Renewal
.:Renewal Item Database:.
Weapon

Weihna [2]   [One Hand]   Item ID# 13047 (Weihna)
Type
Weapon
Class
Dagger
Buy
20z
Sell
10z
Weight
50
Attack
135
Required Lvl
50
Weapon Lvl
3
Slot
2
Applicable Jobs
High Thief
Assassin Cross
Stalker
Description
A dagger designed for war. Its saw-like edge is dipped in poison.
Has a 10% chance to inflicts Poison status on target when using Raid skill.
Has a chance to be buffed with ATK +10% for 5 seconds when doing melee physical attack.
Item Script
{ bonus3 bAddEffOnSkill,"RG_RAID",Eff_Poison,1000; autobonus "{ bonus2 bAddClass,Class_All,10; }",5,5000,BF_WEAPON|BF_SHORT,"{ specialeffect2 EF_POTION_BERSERK; }"; },{},{}
Dropped By

Welding Wand [2]   [One Hand]   Item ID# 26162 (Ein_1HWAND)
Type
Weapon
Class
One-handed Staff
Buy
n/a
Sell
n/a
Weight
120
Attack
160
Required Lvl
170
Weapon Lvl
4
Slot
2
Applicable Jobs
Mage
Wizard
Sage
Soul Linker
Description
Welding tool using magic power.
The ability to amplify the magic is excellent, it is also used for combat.

MATK +200.
Increases Neutral, Water and Fire elemental magic damage by 7%.

Indestructible in battle

Refine Level +7:
MATK +40. Decreases variable cast time by 10%.

Refine Level +9:
Increases Neutral, Water and Fire elemental magic damage by additional 8%.
Magical attacks have a chance to increase magical damage against all size enemies by 15% for 10 seconds.

Refine Level +11:
Decreases after skill cast delay of all skills by 20%.
Item Script
expand to view script
{ .@r = getrefine(); bonus bMatk,200; bonus bUnbreakableWeapon; bonus2 bMagicAtkEle,Ele_Neutral,7; bonus2 bMagicAtkEle,Ele_Fire,7; bonus2 bMagicAtkEle,Ele_Water,7; if (.@r>=7) { bonus bVariableCastrate,-10; bonus bMatk,40; } if (.@r>=9) { bonus2 bMagicAtkEle,Ele_Neutral,8; bonus2 bMagicAtkEle,Ele_Fire,8; bonus2 bMagicAtkEle,Ele_Water,8; autobonus "{ bonus2 bMagicAddSize,Size_All,15; }",1,10000,BF_MAGIC; } if (.@r>=11) { bonus bDelayrate,-20; } },{},{}
Dropped By No Result

Whip [1]   [One Hand]   Item ID# 1960 (Whip)
Type
Weapon
Class
Whip
Buy
38000z
Sell
19000z
Weight
70
Attack
120
Required Lvl
30
Weapon Lvl
3
Slot
1
Range
2
Gender
Female Only
Applicable Jobs
Bard / Dancer
Description
A fairly common and very normal whip.
Item Script
{},{},{}
Dropped By No Result
Buyable AtClick here for vender information
Obtainable FromOld Blue Box

Whip [2]   [One Hand]   Item ID# 1952 (Line)
Line
Type
Weapon
Class
Whip
Buy
12000z
Sell
6000z
Weight
30
Attack
80
Required Lvl
16
Weapon Lvl
2
Slot
2
Range
2
Gender
Female Only
Applicable Jobs
Bard / Dancer
Description
A standard whip that's perfect for adventuring Dancers.
Item Script
{},{},{}
Dropped By No Result
Buyable AtClick here for vender information
Obtainable FromOld Blue Box

Whip [2]   [One Hand]   Item ID# 1961 (Whip_)
Type
Weapon
Class
Whip
Buy
38000z
Sell
19000z
Weight
70
Attack
120
Required Lvl
30
Weapon Lvl
3
Slot
2
Range
2
Gender
Female Only
Applicable Jobs
Bard / Dancer
Description
A fairly common and very normal whip.
Item Script
{},{},{}
Dropped By No Result
Obtainable FromOld Blue Box, Old Violet Box

Whip [3]   [One Hand]   Item ID# 1953 (Line_)
Line
Type
Weapon
Class
Whip
Buy
12000z
Sell
6000z
Weight
30
Attack
80
Required Lvl
16
Weapon Lvl
2
Slot
3
Range
2
Gender
Female Only
Applicable Jobs
Bard / Dancer
Description
A standard whip that's perfect for adventuring Dancers.
Item Script
{},{},{}
Dropped By No Result
Obtainable FromDancer Job Quest
Old Blue Box, Old Violet Box

Whip of Balance [3]   [One Hand]   Item ID# 1980 (Whip_Of_Balance)
Type
Weapon
Class
Whip
Buy
20z
Sell
10z
Weight
70
Attack
110
Required Lvl
70
Weapon Lvl
3
Slot
3
Range
2
Gender
Female Only
Applicable Jobs
Clown / Gypsy
Description
At the end of the rope is a power that enables enemies to back off.
The users hit by this rope have nothing they can do but back off by its powers.

AGI +2, DEX +3.
Add 2 cells knock back effect when using Throw Arrow.
Add 3 cells knock back effect when using Arrow Vulcan.
Item Script
{ bonus bAgi,2; bonus bDex,3; bonus2 bAddSkillBlow,"DC_THROWARROW",2; bonus2 bAddSkillBlow,"CG_ARROWVULCAN",3; },{},{}
Dropped By

White Knights Catnip [1]   [One Hand]   Item ID# 550017 (WhiteknightFox)
Type
Weapon
Class
One-handed Staff
Buy
20z
Sell
10z
Weight
40
Attack
360 / MATK 160
Required Lvl
100
Weapon Lvl
4
Slot
1
Applicable Jobs
Summoner
Spirit Handler
Description
Not Available

[iRO Description]
Not Available
Item Script
{ .@r = getrefine(); bonus bDelayrate,-20; bonus bAspdRate,2*.@r; },{},{}
Dropped By No Result

Wicked Axe [2]   [Two Handed]   Item ID# 620016 (Wicked_Axe)
Type
Weapon
Class
Two-handed Axe
Buy
n/a
Sell
n/a
Weight
320
Attack
300
Required Lvl
220
Weapon Lvl
5
Slot
2
Applicable Jobs
Meister
Description
A axe equipped with unholy energy concentrated on the clock tower parts.
It is more difficult to handle than the existing Relapse Axe.

Indestructible in battle

For each 2 Refine Levels:
Increases damage of Axe Stomp by 7%.

For each 3 Refine Levels:
Increases damage of Axe Tornado by 8%.

For each 4 Refine Levels:
Increases melee physical damage by 3%.

[Bonus by Grade]
[Grade D]: POW +2.
[Grade C]: Damage of Axe Stomp +10%.
[Grade B]: P.ATK +2.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bUnbreakableWeapon; bonus2 bSkillAtk,"MT_AXE_STOMP",7*(.@r/2); bonus2 bSkillAtk,"NC_AXETORNADO",8*(.@r/3); bonus bShortAtkRate,3*(.@r/4); if (.@g >= ENCHANTGRADE_D) { bonus bPow,2; if (.@g >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"MT_AXE_STOMP",10; if (.@g >= ENCHANTGRADE_B) { bonus bPAtk,2; } } } },{},{}
Dropped By No Result

Wicked Blade [2]   [One Hand]   Item ID# 500045 (Wicked_Blade)
Type
Weapon
Class
One-handed Sword
Buy
n/a
Sell
n/a
Weight
180
Attack
230
Required Lvl
220
Weapon Lvl
5
Slot
2
Applicable Jobs
Biolo
Description
A one-handed sword equipped with unholy energy concentrated on the clock tower parts.
It is more difficult to handle than the existing Relapse Blade.

For each 2 Refine Levels:
Increases damage of Acidified Zone (Fire/Wind) by 6%.

For each 3 Refine Levels:
Increases damage of Cart Tornado by 7%.

For each 4 Refine Levels:
ATK +5%

[Bonus by Grade]
[Grade D]: POW +2
[Grade C]: Damage of Acidified Zone (Fire/Wind) +10%.
[Grade B]: P.ATK +2
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",6*(.@r/2); bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",6*(.@r/2); bonus2 bSkillAtk,"GN_CART_TORNADO",7*(.@r/3); bonus bAtkRate,5*(.@r/4); if (.@g >= ENCHANTGRADE_D) { bonus bPow,2; if (.@g >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",10; bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",10; if (.@g >= ENCHANTGRADE_B) { bonus bPAtk,2; } } } },{},{}
Dropped By No Result

Wicked Book [2]   [One Hand]   Item ID# 540042 (Wicked_Book)
Type
Weapon
Class
Book
Buy
n/a
Sell
n/a
Weight
150
Attack
220
Required Lvl
220
Weapon Lvl
5
Slot
2
Applicable Jobs
Star Emperor
Description
A book equipped with unholy energy concentrated on the clock tower parts.
It is more difficult to handle than the existing Relapse Book.

Indestructible in battle

For each 2 Refine Levels:
Increases damage of Noon Blast by 6%.

For each 3 Refine Levels:
Increases damage of Rising Sun by 8%.

For each 4 Refine Levels:
Increases melee physical damage by 4%.

[Bonus by Grade]
[Grade D]: POW +2
[Grade C]: Damage of Noon Blast +10%.
[Grade B]: P.ATK +2
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bUnbreakableWeapon; bonus2 bSkillAtk,"SKE_NOON_BLAST",6*(.@r/2); bonus2 bSkillAtk,"SKE_RISING_SUN",8*(.@r/3); bonus bShortAtkRate,4*(.@r/4); if (.@g >= ENCHANTGRADE_D) { bonus bPow,2; if (.@g >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"SKE_NOON_BLAST",10; if (.@g >= ENCHANTGRADE_B) { bonus bPAtk,2; } } } },{},{}
Dropped By No Result

Wicked Cross [2]   [One Hand]   Item ID# 590036 (Wicked_Cross)
Type
Weapon
Class
Mace
Buy
n/a
Sell
n/a
Weight
140
Attack
150 / MATK 230
Required Lvl
220
Weapon Lvl
5
Slot
2
Applicable Jobs
Cardinal
Description
A cross equipped with unholy energy concentrated on the clock tower parts.
It is more difficult to handle than the existing Relapse Cross.

Indestructible in battle

MATK +230

For each 2 Refine Levels:
Increases damage of Framen by 7%.
Increases Healing effectiveness by 6%.

For each 3 Refine Levels:
Increases damage of Arbitrium by 7%.

For each 4 Refine Levels:
Increases magical damage with every element by 3%.

[Bonus by Grade]
[Grade D]: SPL +2.
[Grade C]: Damage of Framen +10%.
[Grade B]: S.MATK +2.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bUnbreakableWeapon; bonus2 bSkillAtk,"CD_ARBITRIUM_ATK",7*(.@r/3); bonus2 bMagicAtkEle,Ele_All,3*(.@r/4); if (.@g >= ENCHANTGRADE_D) { bonus bSpl,2; if (.@g >= ENCHANTGRADE_C) { if (.@g >= ENCHANTGRADE_B) { bonus bSmatk,2; } } } },{},{}
Dropped By No Result

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