.:Renewal Item Database:.
Weapon
Type
Weapon
Class
One-handed Spear
Buy
20z
Sell
10z
Weight
380 Attack
160 Required Lvl 71 Weapon Lvl 3 Slot 1 Range 3 | |
Applicable Jobs | Swordman Knight Crusader |
---|---|
Description | An axe head mounted on a long pole, this weapon was especially made to break through thick armored plates. STR + 1, INT + 2, DEX + 1 |
Item Script | { bonus bStr,1; bonus bInt,2; bonus bDex,1; },{},{} |
Dropped By | Ominous Turtle General (3%) Baphomet (2.75%) Nidhoggr's Shadow / Nidhoggur's Shadow (2.5%) Hydro / Hydrolancer (2.5%) Detale / Detardeurus (0.5%) Bloody Knight (0.5%) Turtle General (0.05%) Turtle General (0.05%) Lord of Death / Lord of the Dead (0.03%) Lord of Death / Lord of the Dead (0.03%) Gopinich (0.03%) Gryphon (0.01%) Bloody Knight (0.01%) |
Type
Weapon
Class
One-handed Spear
Buy
20z
Sell
10z
Weight
0 Attack
120 Weapon Lvl 1 Slot 0 Range 3 Refineable No | |
Applicable Jobs | Swordman Knight Crusader |
---|---|
Description | The adventurers who are brave the item which is provided from the hazard adventurer guild. ATK +50%. Impossible to refine this item. |
Item Script | { bonus2 bAddClass,Class_All,50; },{},{} |
Dropped By | No Result |
Pollux Book [1] [One Hand] Item ID# 28643 (Pollux_Book_J) | |
Type
Weapon
Class
Book
Buy
20z
Sell
10z
Weight
50 Attack
10 Weapon Lvl 4 Slot 1 | |
Applicable Jobs | Priest Sage Star Gladiator |
---|---|
Description | Not Available [iRO Description] Not Available |
Item Script |
expand to view script{ .@r = getrefine(); bonus bUnbreakableWeapon; bonus bBaseAtk,50+BaseLevel; bonus bAspdRate,10; if (eaclass()&EAJL_THIRD && BaseJob == Job_Star_Gladiator) { bonus bAtkRate,50; bonus bSPDrainValue,2; bonus2 bSubClass,Class_Boss,10; autobonus "{ bonus bBaseAtk,150; }",20,3000,BF_WEAPON; if (.@r >=7) { .@val = 50; if (.@r>=9) .@val = 50; bonus2 bIgnoreDefRaceRate,RC_All,.@val; } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Dagger
Buy
n/a
Sell
n/a
Weight
0 Attack
160 / MATK 100 Required Lvl 50 Weapon Lvl 1 Slot 0 Range 3 Refineable No | |
Applicable Jobs | Swordman Mage Archer Merchant Thief Knight Wizard Blacksmith Hunter Assassin Crusader Sage Rogue Alchemist Bard / Dancer Soul Linker Ninja Kagerou / Oboro |
---|---|
Description | Rental Item A Seahorse looking fish that can be used in different cuisines it is frozen solid. MATK +100. When melee attacking, has a chance to get buffed with ATK +30 for 7 seconds. When magical attacking, has a chance to get buffed with MATK +20 for 7 seconds. When base level is 100 or higher, ATK +10, MATK +10. |
Item Script |
expand to view script{ bonus bAgi,3; bonus bUnbreakableWeapon; autobonus "{ bonus bBaseAtk,30; }",15,7000,BF_NORMAL,"{ specialeffect2 EF_ENHANCE; }"; autobonus "{ bonus bMatk,20; }",15,7000,BF_MAGIC,"{ specialeffect2 EF_SPELLBREAKER; }"; if (BaseLevel>99) { bonus bBaseAtk,10; bonus bMatk,10; } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Two-handed Axe
Buy
n/a
Sell
n/a
Weight
0 Attack
300 Required Lvl 100 Weapon Lvl 4 Slot 0 | |
Applicable Jobs | Mechanic |
---|---|
Description | A Two-Handed Axe designed to help adventurers grow. Cannot be refined normally. Indestructible in battle ATK +2% For each Refine Level: ATK +3 For each 15 Base Level: ATK +3 (Applies up to Base Level 195) Refine Level +7: For each Level of Weaponry Research: Increases melee physical damage by 1%. Refine Level +9: Decreases Axe Tornado skill cooldown by 1 second. Increases damage of Axe Tornado and Power Swing by 25%. Refine Level +11: Decreases after skill cast delay by 10%. Increases physical damage against enemies of every size by 20%. Refine Level +13: Increases damage of Axe Tornado and Power Swing by additional 15%. |
Item Script |
expand to view script{ .@r = getrefine(); bonus bUnbreakableWeapon; bonus bAtkRate,2; bonus bBaseAtk,3*.@r+3*(min(BaseLevel,195)/15); if (.@r>=7) { bonus bShortAtkRate,getskilllv("BS_WEAPONRESEARCH"); } if (.@r>=9) { bonus2 bSkillCooldown,"NC_AXETORNADO",-1000; bonus2 bSkillAtk,"NC_AXETORNADO",25; bonus2 bSkillAtk,"NC_POWERSWING",25; } if (.@r>=11) { bonus2 bAddSize,Size_All,20; bonus bDelayrate,-10; } if (.@r>=13) { bonus2 bSkillAtk,"NC_AXETORNADO",15; bonus2 bSkillAtk,"NC_POWERSWING",15; } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Grenade Launcher
Buy
n/a
Sell
n/a
Weight
330 Attack
370 Required Lvl 220 Weapon Lvl 5 Slot 2 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | A grenade launcher equipped with unholy energy concentrated on the clock tower parts. It is more difficult to handle than the existing Scrap Bomber. For each 2 Refine Levels: Increases damage of Wild Fire by 7%. For each 3 Refine Levels: Increases damage of Howling Mine by 10%. For each 4 Refine Levels: Increases ranged physical damage by 4%. [Bonus by Grade] [Grade D]: CON +2. [Grade C]: Damage of Wild Fire +10%. [Grade B]: P.ATK +2. |
Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus2 bSkillAtk,"NW_WILD_FIRE",7*(.@r/2); bonus2 bSkillAtk,"RL_H_MINE",10*(.@r/3); bonus bLongAtkRate,4*(.@r/4); if (.@g >= ENCHANTGRADE_D) { bonus bCon,2; if (.@g >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"NW_WILD_FIRE",10; if (.@g >= ENCHANTGRADE_B) { bonus bPAtk,2; } } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Bow
Buy
n/a
Sell
n/a
Weight
180 Attack
230 Required Lvl 220 Weapon Lvl 5 Slot 2 Range 5 | |
Applicable Jobs | Wind Hawk |
---|---|
Description | A bow equipped with unholy energy concentrated on the clock tower parts. It is more difficult to handle than the existing Scrap Bow. For each 2 Refine Levels: Increases damage of Gale Storm by 7%. For each 3 Refine Levels: Increases damage of Arrow Storm by 10%. For each 4 Refine Levels: Increases ranged physical damage by 4%. [Bonus by Grade] [Grade D]: CON +2. [Grade C]: Damage of Gale Storm +10%. [Grade B]: P.ATK +2. |
Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus2 bSkillAtk,"WH_GALESTORM",7*(.@r/2); bonus2 bSkillAtk,"RA_ARROWSTORM",10*(.@r/3); bonus bLongAtkRate,4*(.@r/4); if (.@g >= ENCHANTGRADE_D) { bonus bCon,2; if (.@g >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"WH_GALESTORM",10; if (.@g >= ENCHANTGRADE_B) { bonus bPAtk,2; } } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Knuckle
Buy
n/a
Sell
n/a
Weight
140 Attack
230 Required Lvl 220 Weapon Lvl 5 Slot 2 | |
Applicable Jobs | Inquisitor |
---|---|
Description | A knuckled equipped with unholy energy concentrated on the clock tower parts. It is more difficult to handle than the existing Scrap Fist. For each 2 Refine Levels: Increases damage of Second Judgement and Second Faith by 7%. For each 3 Refine Levels: Increases damage of Third Consecration and Third Punish by 8%. For each 4 Refine Levels: Increases melee physical damage by 4%. [Bonus by Grade] [Grade D]: POW +2. [Grade C]: Damage of Second Judgement and Second Faith +10%. [Grade B]: P.ATK +2. |
Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus2 bSkillAtk,"IQ_SECOND_FAITH",7*(.@r/2); bonus2 bSkillAtk,"IQ_SECOND_JUDGEMENT",7*(.@r/2); bonus bShortAtkRate,4*(.@r/4); if (.@g >= ENCHANTGRADE_D) { bonus bPow,2; if (.@g >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"IQ_SECOND_FAITH",10; bonus2 bSkillAtk,"IQ_SECOND_JUDGEMENT",10; if (.@g >= ENCHANTGRADE_B) { bonus bPAtk,2; } } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Musical Instrument
Buy
n/a
Sell
n/a
Weight
140 Attack
220 Required Lvl 220 Weapon Lvl 5 Slot 2 Gender Male Only | |
Applicable Jobs | Troubadour / Trouvere |
---|---|
Description | A lute equipped with unholy energy concentrated on the clock tower parts. It is more difficult to handle than the existing Scrap Lute. For each 2 Refine Levels: Increases damage of Rose Blossom and Rythm Shooting by 7%. For each 3 Refine Levels: Increases damage of Severe Rainstorm by 10%. For each 4 Refine Levels: Increases melee physical damage by 4%. [Bonus by Grade] [Grade D]: CON +2. [Grade C]: Damage of Rose Blossom and Rythm Shooting +10%. [Grade B]: P.ATK +2. |
Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",7*(.@r/2); bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",7*(.@r/2); bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",10*(.@r/3); bonus bLongAtkRate,4*(.@r/4); if (.@g >= ENCHANTGRADE_D) { bonus bCon,2; if (.@g >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",10; bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",10; if (.@g >= ENCHANTGRADE_B) { bonus bPAtk,2; } } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Rifle
Buy
n/a
Sell
n/a
Weight
180 Attack
300 Required Lvl 220 Weapon Lvl 5 Slot 2 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | A rifle equipped with unholy energy concentrated on the clock tower parts. It is more difficult to handle than the existing Scrap Piercer. For each 2 Refine Levels: Increases damage of Spiral Shooting by 7%. For each 3 Refine Levels: Increases damage of Hammer of God by 10%. For each 4 Refine Levels: Increases ranged physical damage by 4%. [Bonus by Grade] [Grade D]: CON +2. [Grade C]: Damage of Spiral Shooting +10%. [Grade B]: P.ATK +2. |
Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",7*(.@r/2); bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",10*(.@r/3); bonus bLongAtkRate,4*(.@r/4); if (.@g >= ENCHANTGRADE_D) { bonus bCon,2; if (.@g >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",10; if (.@g >= ENCHANTGRADE_B) { bonus bPAtk,2; } } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Revolver
Buy
n/a
Sell
n/a
Weight
140 Attack
250 Required Lvl 220 Weapon Lvl 5 Slot 2 Range 7 | |
Applicable Jobs | Rebellion |
---|---|
Description | A pistol equipped with unholy energy concentrated on the clock tower parts. It is more difficult to handle than the existing Scrap Pistol. For each 2 Refine Levels: Increases damage of Only One Bullet by 7%. For each 3 Refine Levels: Increases damage of Fire Dance by 10%. For each 4 Refine Levels: Increases ranged physical damage by 4%. [Bonus by Grade] [Grade D]: CON +2. [Grade C]: Damage of Only One Bullet +10%. [Grade B]: P.ATK +2. |
Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",7*(.@r/2); bonus2 bSkillAtk,"RL_FIREDANCE",10*(.@r/3); bonus bLongAtkRate,4*(.@r/4); if (.@g >= ENCHANTGRADE_D) { bonus bCon,2; if (.@g >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",10; if (.@g >= ENCHANTGRADE_B) { bonus bPAtk,2; } } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Shotgun
Buy
n/a
Sell
n/a
Weight
220 Attack
330 Required Lvl 220 Weapon Lvl 5 Slot 2 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | A shotgun equipped with unholy energy concentrated on the clock tower parts. It is more difficult to handle than the existing Scrap Shatter. For each 2 Refine Levels: Increases damage of The Vigilante at Night by 7%. For each 3 Refine Levels: Increases damage of Banishing Buster by 10%. For each 4 Refine Levels: Increases ranged physical damage by 4%. [Bonus by Grade] [Grade D]: CON +2. [Grade C]: Damage of The Vigilante at Night +10%. [Grade B]: P.ATK +2. |
Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",7*(.@r/2); bonus2 bSkillAtk,"RL_BANISHING_BUSTER",10*(.@r/3); bonus bLongAtkRate,4*(.@r/4); if (.@g >= ENCHANTGRADE_D) { bonus bCon,2; if (.@g >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",10; if (.@g >= ENCHANTGRADE_B) { bonus bPAtk,2; } } } },{},{} |
Dropped By | No Result |