.:Renewal Item Database:.
Weapon
Type
Weapon
Class
Two-handed Axe
Buy
20z
Sell
10z
Weight
230 Attack
120 Required Lvl 44 Weapon Lvl 4 Slot 0 Property Darkness / Shadow | |
Applicable Jobs | Swordman Merchant Knight Blacksmith Crusader Alchemist |
---|---|
Description | An axe which is said to eradicate the darkness in mislead hearts and guide them to the afterlife. Increases critical attack on Undead monster by 50%. Causes Coma effect on Demon monster by a low chance. |
Item Script | { bonus bAtkEle,Ele_Dark; bonus2 bComaRace,RC_Demon,50; bonus2 bCriticalAddRace,RC_Undead,50; },{},{} |
Dropped By |
Type
Weapon
Class
One-handed Sword
Buy
49000z
Sell
24500z
Weight
100 Attack
115 Required Lvl 27 Weapon Lvl 3 Slot 2 | |
Applicable Jobs | Swordman Merchant Thief Knight Blacksmith Assassin Crusader Rogue Alchemist |
---|---|
Description | A heavy one-handed cavalry sword with a slightly curved blade. |
Item Script | {},{},{} |
Dropped By | No Result |
Buyable At | Click here for a list of venders |
Obtainable From | Old Blue Box |
Type
Weapon
Class
One-handed Sword
Buy
10z
Sell
5z
Weight
100 Attack
115 Required Lvl 27 Weapon Lvl 3 Slot 2 | |
Applicable Jobs | Swordman Merchant Thief Knight Blacksmith Assassin Crusader Rogue Alchemist |
---|---|
Description | One-Handed Sword used by the cavalry. If you are aware know his strength. |
Item Script | {},{},{} |
Dropped By | No Result |
Type
Weapon
Class
One-handed Sword
Buy
49000z
Sell
24500z
Weight
100 Attack
115 Required Lvl 27 Weapon Lvl 3 Slot 3 | |
Applicable Jobs | Swordman Merchant Thief Knight Blacksmith Assassin Crusader Rogue Alchemist |
---|---|
Description | A heavy one-handed cavalry sword with a slightly curved blade. |
Item Script | {},{},{} |
Dropped By | |
Obtainable From | Old Blue Box, Old Violet Box |
Saber [3] [One Hand] Item ID# 13481 (Saber_Z) | |
Type
Weapon
Class
One-handed Sword
Buy
1z
Sell
0z
Weight
100 Attack
115 Required Lvl 27 Weapon Lvl 3 Slot 3 | |
Applicable Jobs | Swordman Merchant Thief Knight Blacksmith Assassin Crusader Rogue Alchemist |
---|---|
Description | Not Available [iRO Description] Not Available |
Item Script | {},{},{} |
Dropped By | No Result |
Type
Weapon
Class
One-handed Sword
Buy
20z
Sell
10z
Weight
135 Attack
135 Required Lvl 160 Weapon Lvl 4 Slot 1 | |
Applicable Jobs | Novice Swordman Merchant Thief Knight Blacksmith Assassin Supernovice Crusader Rogue Alchemist |
---|---|
Description | Saber imbued with evil spirit. Increase ATK by (Refine Level * Refine Level), up to +15. |
Item Script | { bonus bBaseAtk,pow(min(getrefine(),15),2); },{},{} |
Dropped By |
Type
Weapon
Class
One-handed Staff
Buy
n/a
Sell
n/a
Weight
150 Attack
300 Required Lvl 170 Weapon Lvl 4 Slot 2 | |
Applicable Jobs | Summoner Spirit Handler |
---|---|
Description | It's as strong as steel, probably because of the mysterious stones that grew in the Einbech mine. MATK +350, ATK +7%, MATK +7%. Increases damage of Catnip Meteor and Picky Peck by 15%. Indestructible in battle Refine Level +7: ASPD +10% (After attack delay -10%). Decreases variable cast time by 10%. Refine Level +9: Increases damage of Catnip Meteor and Picky Peck by additional 20%. Physical and magical attacks have a chance to increase physical and magical damage against all size enemies by 10% for 10 seconds Refine Level +11: Decreases after skill cast delay of all skills by 20%. |
Item Script |
expand to view script{ .@r = getrefine(); bonus bMatk,350; bonus bUnbreakableWeapon; bonus bMatkRate,7; bonus bAtkRate,7; bonus2 bSkillAtk,"SU_CN_METEOR",15; bonus2 bSkillAtk,"SU_PICKYPECK",15; if (.@r>=7) { bonus bAspdRate,10; bonus bVariableCastrate,-10; } if (.@r>=9) { bonus2 bSkillAtk,"SU_CN_METEOR",20; bonus2 bSkillAtk,"SU_PICKYPECK",20; autobonus "{ bonus2 bAddSize,Size_All,10; bonus2 bMagicAddSize,Size_All,10; }",1,10000,BF_MAGIC; } if (.@r>=11) { bonus bDelayrate,-20; } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Knuckle
Buy
n/a
Sell
n/a
Weight
180 Attack
210 Required Lvl 170 Weapon Lvl 4 Slot 2 | |
Applicable Jobs | Shura |
---|---|
Description | It was designed for the safety of Einbech workers. Due to its excellent durability, it was also improved for combat using various attachments. ATK + 10%. Increases damage of Knuckle Arrow by 10%. Refine Level +7: ATK + 40, ASPD +15%. Refine Level +9: Increases damage of Knuckle Arrow by additional 15%. Physical attacks have a chance to increase physical damage to all size enemies by 15% for 10 seconds. Refine Level +11: Decreases after skill delay of all skills by 20%. |
Item Script |
expand to view script{ .@r = getrefine(); bonus bAtkRate,10; bonus2 bSkillAtk,"SR_KNUCKLEARROW",10; if (.@r>=7) { bonus bAspdRate,15; bonus bBaseAtk,40; } if (.@r>=9) { bonus2 bSkillAtk,"SR_KNUCKLEARROW",15; autobonus "{ bonus2 bAddSize,Size_All,15; }",10,10000,BF_WEAPON; } if (.@r>=11) { bonus bDelayrate,-20; } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Musical Instrument
Buy
n/a
Sell
n/a
Weight
140 Attack
200 Required Lvl 170 Weapon Lvl 4 Slot 2 Gender Male Only | |
Applicable Jobs | Minstrel / Wanderer |
---|---|
Description | It was created to inspire the Einbech mining workers or to inform them of an emergency. There are many disadvantages to the guitar, but the volume is the best. Increases long ranged physical damage by 10%. Increases damage of Severe Rainstorm by 10%. Refine Level +7: ATK +40. Decreases variable cast time by 10%. Refine Level +9: Increases damage of Severe Rainstorm by additional 15%. Physical attacks have a chance to increase physical damage against all size enemies by 15% for 10 seconds. Refine Level +11: Decreases Severe Rainstorm skill cooldown by 2 seconds. Decreases after skill cast delay of all skills by 20%. |
Item Script |
expand to view script{ .@r = getrefine(); bonus bLongAtkRate,10; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",10; if (.@r>=7) { bonus bVariableCastrate,-10; bonus bBaseAtk,40; } if (.@r>=9) { bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",15; autobonus "{ bonus2 bAddSize,Size_All,15; }",1,10000,BF_WEAPON; } if (.@r>=11) { bonus bDelayrate,-20; bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-2000; } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Book
Buy
n/a
Sell
n/a
Weight
70 Attack
200 Required Lvl 170 Weapon Lvl 4 Slot 2 | |
Applicable Jobs | Star Emperor |
---|---|
Description | I feel safe just by holding abook full of know-how to prevent for various industrial and natural disasters. ATK +10%, Critical +3. Refine Level +7: ATK +40, ASPD +10% (After attack delay -10%). Refine Level +9: Increases critical damage by 15%. Physical attacks have a chance to increase physical damage against all size enemies by 15% for 10 seconds. Refine Level +11: Decreases after skill cast delay of all skills by 20%. |
Item Script |
expand to view script{ .@r = getrefine(); bonus bCritical,3; bonus bAtkRate,10; if (.@r>=7) { bonus bAspdRate,10; bonus bBaseAtk,40; } if (.@r>=9) { autobonus "{ bonus2 bAddSize,Size_All,15; }",1,10000,BF_WEAPON; bonus bCritAtkRate,15; } if (.@r>=11) { bonus bCritAtkRate,15; bonus bDelayrate,-20; } },{},{} |
Dropped By | No Result |
Safety Rod [1] [One Hand] Item ID# 1672 (Safety_Rod) | |
Type
Weapon
Class
One-handed Staff
Buy
n/a
Sell
n/a
Weight
50 Attack
10 / MATK 120 Required Lvl 36 Weapon Lvl 4 Slot 1 | |
Applicable Jobs | Acolyte Priest Monk |
---|---|
Description | A magic staff that protects its user from the attacks of evil men. It's very popular for children and young women. INT +2, MATK +120. Reduces damage taken from Demihuman monsters by 5%. For each refine level above +6: Reduces damage taken from Demihuman monsters by 1%. Random chance to autocast Level 1 Heal or learnt level of Heal on wielder when receiving physical attack. |
Item Script | { bonus bInt,2; bonus3 bAutoSpellWhenHit,"AL_HEAL",max(1,getskilllv("AL_HEAL")),20; if (getrefine()>5) .@val += getrefine()-5; bonus2 bSubRace,RC_DemiHuman,5+.@val; bonus2 bSubRace,RC_Player_Human,5+.@val; },{},{} |
Dropped By | No Result |
Type
Weapon
Class
One-handed Sword
Buy
n/a
Sell
n/a
Weight
250 Attack
200 Required Lvl 170 Weapon Lvl 4 Slot 2 | |
Applicable Jobs | Genetic |
---|---|
Description | A sword designed to light the way in mines and use it for self defense. It can also shine when there is danger nearby. ATK +10%. Increases damage of Cart Cannon by 10%. Refine Level +7: ATK +40. Decreases variable cast time by 10%. Refine Level +9: Increases damage of Cart Cannon by additional 15%. Increases long ranged physical damage by 7%. Refine Level +11: Decreases after skill cast delay of all skills by 20%. |
Item Script |
expand to view script{ .@r = getrefine(); bonus bAtkRate,10; bonus2 bSkillAtk,"GN_CARTCANNON",10; if (.@r>=7) { bonus bVariableCastrate,-10; bonus bBaseAtk,40; } if (.@r>=9) { bonus bLongAtkRate,7; bonus2 bSkillAtk,"GN_CARTCANNON",15; } if (.@r>=11) { bonus bDelayrate,-20; } },{},{} |
Dropped By | No Result |