.:Renewal Item Database:.
Weapon
Type
Weapon
Class
Mace
Buy
n/a
Sell
n/a
Weight
100 Attack
170 / MATK 200 Required Lvl 150 Weapon Lvl 4 Slot 2 | |
Applicable Jobs | Arch Bishop |
---|---|
Description | A scepter said to have been used by a saint. Seeing that the divine power was inhabited, he began to exert its natural power. It resonates with Great Hero's Boots. MATK +200, MATK +3%. Indestructible in battle For each 2 refine levels: Increases Holy elemental magic damage by 1%. For each 3 refine levels: Increases damage of Adoramus by 5%. Refine Level +7: Decreases variable cast time by 10% Increases Holy elemental magic damage by additional 10%. Refine Level +9: Increases magical damage against all race enemies by 15% (Except Players). Refine Level +11: Increases damage of Adoramus by additional 15%. When equipped with Great Hero's Boots: INT +10, MATK +7%. |
Item Script |
expand to view script{ bonus bUnbreakableWeapon; bonus bMatkRate,3; .@r = getrefine(); bonus2 bMagicAtkEle,Ele_Holy,.@r/2*1; bonus2 bSkillAtk,"AB_ADORAMUS",.@r/3*5; if (.@r>=7) { bonus bVariableCastrate,-10; bonus2 bMagicAtkEle,Ele_Holy,10; } if (.@r>=9) { bonus2 bMagicAddRace,RC_All,15; } if (.@r>=11) { bonus2 bSkillAtk,"AB_ADORAMUS",15; } },{},{} |
Dropped By | No Result |
Patent Scarlet Dragon Leather Bow [2] [Two Handed] Item ID# 700019 (Up_Scalet_Dragon_L_Bow) Awakened Scarlet Dragon Bow | |
Type
Weapon
Class
Bow
Buy
n/a
Sell
n/a
Weight
90 Attack
200 Required Lvl 150 Weapon Lvl 4 Slot 2 Range 5 | |
Applicable Jobs | Ranger |
---|---|
Description | A bow made of red dragon's leather on a highly elastic material. The dragon's power was inhabited and began to show its natural abilities. It resonates with Great Hero's Boots. For each 2 refine levels: ATK +15. For each 3 refine levels: Decreases after skill cast delay of all skills by 4%. Refine Level +7: Increases long ranged physical damage by 10% Increases physical damage against enemies of all sizes by 10%. Refine Level +9: Increases damage of Aimed Bolt by 35%. Refine Level +11: Decreases skill cooldown time of Aimed Bolt by 1 second. Decreases variable cast time of all skills by 10%. When equipped with Great Hero's Boots: DEX +10, ATK +7%. |
Item Script |
expand to view script{ .@r = getrefine(); bonus bBaseAtk,.@r/2*15; bonus bDelayrate,-(.@r/3*4); if (.@r>=7) { bonus bLongAtkRate,10; bonus2 bAddSize,Size_All,10; } if (.@r>=9) { bonus2 bSkillAtk,"RA_AIMEDBOLT",35; } if (.@r>=11) { bonus2 bSkillCooldown,"RA_AIMEDBOLT",-1000; bonus bVariableCastrate,-10; } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
One-handed Staff
Buy
20z
Sell
10z
Weight
75 Attack
40 / MATK 195 Required Lvl 150 Weapon Lvl 4 Slot 2 | |
Applicable Jobs | Sorcerer |
---|---|
Description | An old cane used by Ancient Heroes. The ancient power was inhabited and began to show its natural abilities. It looks old but has hidden magic, it resonates with Great Hero's Boots. MATK +195. For each 2 refine levels: MATK +15. For each 3 refine levels: Damage of Earth Grave +12%. Indestructible in battle Refine Level +7: Increases Earth and Neutral elemental magic damage by 15%. Refine Level +9: Increases damage of Psychic Wave by 25% Decreases variable cast time of all skills by 7%. Refine Level +11: Decreases variable cast time of all skills by additional 8%. Decreases Psychic Wave skill cooldown by 1 second. When equipped with Great Hero's Boots: INT +10, MATK +7%. |
Item Script |
expand to view script{ bonus bUnbreakableWeapon; .@r = getrefine(); bonus bMatk,.@r/2*15; bonus2 bSkillAtk,"SO_EARTHGRAVE",12*(.@r/3); if (.@r>=7) { bonus2 bMagicAtkEle,Ele_Earth,15; bonus2 bMagicAtkEle,Ele_Neutral,15; } if (.@r>=9) { bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",25; bonus bVariableCastrate,-7; } if (.@r>=11) { bonus bVariableCastrate,-8; bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-1000; } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Katar
Buy
n/a
Sell
n/a
Weight
140 Attack
255 Required Lvl 150 Weapon Lvl 4 Slot 2 | |
Applicable Jobs | Guillotine Cross |
---|---|
Description | Katar specially made to inflict lethal damage, it was once used by famous assassin in the past. He recovered his former glory and began to display his natural abilities. It resonates with Great Hero's Boots. For each 2 refine levels: ATK +15. For each 3 refine levels: Increases critical damage by 4%. Refine Level +7: Increases critical damage by additional 15%. ASPD +10% (After attack delay -10%). Refine Level +9: Increases physical damage against Demihuman and Brute monsters by 25%. Refine Level +11: Critical +15. Decreases Dark Claw skill cooldown by 10 sec. When equipped with Great Hero's Boots: AGI +10. Increases melee physical damage by 5%. |
Item Script |
expand to view script{ .@r = getrefine(); bonus bBaseAtk,.@r/2*15; bonus2 bSkillAtk,"GC_CROSSIMPACT",.@r/3*10; if (.@r>=7) { bonus bCritAtkRate,15; bonus bAspdRate,10; } if (.@r>=9) { bonus2 bAddRace,RC_Brute,25; bonus2 bAddRace,RC_DemiHuman,25; } if (.@r>=11) { bonus bCritical,15; bonus2 bSkillCooldown,"GC_DARKCROW",-10000; } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
One-handed Sword
Buy
n/a
Sell
n/a
Weight
120 Attack
205 Required Lvl 150 Weapon Lvl 4 Slot 2 | |
Applicable Jobs | Genetic |
---|---|
Description | A sword made of an ancient stone slab. He recovered the power of the slate and began to show its natural ability. It resonates with Great Hero's Boots. For each 2 refine levels: ATK +15. For each 3 refine levels: Increases damage of Cart Tornado by 10%. Increases damage of Hell's Plant by 5%. Refine Level +7: Increases damage of Cart Tornado damage by additional 20% Increases damage of Hell's Plant damage by additional 10%. Refine Level +9: Decreases after skill cast delay of all skills by 10%. Refine Level +11: MaxHP +10%. Decreases after skill cast delay of all skills by additional 5%. When equipped with Great Hero's Boots: VIT +10. Increases melee physical damage by 5%. |
Item Script |
expand to view script{ .@r = getrefine(); bonus bBaseAtk,.@r/2*15; bonus2 bSkillAtk,"GN_CART_TORNADO",.@r/3*10; bonus2 bSkillAtk,"GN_HELLS_PLANT",.@r/3*5; if (.@r>=7) { bonus2 bSkillAtk,"GN_CART_TORNADO",20; bonus2 bSkillAtk,"GN_HELLS_PLANT",10; } if (.@r>=9) { bonus bDelayrate,-10; } if (.@r>=11) { bonus bDelayrate,-5; bonus bMaxHPrate,10; } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
One-handed Staff
Buy
n/a
Sell
n/a
Weight
120 Attack
70 / MATK 190 Required Lvl 150 Weapon Lvl 4 Slot 2 | |
Applicable Jobs | Soul Reaper |
---|---|
Description | A pendulum that was used by Soul Reapers with considerable spiritual power and contains the power to lead the spirits. When you shake it, you can hear the spirits sing and it begins to exert its natural strength. It resonates with Great Hero's Boots. MATK +190 For each 2 Refine Levels: MATK +15 For each 3 Refine Levels: Increases magical damage with every element by 2%. Refine Level +7: Increases damage of Espa by 15%. Decreases variable cast time by 10%. Refine Level +9: Increases damage of Eswhoo by 25%. Refine Level +11: Magical attacks have a 7% chance to recover 230 SP per second for 10 seconds. When equipped with Great Hero's Boots: INT +10, MATK +7%. |
Item Script |
expand to view script{ .@r = getrefine(); bonus bMatk,15*(.@r/2); bonus2 bMagicAddEle,Ele_All,2*(.@r/3); if (.@r>=7) { bonus2 bSkillAtk,"SP_SPA",15; bonus bVariableCastrate,-10; } if (.@r>=9) { bonus2 bSkillAtk,"SP_SWHOO",20; } if (.@r>=11) { autobonus "{ bonus2 bSPRegenRate,230,10000; }",70,10000,BF_MAGIC; } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Gatling Gun
Buy
n/a
Sell
n/a
Weight
300 Attack
225 Required Lvl 150 Weapon Lvl 4 Slot 2 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | A black gatling gun used by those who have reached the level of Gunmaster who can handle all firearms skillfully. Through the strength and grip of the barrel, it began to show its natural strength. It seems to resonate with the Great Hero's Boots. For each 2 Refine Levels: ATK +15 For each 3 Refine Levels: Increases ranged physical damage by 4%. Refine Level +7: Increases damage of Round Trip by 20%. Increases SP Consumption of Round Trip by 10%. Refine Level +9: Increases damage of Round Trip by additional 15%. When Platinum Alter is used: Increases ATK by 50 and ranged physical damage by 10% for 90 seconds. Refine Level +11: Increases physical damage against enemies of every size by 15%. When equipped with Great Hero's Boots: DEX +10 Increases ranged physical damage by 5%. |
Item Script |
expand to view script{ .@r = getrefine(); bonus bBaseAtk,15*(.@r/2); bonus bLongAtkRate,4*(.@r/3); if (.@r>=7) { bonus2 bSkillAtk,"RL_R_TRIP",20; bonus2 bSkillUseSPrate,"RL_R_TRIP",10; } if (.@r>=9) { bonus2 bSkillAtk,"RL_R_TRIP",15; autobonus3 "{ bonus bBaseAtk,50; bonus bLongAtkRate,10; }",1000,90000,"RL_P_ALTER"; } if (.@r>=11) { bonus2 bAddSize,Size_All,15; } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Musical Instrument
Buy
n/a
Sell
n/a
Weight
100 Attack
160 / MATK 230 Required Lvl 150 Weapon Lvl 4 Slot 2 Gender Male Only | |
Applicable Jobs | Minstrel / Wanderer |
---|---|
Description | A goblet trumpet with a mysterious sound. The cry of the trumpet became more clear and began to show its natural ability. It seems to resonate with the Great Hero's Boots. MATK +230 For each 2 Refine Levels: MATK +15 For each 3 Refine Levels: Increases magical damage with every element by 4%. Refine Level +7: Increases damage of Reverberation and Metallic Sound by 10%. Refine Level +9: Decreases fixed cast time of Reverberation by 0.5 seconds. Refine Level +11: MATK +7% Increases damage of Reverberation and Metallic Sound by additional 15%. When equipped with Great Hero's Boots: INT +10, MATK +7%. |
Item Script |
expand to view script{ .@r = getrefine(); bonus bMatk,.@r/2*15; bonus2 bMagicAtkEle,Ele_All,.@r/3*4; if (.@r>=7) { bonus2 bSkillAtk,"WM_REVERBERATION",10; bonus2 bSkillAtk,"WM_METALICSOUND",10; } if (.@r>=9) { bonus2 bSkillFixedCast,WM_REVERBERATION,-500; } if (.@r>=11) { bonus bMatkRate,7; bonus2 bSkillAtk,"WM_REVERBERATION",15; bonus2 bSkillAtk,"WM_METALICSOUND",15; } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Shotgun
Buy
1950000z
Sell
975000z
Weight
140 Attack
250 Required Lvl 140 Weapon Lvl 3 Slot 0 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | Revolver-type semi-auto shotgun. Compared with the normal shotgun increases safety and scattered less shots. HIT -25, ASPD +25%. |
Item Script | { bonus bHit,-25; bonus bAspdRate,25; },{},{} |
Dropped By | No Result |
Buyable At | Click here for vender information |
Type
Weapon
Class
Shotgun
Buy
1950000z
Sell
975000z
Weight
140 Attack
250 Required Lvl 140 Weapon Lvl 3 Slot 1 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | Revolver-type semi-auto shotgun. Compared with the normal shotgun increases safety and scattered less shots. HIT -25, ASPD +25%. |
Item Script | { bonus bHit,-25; bonus bAspdRate,25; },{},{} |
Dropped By |
Type
Weapon
Class
One-handed Staff
Buy
20z
Sell
10z
Weight
70 Attack
100 / MATK 175 Required Lvl 170 Weapon Lvl 4 Slot 2 | |
Applicable Jobs | Arch Bishop |
---|---|
Description | A staff with the power to judge and penitrate those who have sinned. MATK +175. Increases Holy elemental magic damage by 5%. For each refine level: MATK +4. Indestructible in battle Refine Level +9: Increases damage of Magnus Exorcismus and Judex by 30%. Refine Level +11: Increases damage of Magnus Exorcismus by additional 20%. |
Item Script | { .@r = getrefine(); bonus bMatk,4*.@r; bonus bUnbreakableWeapon; bonus2 bMagicAtkEle,Ele_Holy,5; if (.@r >= 9) { bonus2 bSkillAtk,"PR_MAGNUS",(.@r>=11) ? 50 : 30; bonus2 bSkillAtk,"AB_JUDEX",30; } },{},{} |
Dropped By | No Result |
Phantom Bell [3] [One Hand] Item ID# 1999 (Moonlight_Bell) Bell of Vampire | |
Type
Weapon
Class
Whip
Buy
20z
Sell
10z
Weight
40 Attack
45 Required Lvl 90 Weapon Lvl 2 Slot 3 Range 2 Gender Female Only | |
Applicable Jobs | Bard / Dancer |
---|---|
Description | A bell that used in a ritual, its tone can fascinate undead. When using Circle of Nature, for 60 seconds: Restore 1 SP every 4 seconds. Refine Level +10: Bell of Vampire become indestructible. |
Item Script | { autobonus3 "{ bonus2 bSPRegenRate,4,1000; }",1000,60000,"WM_SIRCLEOFNATURE"; if (getrefine()>=10) bonus bUnbreakableWeapon; },{},{} |
Dropped By | No Result |