Renewal
.:Renewal Item Database:.
Card

Glacier Flower Spell (Magical Grade) 5Lv    Item ID# 311458 (Magical_Grade_5)
Glacier Flower Spell(Magical Grade) Lv5
Type
Card
Class
Enchant
Buy
n/a
Sell
n/a
Weight
0
Description
MATK +75
Increases Magical Damage with every element by 15%.

Refine Level +7:
ASPD +15% (Decreases after attack delay by 15%).

Refine Level +9:
Decreases variable cast time and after skill cast delay by 15%.

[Bonus by Weapon Grade]
[Grade D]: MATK +5%, MATK +75
[Grade C]: S.MATK +3 per 3 refine levels
[Grade B]: SPL +1, CON +1 per 2 refine levels
[Grade A]: Magical Damage against enemies of every element +18%

Refine Level +11: Magical Damage against enemies of every size +18%.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus2 bMagicAtkEle,Ele_All,15; bonus bMatk,75; if (.@r>=7) { bonus bAspdRate,15; if (.@r>=9) { bonus bDelayrate,-15; } } if (.@g>=ENCHANTGRADE_D) { bonus bMatkRate,5; bonus bMatk,75; if (.@g>=ENCHANTGRADE_C) { bonus bSMatk,4*(.@r/3); if (.@g>=ENCHANTGRADE_B) { bonus bSpl,(.@r/2); bonus bCon,(.@r/2); if (.@g>=ENCHANTGRADE_A) { bonus2 bMagicAddEle,Ele_All,18; if (.@r>=11) { bonus2 bMagicAddSize,Size_All,18; } } } } } },{},{}
Dropped By No Result

Glacier Flower Spell (Mayhemic Thorns)    Item ID# 311448 (Glacier_F_Orb_167)
Glacier Flower Spell(Mayhemic Thorns)
Type
Card
Class
Enchant
Buy
n/a
Sell
n/a
Weight
0
Description
Increases damage of Mayhemic Thorns by 10%.

For each 4 refine levels:
Increases damage of Mayhemic Thorns by additional 5%.

Refine Level +9:
Increases damage of Mayhemic Thorns by additional 10%.
Item Script
{ .@r = getrefine(); bonus2 bSkillAtk,"BO_MAYHEMIC_THORNS",10+5*(.@r/4); if (.@r>=9) { bonus2 bSkillAtk,"BO_MAYHEMIC_THORNS",10; } },{},{}
Dropped By No Result

Glacier Flower Spell (Mighty Smash)    Item ID# 311446 (Glacier_F_Orb_165)
Glacier Flower Spell(Mighty Smash)
Type
Card
Class
Enchant
Buy
n/a
Sell
n/a
Weight
0
Description
Increases damage of Mighty Smash by 10%.

For each 4 refine levels:
Increases damage of Mighty Smash by additional 5%.

Refine Level +9:
Increases damage of Mighty Smash by additional 10%.
Item Script
{ .@r = getrefine(); bonus2 bSkillAtk,"MT_MIGHTY_SMASH",10+5*(.@r/4); if (.@r>=9) { bonus2 bSkillAtk,"MT_MIGHTY_SMASH",10; } },{},{}
Dropped By No Result

Glacier Flower Spell (Physical Grade) 1Lv    Item ID# 311449 (Physical_Grade_1)
Glacier Flower Spell(Physical Grade) Lv1
Type
Card
Class
Enchant
Buy
n/a
Sell
n/a
Weight
0
Description
ATK +15
Increases melee and ranged physical damage by 3%.

Refine Level +7:
ASPD +3% (Decreases after attack delay by 3%).

Refine Level +9:
Decreases variable cast time and after skill cast delay by 3%.

[Bonus by Weapon Grade]
[Grade D]: ATK +1%, ATK +15
[Grade C]: Refine Level +9: P.ATK +3
[Grade B]: Refine Level +11: POW +1, CON +1
[Grade A]: Physical Damage against enemies of every element +10%

Refine Level +11: Physical Damage against enemies of every size +10%.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bLongAtkRate,3; bonus bShortAtkRate,3; bonus bBaseAtk,15; if (.@r>=7) { bonus bAspdRate,3; if (.@r>=9) { bonus bDelayrate,-3; } } if (.@g>=ENCHANTGRADE_D) { bonus bAtkRate,1; bonus bBaseAtk,15; if (.@g>=ENCHANTGRADE_C) { if (.@r>=9) { bonus bPAtk,3; } if (.@g>=ENCHANTGRADE_B) { if (.@r>=11) { bonus bPow,1; bonus bCon,1; } if (.@g>=ENCHANTGRADE_A) { bonus2 bAddEle,Ele_All,10; if (.@r>=11) { bonus2 bAddSize,Size_All,10; } } } } } },{},{}
Dropped By No Result

Glacier Flower Spell (Physical Grade) 2Lv    Item ID# 311450 (Physical_Grade_2)
Glacier Flower Spell(Physical Grade) Lv2
Type
Card
Class
Enchant
Buy
n/a
Sell
n/a
Weight
0
Description
ATK +30
Increases melee and ranged physical damage by 6%.

Refine Level +7:
ASPD +6% (Decreases after attack delay by 6%).

Refine Level +9:
Decreases variable cast time and after skill cast delay by 6%.

[Bonus by Weapon Grade]
[Grade D]: ATK +2%, ATK +30
[Grade C]: Refine Level +7: P.ATK +3
[Grade B]: Refine Level +9: POW +1, CON +1
[Grade A]: Physical Damage against enemies of every element +12%

Refine Level +11: Physical Damage against enemies of every size +12%.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bLongAtkRate,6; bonus bShortAtkRate,6; bonus bBaseAtk,30; if (.@r>=7) { bonus bAspdRate,6; if (.@r>=9) { bonus bDelayrate,-6; } } if (.@g>=ENCHANTGRADE_D) { bonus bAtkRate,2; bonus bBaseAtk,30; if (.@g>=ENCHANTGRADE_C) { if (.@r>=7) { bonus bPAtk,3; } } if (.@g>=ENCHANTGRADE_B) { if (.@r>=9) { bonus bPow,1; bonus bCon,1; } if (.@g>=ENCHANTGRADE_A) { bonus2 bAddEle,Ele_All,12; if (.@r>=11) { bonus2 bAddSize,Size_All,12; } } } } },{},{}
Dropped By No Result

Glacier Flower Spell (Physical Grade) 3Lv    Item ID# 311451 (Physical_Grade_3)
Glacier Flower Spell(Physical Grade) Lv3
Type
Card
Class
Enchant
Buy
n/a
Sell
n/a
Weight
0
Description
ATK +45
Increases melee and ranged physical damage by 9%.

Refine Level +7:
ASPD +9% (Decreases after attack delay by 9%).

Refine Level +9:
Decreases variable cast time and after skill cast delay by 9%.

[Bonus by Weapon Grade]
[Grade D]: ATK +3%, ATK +45
[Grade C]: P.ATK +3 per 5 refine levels
[Grade B]: POW +1, CON +1 per 4 refine levels
[Grade A]: Physical Damage against enemies of every element +14%

Refine Level +11: Physical Damage against enemies of every size +14%.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bLongAtkRate,9; bonus bShortAtkRate,9; bonus bBaseAtk,45; if (.@r>=7) { bonus bAspdRate,9; if (.@r>=9) { bonus bDelayrate,-9; } } if (.@g>=ENCHANTGRADE_D) { bonus bAtkRate,3; bonus bBaseAtk,45; if (.@g>=ENCHANTGRADE_C) { bonus bPAtk,3*(.@r/5); if (.@g>=ENCHANTGRADE_B) { bonus bPow,(.@r/4); bonus bCon,(.@r/4); if (.@g>=ENCHANTGRADE_A) { bonus2 bAddEle,Ele_All,14; if (.@r>=11) { bonus2 bAddSize,Size_All,14; } } } } } },{},{}
Dropped By No Result

Glacier Flower Spell (Physical Grade) 4Lv    Item ID# 311452 (Physical_Grade_4)
Glacier Flower Spell(Physical Grade) Lv4
Type
Card
Class
Enchant
Buy
n/a
Sell
n/a
Weight
0
Description
ATK +60
Increases melee and ranged physical damage by 12%.

Refine Level +7:
ASPD +12% (Decreases after attack delay by 12%).

Refine Level +9:
Decreases variable cast time and after skill cast delay by 12%.

[Bonus by Weapon Grade]
[Grade D]: ATK +4%, ATK +60
[Grade C]: P.ATK +3 per 4 refine levels
[Grade B]: POW +1, CON +1 per 3 refine levels
[Grade A]: Physical Damage against enemies of every element +16%

Refine Level +11: Physical Damage against enemies of every size +16%.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bLongAtkRate,12; bonus bShortAtkRate,12; bonus bBaseAtk,60; if (.@r>=7) { bonus bAspdRate,12; if (.@r>=9) { bonus bDelayrate,-12; } } if (.@g>=ENCHANTGRADE_D) { bonus bAtkRate,4; bonus bBaseAtk,60; if (.@g>=ENCHANTGRADE_C) { bonus bPAtk,3*(.@r/4); if (.@g>=ENCHANTGRADE_B) { bonus bPow,(.@r/3); bonus bCon,(.@r/3); if (.@g>=ENCHANTGRADE_A) { bonus2 bAddEle,Ele_All,16; if (.@r>=11) { bonus2 bAddSize,Size_All,16; } } } } } },{},{}
Dropped By No Result

Glacier Flower Spell (Physical Grade) 5Lv    Item ID# 311453 (Physical_Grade_5)
Glacier Flower Spell(Physical Grade) Lv5
Type
Card
Class
Enchant
Buy
n/a
Sell
n/a
Weight
0
Description
ATK +75
Increases melee and ranged physical damage by 15%.

Refine Level +7:
ASPD +15% (Decreases after attack delay by 15%).

Refine Level +9:
Decreases variable cast time and after skill cast delay by 15%.

[Bonus by Weapon Grade]
[Grade D]: ATK +5%, ATK +75
[Grade C]: P.ATK +3 per 3 refine levels
[Grade B]: POW +1, CON +1 per 2 refine levels
[Grade A]: Physical Damage against enemies of every element +18%

Refine Level +11: Physical Damage against enemies of every size +18%.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bLongAtkRate,15; bonus bShortAtkRate,15; bonus bBaseAtk,75; if (.@r>=7) { bonus bAspdRate,15; if (.@r>=9) { bonus bDelayrate,-15; } } if (.@g>=ENCHANTGRADE_D) { bonus bAtkRate,5; bonus bBaseAtk,75; if (.@g>=ENCHANTGRADE_C) { bonus bPAtk,4*(.@r/3); if (.@g>=ENCHANTGRADE_B) { bonus bPow,(.@r/2); bonus bCon,(.@r/2); if (.@g>=ENCHANTGRADE_A) { bonus2 bAddEle,Ele_All,18; if (.@r>=11) { bonus2 bAddSize,Size_All,18; } } } } } },{},{}
Dropped By No Result

Glacier Flower Spell (Spark Blaster)    Item ID# 311444 (Glacier_F_Orb_163)
Glacier Flower Spell(Spark Blaster)
Type
Card
Class
Enchant
Buy
n/a
Sell
n/a
Weight
0
Description
Increases damage of Spark Blaster by 10%.

For each 4 refine levels:
Increases damage of Spark Blaster by additional 5%.

Refine Level +9:
Increases damage of Spark Blaster by additional 10%.
Item Script
{ .@r = getrefine(); bonus2 bSkillAtk,"MT_SPARK_BLASTER",10+5*(.@r/4); if (.@r>=9) { bonus2 bSkillAtk,"MT_SPARK_BLASTER",10; } },{},{}
Dropped By No Result

Glacier Flower Spell (Triple Laser)    Item ID# 311445 (Glacier_F_Orb_164)
Glacier Flower Spell(Triple Laser)
Type
Card
Class
Enchant
Buy
n/a
Sell
n/a
Weight
0
Description
Increases damage of Triple Laser by 10%.

For each 4 refine levels:
Increases damage of Triple Laser by additional 5%.

Refine Level +9:
Increases damage of Triple Laser by additional 10%.
Item Script
{ .@r = getrefine(); bonus2 bSkillAtk,"MT_TRIPLE_LASER",10+5*(.@r/4); if (.@r>=9) { bonus2 bSkillAtk,"MT_TRIPLE_LASER",10; } },{},{}
Dropped By No Result

Glacier Magic Orb (Abyss Dagger)    Item ID# 311285 (Glacier_F_Orb_93)
Glacier Flower Spell(Abyss Dagger)
Type
Card
Class
Enchant
Buy
n/a
Sell
n/a
Weight
0
Description
Increases damage of Abyss Dagger by 10%.

For each 4 Refine Levels:
Increases damage of Abyss Dagger by additional 5%.

Refine Level +9:
Increases damage of Abyss Dagger by additional 10%.
Item Script
{ .@r = getrefine(); bonus2 bSkillAtk,"ABC_ABYSS_DAGGER",10+5*(.@r/4); if (.@r>=9) { bonus2 bSkillAtk,"ABC_ABYSS_DAGGER",10; } },{},{}
Dropped By No Result

Glacier Magic Orb (Abyss Square)    Item ID# 311288 (Glacier_F_Orb_96)
Glacier Flower Spell(Abyss Square)
Type
Card
Class
Enchant
Buy
n/a
Sell
n/a
Weight
0
Description
Increases damage of Abyss Square by 10%.

For each 4 Refine Levels:
Increases damage of Abyss Square by additional 5%.

Refine Level +9:
Increases damage of Abyss Square by additional 10%.
Item Script
{ .@r = getrefine(); bonus2 bSkillAtk,"ABC_ABYSS_SQUARE",10+5*(.@r/4); if (.@r>=9) { bonus2 bSkillAtk,"ABC_ABYSS_SQUARE",10; } },{},{}
Dropped By No Result

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