Renewal
.:Renewal Item Database:.
Card

Glacier Flower Meow Power (Spell)    Item ID# 312085 (Ice_C_Orb_Spell)
Glacier Flower Meow Power(Spell)
Type
Card
Class
Enchant
Buy
n/a
Sell
n/a
Weight
0
Description
Increases Magical Damage with every element by 12%.
Item Script
{ bonus2 bMagicAtkEle,Ele_All,12; },{},{}
Dropped By No Result

Glacier Flower Meow Power (SPL & WIS)    Item ID# 312059 (Ice_C_Orb_Spl_W)
Glacier Flower Meow Power(SPL&WIS)
Type
Card
Class
Enchant
Buy
n/a
Sell
n/a
Weight
0
Description
SPL/WIS +3

Refine Level +9:
SPL/WIS +1

[Bonus by Equipment's Grade]
[Grade D]: SPL/WIS +2
[Grade C]: SPL/WIS +1 per 3 Refine Levels
Item Script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bSpl,3; bonus bWis,3; if (.@r>=9) { bonus bSpl,1; bonus bWis,1; } if (.@g>=ENCHANTGRADE_D) { bonus bSpl,2; bonus bWis,2; if (.@g>=ENCHANTGRADE_C) { bonus bSpl,(.@r/3); bonus bWis,(.@r/3); } } },{},{}
Dropped By No Result

Glacier Flower Meow Power (STR)    Item ID# 312050 (Ice_C_Orb_Str)
Glacier Flower Meow Power(STR)
Type
Card
Class
Enchant
Buy
n/a
Sell
n/a
Weight
0
Description
STR +5

Base STR at least 120:
STR +5
Item Script
{ bonus bStr,5; if (readparam(bStr)>=120) { bonus bStr,5; } },{},{}
Dropped By No Result

Glacier Flower Meow Power (VIT)    Item ID# 312054 (Ice_C_Orb_Vit)
Glacier Flower Meow Power(VIT)
Type
Card
Class
Enchant
Buy
n/a
Sell
n/a
Weight
0
Description
VIT +5

Base VIT at least 120:
VIT +5
Item Script
{ bonus bVit,5; if (readparam(bVit)>=120) { bonus bVit,5; } },{},{}
Dropped By No Result

Glacier Flower Meow Power (Vital)    Item ID# 300454 (Ice_C_Orb_Hp)
Glacier Flower Meow Power(Vital)
Type
Card
Class
Enchant
Buy
n/a
Sell
n/a
Weight
0
Description
MaxHP +2500

Refine Level +7:
MaxHP +5%

Refine Level +9:
MaxHP +5%

Refine Level +7:
MaxHP +5%
Item Script
{ .@r = getrefine(); bonus bMaxHP,2500; if (.@r>=7) { bonus bMaxHPrate,5; if (.@r>=9) { bonus bMaxHPrate,5; if (.@r>=11) { bonus bMaxHPrate,5; } } } },{},{}
Dropped By No Result

Glacier Flower Meow Power (Warrior)    Item ID# 312061 (Ice_C_Orb_War)
Glacier Flower Meow Power(Warrior)
Type
Card
Class
Enchant
Buy
n/a
Sell
n/a
Weight
0
Description
ATK +50

Refine Level +7:
Increases melee physical damage by 5%.

Refine Level +9:
Increases melee physical damage by 7%.
Item Script
{ .@r = getrefine(); bonus bBaseAtk,50; if (.@r>=7) { bonus bShortAtkRate,5; if (.@r>=9) { bonus bShortAtkRate,7; } } },{},{}
Dropped By No Result

Glacier Flower Spell (Dragonic Breath)    Item ID# 311443 (Glacier_F_Orb_162)
Glacier Flower Spell(Dragonic Breath)
Type
Card
Class
Enchant
Buy
n/a
Sell
n/a
Weight
0
Description
Increases damage of Dragonic Breath by 10%.

For each 4 refine levels:
Increases damage of Dragonic Breath by additional 5%.

Refine Level +9:
Increases damage of Dragonic Breath by additional 10%.
Item Script
{ .@r = getrefine(); bonus2 bSkillAtk,"DK_DRAGONIC_BREATH",10+5*(.@r/4); if (.@r>=9) { bonus2 bSkillAtk,"DK_DRAGONIC_BREATH",10; } },{},{}
Dropped By No Result

Glacier Flower Spell (Explosive Powder)    Item ID# 311447 (Glacier_F_Orb_166)
Glacier Flower Spell(Explosive Powder)
Type
Card
Class
Enchant
Buy
n/a
Sell
n/a
Weight
0
Description
Increases damage of Explosive Powder by 10%.

For each 4 refine levels:
Increases damage of Explosive Powder by additional 5%.

Refine Level +9:
Increases damage of Explosive Powder by additional 10%.
Item Script
{ .@r = getrefine(); bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",10+5*(.@r/4); if (.@r>=9) { bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",10; } },{},{}
Dropped By No Result

Glacier Flower Spell (Magical Grade) 1Lv    Item ID# 311454 (Magical_Grade_1)
Glacier Flower Spell(Magical Grade) Lv1
Type
Card
Class
Enchant
Buy
n/a
Sell
n/a
Weight
0
Description
MATK +15
Increases Magical Damage with every element by 3%.

Refine Level +7:
ASPD +3% (Decreases after attack delay by 3%).

Refine Level +9:
Decreases variable cast time and after skill cast delay by 3%.

[Bonus by Weapon Grade]
[Grade D]: MATK +1%, MATK +15
[Grade C]: Refine Level +9: S.MATK +3
[Grade B]: Refine Level +11: SPL +1, CON +1
[Grade A]: Magical Damage against enemies of every element +10%

Refine Level +11: Magical Damage against enemies of every size +10%.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus2 bMagicAtkEle,Ele_All,3; bonus bMatk,15; if (.@r>=7) { bonus bAspdRate,3; if (.@r>=9) { bonus bDelayrate,-3; } } if (.@g>=ENCHANTGRADE_D) { bonus bMatkRate,1; bonus bMatk,15; if (.@g>=ENCHANTGRADE_C) { if (.@r>=9) { bonus bSMatk,3; } } if (.@g>=ENCHANTGRADE_B) { if (.@r>=11) { bonus bSpl,1; bonus bCon,1; } if (.@g>=ENCHANTGRADE_A) { bonus2 bMagicAddEle,Ele_All,10; if (.@r>=11) { bonus2 bMagicAddSize,Size_All,10; } } } } },{},{}
Dropped By No Result

Glacier Flower Spell (Magical Grade) 2Lv    Item ID# 311455 (Magical_Grade_2)
Glacier Flower Spell(Magical Grade) Lv2
Type
Card
Class
Enchant
Buy
n/a
Sell
n/a
Weight
0
Description
MATK +30
Increases Magical Damage with every element by 6%.

Refine Level +7:
ASPD +6% (Decreases after attack delay by 6%).

Refine Level +9:
Decreases variable cast time and after skill cast delay by 6%.

[Bonus by Weapon Grade]
[Grade D]: MATK +2%, MATK +30
[Grade C]: Refine Level +7: S.MATK +3
[Grade B]: Refine Level +9: SPL +1, CON +1
[Grade A]: Magical Damage against enemies of every element +12%

Refine Level +11: Magical Damage against enemies of every size +12%.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus2 bMagicAtkEle,Ele_All,6; bonus bMatk,30; if (.@r>=7) { bonus bAspdRate,6; if (.@r>=9) { bonus bDelayrate,-6; } } if (.@g>=ENCHANTGRADE_D) { bonus bMatkRate,2; bonus bMatk,30; if (.@g>=ENCHANTGRADE_C) { if (.@r>=7) { bonus bSMatk,3; } } if (.@g>=ENCHANTGRADE_B) { if (.@r>=9) { bonus bSpl,1; bonus bCon,1; } if (.@g>=ENCHANTGRADE_A) { bonus2 bMagicAddEle,Ele_All,12; if (.@r>=11) { bonus2 bMagicAddSize,Size_All,12; } } } } },{},{}
Dropped By No Result

Glacier Flower Spell (Magical Grade) 3Lv    Item ID# 311456 (Magical_Grade_3)
Glacier Flower Spell(Magical Grade) Lv3
Type
Card
Class
Enchant
Buy
n/a
Sell
n/a
Weight
0
Description
MATK +45
Increases Magical Damage with every element by 9%.

Refine Level +7:
ASPD +9% (Decreases after attack delay by 9%).

Refine Level +9:
Decreases variable cast time and after skill cast delay by 9%.

[Bonus by Weapon Grade]
[Grade D]: MATK +3%, MATK +45
[Grade C]: S.MATK +3 per 5 refine levels
[Grade B]: SPL +1, CON +1 per 4 refine levels
[Grade A]: Magical Damage against enemies of every element +14%

Refine Level +11: Magical Damage against enemies of every size +14%.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus2 bMagicAtkEle,Ele_All,9; bonus bMatk,45; if (.@r>=7) { bonus bAspdRate,9; if (.@r>=9) { bonus bDelayrate,-9; } } if (.@g>=ENCHANTGRADE_D) { bonus bMatkRate,3; bonus bMatk,45; if (.@g>=ENCHANTGRADE_C) { bonus bSMatk,3*(.@r/5); if (.@g>=ENCHANTGRADE_B) { bonus bSpl,(.@r/4); bonus bCon,(.@r/4); if (.@g>=ENCHANTGRADE_A) { bonus2 bMagicAddEle,Ele_All,14; if (.@r>=11) { bonus2 bMagicAddSize,Size_All,14; } } } } } },{},{}
Dropped By No Result

Glacier Flower Spell (Magical Grade) 4Lv    Item ID# 311457 (Magical_Grade_4)
Glacier Flower Spell(Magical Grade) Lv4
Type
Card
Class
Enchant
Buy
n/a
Sell
n/a
Weight
0
Description
MATK +60
Increases Magical Damage with every element by 12%.

Refine Level +7:
ASPD +12% (Decreases after attack delay by 12%).

Refine Level +9:
Decreases variable cast time and after skill cast delay by 12%.

[Bonus by Weapon Grade]
[Grade D]: MATK +4%, MATK +60
[Grade C]: S.MATK +3 per 4 refine levels
[Grade B]: SPL +1, CON +1 per 3 refine levels
[Grade A]: Magical Damage against enemies of every element +16%

Refine Level +11: Magical Damage against enemies of every size +16%.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus2 bMagicAtkEle,Ele_All,12; bonus bMatk,60; if (.@r>=7) { bonus bAspdRate,12; if (.@r>=9) { bonus bDelayrate,-12; } } if (.@g>=ENCHANTGRADE_D) { bonus bMatkRate,4; bonus bMatk,60; if (.@g>=ENCHANTGRADE_C) { bonus bSMatk,3*(.@r/4); if (.@g>=ENCHANTGRADE_B) { bonus bSpl,(.@r/3); bonus bCon,(.@r/3); if (.@g>=ENCHANTGRADE_A) { bonus2 bMagicAddEle,Ele_All,16; if (.@r>=11) { bonus2 bMagicAddSize,Size_All,16; } } } } } },{},{}
Dropped By No Result

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