.:Renewal Item Database:.
Weapon
Type
Weapon
Class
Dagger
Buy
n/a
Sell
n/a
Weight
80 Attack
150 / MATK 150 Required Lvl 100 Weapon Lvl 4 Slot 2 | |
Applicable Jobs | Shadow Chaser |
---|---|
Description | A dagger once used by ancient wizard. It resonates with Ancient Hero's Boots. MATK +150. Every 2 refine levels, MATK +10. Every 3 refine levels, reduces after attack delay by 2% (ASPD +2%). Refine Level +9: Increases magical attack by 10%. Refine Level +11: Random chance to autocast Level 3 Psychic Wave when dealing melee physical attack. When equipped with Ancient Hero's Boots: Random chance to increase INT by 20 and MATK by 15% for 7 sec when dealing physical attack. |
Item Script | { .@r = getrefine(); if (.@r>=2) { bonus bMatk,.@r/2*10; } if (.@r>=3) { bonus bAspdRate,.@r/3*2; } if (.@r>=9) { bonus2 bMagicAtkEle,Ele_All,10; } if (.@r>=11) { bonus5 bAutoSpell,"SO_PSYCHIC_WAVE",3,50,BF_WEAPON|BF_SHORT,1; } },{},{} |
Dropped By | No Result |
Mage's Memory [1] [One Hand] Item ID# 26177 (Wizards_Memory) | |
Type
Weapon
Class
One-handed Staff
Buy
20z
Sell
10z
Weight
30 Attack
60 / MATK 120 Required Lvl 100 Weapon Lvl 4 Slot 1 | |
Applicable Jobs | Summoner Spirit Handler |
---|---|
Description | Not Available [iRO Description] Not Available |
Item Script | { .@r = getrefine(); bonus bAspdRate,2*.@r; bonus2 bSkillAtk,"WL_FROSTMISTY",BaseLevel; bonus2 bSkillAtk,"WL_JACKFROST",BaseLevel; },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Dagger
Buy
n/a
Sell
n/a
Weight
0 Attack
190 / MATK 180 Required Lvl 100 Weapon Lvl 4 Slot 0 | |
Applicable Jobs | Shadow Chaser |
---|---|
Description | A Dagger designed to help adventurers grow. Cannot be refined normally. MATK +180 ATK +2% MATK +2% For each Refine Level: ATK +3 MATK +3 For each 15 Base Level: ATK +3 MATK +3 (Applies up to Base Level 195) Refine Level +7: For each Level of Plagiarism: Increases magical damage with Neutral element by 1%. For each Level of Back Stab: Decreases after skill cast delay by 1%. Refine Level +9: ASPD +1 Increases damage of Fatal Menace by 25%. Refine Level +11: Increases Damage against enemies of every size by 15%. Increases melee physical damage by 15%. Refine Level +13: Increases damage of Fatal Menace by additional 15% and Psychic Wave by 15%. |
Item Script |
expand to view script{ .@r = getrefine(); bonus bMatkRate,2; bonus bAtkRate,2; bonus bMatk,3*(.@r+(min(BaseLevel,195)/15)); bonus bBaseAtk,3*(.@r+(min(BaseLevel,195)/15)); if (.@r>=7) { bonus bDelayrate,-1*getskilllv("RG_BACKSTAP"); } if (.@r>=9) { bonus bAspd,1; bonus2 bSkillAtk,"SC_FATALMENACE",25; } if (.@r>=11) { bonus2 bAddSize,Size_All,15; bonus2 bMagicAddSize,Size_All,15; bonus bShortAtkRate,15; } if (.@r>=13) { bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",15; bonus2 bSkillAtk,"SC_FATALMENACE",15; } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Dagger
Buy
n/a
Sell
n/a
Weight
80 Attack
150 Required Lvl 190 Weapon Lvl 5 Slot 2 | |
Applicable Jobs | Shadow Chaser |
---|---|
Description | An improved version of the dagger said to have been used by wizards who admired magic swords. Resonates with Hero's Boots-LT. MATK +195 MATK +5% Base Level at least 210: SPL +2, S.MATK +1. For each 2 Refine Levels: MATK +15 For each 3 Refine Levels: ASPD +2% (Decreases after attack delay by 2%). Refine Level +7: Melee Physical attacks have a certain chance to autocast Level 7 Meteor Storm. Refine Level +9: Increases magical damage with every element by 15%. Increases magical damage against enemies of every element by 15%. Refine Level +11: Melee Physical attacks have a certain chance to autocast Level 5 Psychic Wave. When equipped with Hero's Boots-LT: MATK +10%, S.MATK +2. [Bonus by Grade] [Grade D]: MATK +3% [Grade C]: magical damage of every element +15%. S.MATK +1 [Grade B]: SPL +3, S.MATK +2. |
Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus bMatkRate,5; bonus bMatk,195; if (BaseLevel>=210) { bonus bSmatk,1; bonus bSpl,2; } if (.@r>=7) { bonus5 bAutoSpell,"WZ_METEOR",7,100,BF_SHORT|BF_WEAPON,1; if (.@r>=9) { bonus2 bMagicAddEle,Ele_All,15; bonus2 bMagicAtkEle,Ele_All,15; if (.@r>=11) { bonus5 bAutoSpell,"SO_PSYCHIC_WAVE",5,100,BF_SHORT|BF_WEAPON,1; } } } if (.@g >= ENCHANTGRADE_D) { bonus bMatkRate,3; if (.@g >= ENCHANTGRADE_C) { bonus2 bMagicAtkEle,Ele_All,15; bonus bSmatk,1; if (.@g >= ENCHANTGRADE_B) { bonus bSmatk,2; bonus bSpl,3; } } } bonus bMatk,15*(.@r/2); bonus bAspdRate,2*(.@r/3); },{},{} |
Dropped By | No Result |
Magical Blade [2] [One Hand] Item ID# 13438 (Magical_Blade) | |
Type
Weapon
Class
One-handed Sword
Buy
60000z
Sell
30000z
Weight
200 Attack
165 / MATK 110 Required Lvl 105 Weapon Lvl 4 Slot 2 | |
Applicable Jobs | Novice Swordman Merchant Thief Knight Blacksmith Assassin Supernovice Crusader Rogue Alchemist |
---|---|
Description | A magical enchanted sword, coveted by the famous witch-warrior Lila Contrary. With the power of lunar light, it could be wielded by Sailor Musa. Randomly autocasts random magic spells when dealing physical attack. Increases the chances for every 2 refine level. MATK +110 |
Item Script | {},{},{} |
Dropped By | No Result |
Magical Blade [3] [One Hand] Item ID# 13448 (Magical_Blade_) | |
Type
Weapon
Class
One-handed Sword
Buy
1z
Sell
0z
Weight
200 Attack
165 / MATK 110 Required Lvl 105 Weapon Lvl 4 Slot 3 | |
Applicable Jobs | Novice Swordman Merchant Thief Knight Blacksmith Assassin Supernovice Crusader Rogue Alchemist |
---|---|
Description | A sword created by a wizard who wants to be a magical swordsman who works with swords. However, he was unable to equip himself. MATK +110. When a physical attack hits, a magic attack is activated with a certain probability. For every 2 refine levels: Increases the number of types of magic attacks that can be activated. When equipped with either Skeggiold Card or Centipede Larva Card: The magic attack activation rate increases (not implemented). When equipped with Skeggiold Card and Centipede Larva Card: The magic attack activation rate increases even more (not implemented). |
Item Script | {},{},{} |
Dropped By | No Result |
Type
Weapon
Class
One-handed Staff
Buy
100000z
Sell
50000z
Weight
60 Attack
120 / MATK 260 Required Lvl 140 Weapon Lvl 3 Slot 2 | |
Applicable Jobs | Summoner Spirit Handler |
---|---|
Description | The dragonfly and the foxtail give a feeling of very strong energy when holding it. MATK +260 MaxSP +100 For every 3 refine level: MATK +2%, MaxSP +1%. Refine level +7: Increases base weapon's ATK and MATK by 40%. For every refine level higher than +7: Increases base weapon's ATK and MATK by 20% (applies up to +10). |
Item Script | { bonus bMaxSP,100; .@r = getrefine(); bonus bMatkRate,2*(.@r/2); bonus bMaxSPrate,.@r/2; if (.@r>=7) { .@r = min(.@r,10)-7; bonus bBaseAtk,(24*.@r)+48; bonus bMatk,(52*.@r)+104; } bonus bUnbreakableWeapon; },{},{} |
Dropped By |
Magical Yellow Foxtail Staff [1] [One Hand] Item ID# 1693 (Magical_Y_Foxtail) Magic Yellow Foxtail Staff | |
Type
Weapon
Class
One-handed Staff
Buy
200000z
Sell
100000z
Weight
70 Attack
140 / MATK 280 Required Lvl 175 Weapon Lvl 4 Slot 1 | |
Applicable Jobs | Summoner Spirit Handler |
---|---|
Description | A foxtail that has been abandoned, its become yellow. MATK +280 Every 2 refine level MATK +3%. When using Fresh Shrimp skill, adds a chance to auto cast Level 1 Arclouse Dash, or activate learned level. When using Silvervine Stem Spear skill, adds a chance to auto cast Level 1 Fresh Shrimp, or activate learned level. Refine level +7: Increases base weapon's ATK and MATK by 40%. For every refine level higher than +7: Increases base weapon's ATK and MATK by 20% (applies up to +10). |
Item Script |
expand to view script{ .@r = getrefine(); bonus bMatkRate,3*(.@r/2); bonus4 bAutoSpellOnSkill,"SU_FRESHSHRIMP","SU_ARCLOUSEDASH",max(1,getskilllv("SU_ARCLOUSEDASH")),100; bonus4 bAutoSpellOnSkill,"SU_SV_STEMSPEAR","SU_FRESHSHRIMP",max(1,getskilllv("SU_FRESHSHRIMP")),100; if (.@r>=7) { .@r = min(.@r,10)-7; bonus bBaseAtk,(28*.@r)+56; bonus bMatk,(56*.@r)+112; } bonus bUnbreakableWeapon; },{},{} |
Dropped By |
Type
Weapon
Class
Knuckle
Buy
20z
Sell
10z
Weight
65 Attack
80 Required Lvl 75 Weapon Lvl 3 Slot 3 Property Neutral | |
Applicable Jobs | Priest Monk |
---|---|
Description | A knuckle made with magma. It appears like any other knuckles, but it sometimes gets very hot to the point it could melt anything in contact with it. However, the inside of this knuckle has been designed specifically so it won't burn the user's hands. Add a 1% chance of auto casting Level 5 Flame Launcher on wearer when dealing physical attack. |
Item Script | { bonus3 bAutoSpell,"SA_FLAMELAUNCHER",5,10; },{},{} |
Dropped By | |
Obtainable From | Old Blue Box, Old Violet Box |
Type
Weapon
Class
Dagger
Buy
20z
Sell
10z
Weight
100 Attack
70 Required Lvl 36 Weapon Lvl 4 Slot 0 | |
Applicable Jobs | Swordman Mage Archer Merchant Thief Knight Wizard Blacksmith Hunter Assassin Crusader Sage Rogue Alchemist Bard / Dancer Soul Linker Ninja Kagerou / Oboro |
---|---|
Description | An incredibly sharp dagger built to puncture and destroy an enemy's armor by a low chance. |
Item Script | { bonus bBreakArmorRate,500; },{},{} |
Dropped By | No Result |
Enchantment | Socket Enchantable |
Type
Weapon
Class
Dagger
Buy
20z
Sell
10z
Weight
100 Attack
70 Required Lvl 36 Weapon Lvl 4 Slot 3 | |
Applicable Jobs | Swordman Mage Archer Merchant Thief Knight Wizard Blacksmith Hunter Assassin Crusader Sage Rogue Alchemist Bard / Dancer Soul Linker Ninja Kagerou / Oboro |
---|---|
Description | An incredibly sharp dagger built to puncture and destroy an enemy's armor by a low chance. |
Item Script | { bonus bBreakArmorRate,500; },{},{} |
Dropped By | No Result |
Enchantment | Generated by Socket Enchanting |
Type
Weapon
Class
Dagger
Buy
2400z
Sell
1200z
Weight
60 Attack
43 Weapon Lvl 1 Slot 0 | |
Applicable Jobs | Novice Swordman Mage Archer Merchant Thief Knight Wizard Blacksmith Hunter Assassin Supernovice Crusader Sage Rogue Alchemist Bard / Dancer Soul Linker Ninja Kagerou / Oboro |
---|---|
Description | A French dagger that is usually held in the left hand to parry attacks. |
Item Script | {},{},{} |
Dropped By | No Result |