.:Renewal Item Database:.
Weapon
Unity Two-Handed Axe [1] [Two Handed] Item ID# 28110 (Union_Twohand_Axe) Two-Handed Axe of Solidarity | |
Type
Weapon
Class
Two-handed Axe
Buy
20z
Sell
10z
Weight
100 Attack
190 Weapon Lvl 3 Slot 1 | |
Applicable Jobs | Swordman Merchant Knight Blacksmith Crusader Alchemist |
---|---|
Description | A certified kingdom equipment for adventurer. Increase ATK by (Refine*Refine*1.25) |
Item Script | { bonus bBaseAtk,pow(getrefine(),2)*125/100; },{},{} |
Dropped By | No Result |
Unity Two-Handed Staff [1] [Two Handed] Item ID# 2030 (Union_Twohand_Staff) Two-Handed Staff of Solidarity | |
Type
Weapon
Class
Two-handed Staff
Buy
20z
Sell
10z
Weight
50 Attack
95 / MATK 135 Weapon Lvl 3 Slot 1 | |
Applicable Jobs | Mage Wizard Sage Soul Linker |
---|---|
Description | A certified kingdom equipment for adventurer. MATK +135 Increase MATK by (Refine*Refine*1.25) |
Item Script | { bonus bMatk,pow(getrefine(),2)*125/100; },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Musical Instrument
Buy
20z
Sell
10z
Weight
40 Attack
76 Weapon Lvl 3 Slot 1 Range 2 Gender Male Only | |
Applicable Jobs | Bard / Dancer |
---|---|
Description | A certified kingdom equipment for adventurer. Increase ATK by (Refine*Refine*1.25) |
Item Script | { bonus bBaseAtk,pow(getrefine(),2)*125/100; },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Whip
Buy
20z
Sell
10z
Weight
40 Attack
76 Weapon Lvl 3 Slot 1 Range 2 Gender Female Only | |
Applicable Jobs | Bard / Dancer |
---|---|
Description | A certified kingdom equipment for adventurer. Increase ATK by (Refine*Refine*1.25) |
Item Script | { bonus bBaseAtk,pow(getrefine(),2)*125/100; },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Book
Buy
20z
Sell
10z
Weight
60 Attack
45 / MATK 20 Weapon Lvl 3 Slot 1 | |
Applicable Jobs | Priest Sage Star Gladiator |
---|---|
Description | Book that is coated by Oridecon and Gold with perfect level. MATK +20 Every refine level: ATK +10, MATK +5. If Base Level at least 70: ATK +5 for every 10 Base Level above 70. |
Item Script | { .@r = getrefine(); bonus bBaseAtk,(.@r*10); bonus bMatk,(.@r*5); if (BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*5); },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Bow
Buy
20z
Sell
10z
Weight
60 Attack
60 Weapon Lvl 3 Slot 1 Range 5 | |
Applicable Jobs | Archer Hunter Bard / Dancer |
---|---|
Description | Bow that is coated by Oridecon and Gold with perfect level. Every Refine: ATK +7, increases long range physical attacks by 2%. If Base Level is at least 70, ATK +10 for every 10 levels above 70. If wearer is Hunter Classes, additional ATK +20. |
Item Script | { .@r = getrefine(); bonus bBaseAtk,(.@r*7); bonus bLongAtkRate,(.@r*2); if (BaseJob == Job_Hunter) bonus bBaseAtk,20; if (BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*10); },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Dagger
Buy
20z
Sell
10z
Weight
60 Attack
55 Weapon Lvl 3 Slot 1 | |
Applicable Jobs | Novice Swordman Mage Archer Merchant Thief Knight Wizard Blacksmith Hunter Assassin Supernovice Crusader Sage Rogue Alchemist Bard / Dancer Soul Linker Ninja Kagerou / Oboro |
---|---|
Description | Dagger that is coated by Oridecon and Gold with perfect level. For each refine level, ATK +10 and MATK +5. Additional ATK +5 for every 10 Base Level after level 70. |
Item Script | { .@r = getrefine(); bonus bBaseAtk,(.@r*10); bonus bMatk,(.@r*5); if (BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*5); },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Fuuma Shuriken
Buy
20z
Sell
10z
Weight
150 Attack
55 Weapon Lvl 3 Slot 1 | |
Applicable Jobs | Ninja Kagerou / Oboro |
---|---|
Description | Shuriken coated with Oridecon and Gold mixed at a golden ratio. ATK +10, MATK +5, and increases long range physical attack damage by 1% per refine level. Character Level 70+: ATK increases additional +5 for every 10 Base Level after level 70. Indestructible. |
Item Script | { .@r = getrefine(); bonus bBaseAtk,(.@r*10); bonus bMatk,(.@r*5); bonus bLongAtkRate,(.@r); if (BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*5); bonus bUnbreakableWeapon; },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Katar
Buy
20z
Sell
10z
Weight
100 Attack
80 Weapon Lvl 3 Slot 1 | |
Applicable Jobs | Assassin |
---|---|
Description | A katar that is coated with elunium and gold. Every refine level: ATK +10, Critical Damage +2% Base Level 70: ATK +10 for every 10 base level above 70. |
Item Script | { .@r = getrefine(); bonus bBaseAtk,(.@r*10); bonus bCritAtkRate,(.@r*2); if (BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*10); },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Two-handed Spear
Buy
20z
Sell
10z
Weight
150 Attack
105 Weapon Lvl 3 Slot 1 Range 3 | |
Applicable Jobs | Swordman Knight Crusader |
---|---|
Description | Two-Handed Spear that is coated by Oridecon and Gold with perfect level. For each refine level, ATK +12. Base Level 70 or Higher: ATK +10 for every 10 Base Level above 70. |
Item Script | { bonus bBaseAtk,(getrefine()*12); if (BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*10); },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Mace
Buy
20z
Sell
10z
Weight
80 Attack
80 Weapon Lvl 3 Slot 1 | |
Applicable Jobs | Novice Swordman Acolyte Merchant Knight Priest Blacksmith Supernovice Crusader Monk Alchemist |
---|---|
Description | Mace that is coated by Oridecon and Gold with perfect level. Every refine level adds ATK +10 and increases healing effectiveness by +1%. If Base Level is higher than 70: Every 10 level after 70 adds ATK +5. |
Item Script | { .@r = getrefine(); bonus bBaseAtk,(.@r*10); bonus bHealPower,.@r; if (BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*5); },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Revolver
Buy
20z
Sell
10z
Weight
50 Attack
35 Weapon Lvl 3 Slot 1 Range 7 | |
Applicable Jobs | Gunslinger Rebellion |
---|---|
Description | Revolver that is coated by Oridecon and Gold with perfect level. For each refine level, ATK +5 and long range physical attack damage +2%. Additional ATK +5 for every 10 Base Level after level 70. |
Item Script | { .@r = getrefine(); bonus bBaseAtk,(.@r*5); bonus bLongAtkRate,(.@r*2); if (BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*5); },{},{} |
Dropped By | No Result |