Renewal
.:Renewal Item Database:.
Weapon

Orc Archer Bow [1]   [Two Handed]   Item ID# 18115 (Orc_Archer_Bow_)
Orc Archer's Bow
Type
Weapon
Class
Bow
Buy
20z
Sell
10z
Weight
160
Attack
120
Required Lvl
65
Weapon Lvl
3
Slot
1
Range
5
Applicable Jobs
Archer
Thief
Hunter
Rogue
Bard / Dancer
Description
A large, powerful bow used by Orc Archers.
For each monster kill, there is a chance it will drop Steel Arrow.
[+Steel Arrow]
Increases long range physical attack damage by 50%.
Item Script
{ bonus2 bAddMonsterDropItem,1753,200; },{},{}
Dropped By No Result

Orcish Axe [0]   [One Hand]   Item ID# 1304 (Orcish_Axe)
Type
Weapon
Class
One-handed Axe
Buy
20z
Sell
10z
Weight
150
Attack
75
Required Lvl
3
Weapon Lvl
3
Slot
0
Applicable Jobs
Novice
Swordman
Merchant
Knight
Blacksmith
Assassin
Supernovice
Crusader
Alchemist
Description
An axe crafted by Orcish smiths for Orcish warriors.
Item Script
{},{},{}
Dropped By
EnchantmentSocket Enchantable
Obtainable FromOrc Hero Helm / Helmet of Orc Hero
Old Blue Box, Old Violet Box

Orcish Axe [0]   [One Hand]   Item ID# 1312 (Orcish_Axe_C)
Type
Weapon
Class
One-handed Axe
Buy
n/a
Sell
n/a
Weight
0
Attack
110
Weapon Lvl
3
Slot
0
Refineable
No
Applicable Jobs
Novice
Swordman
Merchant
Knight
Blacksmith
Assassin
Supernovice
Crusader
Alchemist
Description
Rental Items
An axe crafted by Orcish smiths for Orcish warriors.
Increases physical damage against Small, Medium, Large size monsters by 70%.


When VIP status is active:
ATK +10, MATK +10.
Item Script
{ bonus2 bAddSize,Size_All,70; },{},{}
Dropped By No Result

Orcish Axe [4]   [One Hand]   Item ID# 1309 (Orcish_Axe_)
Type
Weapon
Class
One-handed Axe
Buy
20z
Sell
10z
Weight
150
Attack
75
Required Lvl
3
Weapon Lvl
3
Slot
4
Applicable Jobs
Novice
Swordman
Merchant
Knight
Blacksmith
Assassin
Supernovice
Crusader
Alchemist
Description
An axe crafted by Orcish smiths for Orcish warriors.
Item Script
{},{},{}
Dropped By No Result
EnchantmentGenerated by Socket Enchanting

Orcish Blade [1]   [One Hand]   Item ID# 13482 (Orcish_Blade)
Type
Weapon
Class
One-handed Sword
Buy
1z
Sell
0z
Weight
120
Attack
120
Required Lvl
50
Weapon Lvl
3
Slot
1
Applicable Jobs
Swordman
Merchant
Thief
Knight
Blacksmith
Assassin
Crusader
Rogue
Alchemist
Description
Not Available

[iRO Description]
Not Available
Item Script
{ bonus2 bSkillAtk,"SM_BASH",5; bonus bMaxHP,150; bonus bHealPower2,5; bonus bUseSPrate,-50; .@r = getrefine(); if (.@r>=7) { bonus2 bSkillAtk,"SM_BASH",5; bonus bHealPower2,5; } if (.@r>=9) { bonus2 bSkillAtk,"SM_BASH",5; } },{},{}
Dropped By No Result

Orcish Sword [0]   [One Hand]   Item ID# 1124 (Orcish_Sword)
Type
Weapon
Class
One-handed Sword
Buy
20z
Sell
10z
Weight
80
Attack
90
Required Lvl
5
Weapon Lvl
3
Slot
0
Applicable Jobs
Novice
Swordman
Merchant
Thief
Knight
Blacksmith
Assassin
Supernovice
Crusader
Rogue
Alchemist
Description
Crafted by Orcish smiths and used by Orc Warriors, this one-handed sword is symbolic to the Orc tribe.
Indestructible (except in upgrade attempts).
Item Script
{ bonus bUnbreakableWeapon; },{},{}
Dropped By
Obtainable FromOrc Hero Helm / Helmet of Orc Hero
Old Blue Box, Old Violet Box
Required ForOrc Hero Helm / Helmet of Orc Hero

Orcish Sword [4]   [One Hand]   Item ID# 13437 (Orcish_Sword_)
Type
Weapon
Class
One-handed Sword
Buy
20z
Sell
10z
Weight
80
Attack
90
Required Lvl
5
Weapon Lvl
3
Slot
4
Applicable Jobs
Novice
Swordman
Merchant
Thief
Knight
Blacksmith
Assassin
Supernovice
Crusader
Rogue
Alchemist
Description
A sword used by Orc tribe.
Indestructible
Item Script
{ bonus bUnbreakableWeapon; },{},{}
Dropped By No Result

Oriental Lute [0]   [One Hand]   Item ID# 1918 (Oriental_Lute)
Type
Weapon
Class
Musical Instrument
Buy
20z
Sell
10z
Weight
120
Attack
150
Required Lvl
65
Weapon Lvl
4
Slot
0
Gender
Male Only
Applicable Jobs
Bard / Dancer
Description
An ancient lute that is seen in some oriental towns such as Payon, Amatsu or Gonryun.
Its playing technique has been long lost and nobody in these days knows how to play it properly.

Inflict 10% more damage with Musical Strike and Arrow Vulcan.
Item Script
{ bonus2 bSkillAtk,"CG_ARROWVULCAN",10; bonus2 bSkillAtk,"BA_MUSICALSTRIKE",10; },{},{}
Dropped By
EnchantmentSocket Enchantable
Obtainable FromOld Blue Box, Old Violet Box

Oriental Lute [2]   [One Hand]   Item ID# 1922 (Oriental_Lute_)
Type
Weapon
Class
Musical Instrument
Buy
20z
Sell
10z
Weight
120
Attack
150
Required Lvl
65
Weapon Lvl
4
Slot
2
Gender
Male Only
Applicable Jobs
Bard / Dancer
Description
An ancient lute that is seen in some oriental towns such as Payon, Amatsu or Gonryun.
Its playing technique has been long lost and nobody in these days knows how to play it properly.
Inflict 10% more damage with Musical Strike and Arrow Vulcan.
Item Script
{ bonus2 bSkillAtk,"CG_ARROWVULCAN",10; bonus2 bSkillAtk,"BA_MUSICALSTRIKE",10; },{},{}
Dropped By No Result
EnchantmentGenerated by Socket Enchanting

Oriental Sword [2]   [Two Handed]   Item ID# 21038 (Oriental_Sword)
Type
Weapon
Class
Two-handed Sword
Buy
n/a
Sell
n/a
Weight
100
Attack
180
Required Lvl
100
Weapon Lvl
4
Slot
2
Applicable Jobs
Rune Knight
Description
An ancient sword said has cut many evil souls in eastern.
It seems to resonate with the boots of ancient heroes.

Every 2 refine levels: ATK +10.
Every 3 refine levels: Increases Sonic Wave damage by 10%.

Refine Level +9:
Randomly autocasts Level 2 Sonic Wave when dealing melee physical attacks.

Refine Level +11:
Indestructible

When equipped with Ancient Hero Boots:
Randomly increases STR by 20 and ATK by 15% for 7 seconds when dealing physical attack.
Item Script
{ .@r = getrefine(); bonus bBaseAtk,10*(.@r/2); bonus2 bSkillAtk,"RK_SONICWAVE",.@r/3*10; if (.@r >= 9) bonus5 bAutoSpell,"RK_SONICWAVE",max(2,getskilllv("RK_SONICWAVE")),100,BF_SHORT|BF_WEAPON,1; if (.@r >= 11) bonus bUnbreakableWeapon; },{},{}
Dropped By No Result

Oriental Sword-LT [2]   [Two Handed]   Item ID# 600023 (Oriental_Sword_LT)
Type
Weapon
Class
Two-handed Sword
Buy
n/a
Sell
n/a
Weight
200
Attack
240
Required Lvl
190
Weapon Lvl
5
Slot
2
Applicable Jobs
Rune Knight
Description
An improved version of an ancient treasured sword that is said to cut even evil spirits from the East.
Resonates with Hero's Boots-LT.

Indestructible in battle

ATK +5%

Base Level at least 210:
POW +2, P.ATK +1.

For each 2 Refine Levels:
ATK +15

For each 3 Refine Levels:
Increases critical damage by 5%.

Refine Level +7:
Increases damage of Sonic Wave and Storm Blast by 20%.
ASPD +10% (Decreases after attack delay by 10%).

Refine Level +9:
Melee physical attacks have high chance to auto cast Level 2 Sonic Wave.
(If you learned a higher Level, it will auto cast that Level instead.)
Increases damage of Sonic Wave and Storm Blast by additional 20%.

Refine Level +11:
Critical +25
Increases melee and ranged physical damage by 15%.

When equipped with Hero's Boots-LT:
ATK +10%, P.ATK +2.

[Bonus by Grade]
[Grade D]: ATK +3%
[Grade C]: Melee and ranged physical damage +15%. P.ATK +1
[Grade B]: POW +3, P.ATK +2.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bUnbreakableWeapon; bonus bAtkRate,5; if (BaseLevel>=210) { bonus bPAtk,1; bonus bPow,2; } if (.@r>=7) { bonus bAspdRate,10; bonus2 bSkillAtk,"RK_STORMBLAST",20; bonus2 bSkillAtk,"RK_SONICWAVE",20; if (.@r>=9) { bonus2 bSkillAtk,"RK_STORMBLAST",20; bonus2 bSkillAtk,"RK_SONICWAVE",20; if (.@r>=11) { bonus bLongAtkRate,15; bonus bShortAtkRate,15; bonus bCritical,25; } } } if (.@g >= ENCHANTGRADE_D) { bonus bAtkRate,3; if (.@g >= ENCHANTGRADE_C) { bonus bLongAtkRate,15; bonus bShortAtkRate,15; bonus bPAtk,1; if (.@g >= ENCHANTGRADE_B) { bonus bPAtk,2; bonus bPow,3; } } } bonus bBaseAtk,15*(.@r/2); bonus bCritAtkRate,5*(.@r/3); },{},{}
Dropped By No Result

Origin of Life [2]   [One Hand]   Item ID# 540055 (Orign_Of_Life)
Type
Weapon
Class
Book
Buy
n/a
Sell
n/a
Weight
100
Attack
200
Required Lvl
215
Weapon Lvl
5
Slot
2
Applicable Jobs
Star Emperor
Description
A tablet meaning that the beginning of light is the source of recorded life.

Indestructible in battle

ATK +5%, POW +2.
Increases damage of Noon Blast by 5%.

Refine Level +5:
Increases damage of Noon Blast by additional 10%.

Refine Level +7:
Increases melee physical damage by 5%.

Refine Level +9:
Increases damage of Noon Blast by additional 10%.

Refine Level +10:
Decreases after skill cast delay by 10%.

Refine Level +11:
Increases damage of Noon Blast by additional 5%.
Increases damage of Sunset Blast by 15%.

[Bonus by Grade]
[Grade D]: melee physical damage +10%.
[Grade C]: Physical Damage against enemies of every size +10%.
[Grade B]: Physical Damage against enemies of every race +10%.
[Grade A]: Physical Damage against enemies of every element +10%.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bUnbreakableWeapon; bonus bAtkRate,5; bonus bPow,2; bonus2 bSkillAtk,"SKE_NOON_BLAST",5; if (.@r>=5) { bonus2 bSkillAtk,"SKE_NOON_BLAST",10; if (.@r>=7) { bonus bShortAtkRate,5; if (.@r>=9) { bonus2 bSkillAtk,"SKE_NOON_BLAST",10; if (.@r>=10) { bonus bDelayrate,-10; if (.@r>=11) { bonus2 bSkillAtk,"SKE_SUNSET_BLAST",15; bonus2 bSkillAtk,"SKE_NOON_BLAST",5; } } } } } if (.@g>=ENCHANTGRADE_D) { bonus bShortAtkRate,10; if (.@g>=ENCHANTGRADE_C) { bonus2 bAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_B) { bonus2 bAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bAddEle,Ele_All,10; } } } } },{},{}
Dropped By No Result

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