},{}
Dropped By No Result

Safety Saber [2]   [One Hand]   Item ID# 32352 (Ein_1HSWORD)
Type
Weapon
Class
One-handed Sword
Buy
n/a
Sell
n/a
Weight
250
Attack
200
Required Lvl
170
Weapon Lvl
4
Slot
2
Applicable Jobs
Genetic
Description
A sword designed to light the way in mines and use it for self defense.
It can also shine when there is danger nearby.

ATK +10%.
Increases damage of Cart Cannon by 10%.

Refine Level +7:
ATK +40.
Decreases variable cast time by 10%.

Refine Level +9:
Increases damage of Cart Cannon by additional 15%.
Increases long ranged physical damage by 7%.

Refine Level +11:
Decreases after skill cast delay of all skills by 20%.
Item Script
expand to view script
{ .@r = getrefine(); bonus bAtkRate,10; bonus2 bSkillAtk,"GN_CARTCANNON",10; if (.@r>=7) { bonus bVariableCastrate,-10; bonus bBaseAtk,40; } if (.@r>=9) { bonus bLongAtkRate,7; bonus2 bSkillAtk,"GN_CARTCANNON",15; } if (.@r>=11) { bonus bDelayrate,-20; } },{},{}
Dropped By No Result

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